Skyrim
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Scarlex

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Scarlex

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54 comments

  1. ChaChaLoco
    ChaChaLoco
    • supporter
    • 10 kudos
    Does this work with Skyrim Special Edition? Could this be re-uploaded to the Special Edition Nexus?
  2. Istaredzi
    Istaredzi
    • member
    • 0 kudos
    I cannot seem to get this mod to work, by that I mean the stone and book do not work.

    \\reading below you may need to put the .pex files in the scripts folder!!\\

    It works now... nice mod
  3. Hossmann
    Hossmann
    • premium
    • 0 kudos
    I cant activate the stone, and the tome said i had read it before picking it up. Anyone know how to fix this?
    1. Daliko1
      Daliko1
      • supporter
      • 0 kudos
      Same issue.
    2. Claralamora
      Claralamora
      • premium
      • 1 kudos
      Same issue as well.
    3. brokendeck
      brokendeck
      • member
      • 7 kudos
      Did you guys add the .pcx and .pex files to the correct folders? For this mod you have to do that manually since it's not all in one convenient .bsa file.
  4. brokendeck
    brokendeck
    • member
    • 7 kudos
    Anyone interested in a version of this that uses a corresponding .bsa file instead of manual .pex files? I've already made such a version for personal use, but if this user is no longer maintaining this mod, and appears to allow modification of his mod, then I am interested in providing a version of this mod that is much easier to use.
  5. AcMaiden
    AcMaiden
    • premium
    • 1 kudos
    I was wondering if you could do the same thing for High Hrothgar? Sky Haven Temple is not far in comparison of having to go all the way to Ivartstead and than having to climb the ''Seven thousands steps'' haha.
    Anyway i'll be back 4 endorse.
  6. SizeableNig
    SizeableNig
    • BANNED
    • 1 kudos
    Cool idea, very irritating how this is no longer supported.
  7. rcd1976
    rcd1976
    • premium
    • 14 kudos
    Lol why are the pex files not in a scripts folder? Is this some sort of cruel joke to novice mod users? This is definitely not NMM friendly so for those who haven't figured it out on their own here is what I hope are some easy to follow instructions.

    1) Unzip the contents of this mods download to your desktop.

    2) Right click your mouse and select on the drop down menu select ,"New" and then drag down and click,"folder"this will give you a new folder

    3) Rename the new folder "data" ( no quotes), then drag and drop the 3 pex files and 1 esp file into the new data folder

    4) Now open the data folder you just put the files in and right click and create a new folder and name it "scripts" (no quotes), inside of it. Now drag and drop the 3 pex files in the data folder into the scripts folder you just created ( leave the esp behind). now close the data folder.

    5) Now you have 2 choices. if you know where your Skyrim directory is ( for most people its Local Disk (C)/Program Filesx86/Steam/steamapps/common/Skyrim) take the new data folder you created with the contents of this mod and drag and drop it into you Skyrim folder. it's all packaged properly and should go where it's supposed to.

    6) now. if you're like me and you like to be able to easily uninstall your mods ( and reinstall) using NMM then create one more folder and name it Sky Haven Teleporter 1.2 ( or name it whatever you feel is appropriate, the name isn't crucial at this point) and drag and drop the data folder with the contents of this mod into the newly created named folder, right click it and select "send to" then "compressed (zipped) folder

    7)Now open NMM, go to the mods tab, select add from file, select desktop ( if that's where you left the newly zipped folder), select the zipped mod and click the open button. Now the mod, as you named it should appear in your list of mods and all you should have to do is activate it.

    Unfortunately not every mod author packages their mods to be installed with NMM ( in which case I wish the would disable the NMM button), but whatever at least they took the time and effort to contribute to the community ( usually with no pay) so I think it's up to those of us who use the mods to at least meet them 1/4 of the way and figure out how to manually install files, buy being able to tell what files are and where they go (it's really not that hard, just browse your Skyrim directory someday, you won't hurt it if you just look in there)> I know there are plenty of us mod users out there who didn't need to read this and I hope I didn't insult you, hopefully I helped someone. And to Scarlex, thank you for your time and effort. Gopher gave this mod good reviews so I'm looking forward to using it and probably by the time I finish typing this I'll be able to endorse it.
  8. jerricho13
    jerricho13
    • supporter
    • 6 kudos
    Same problems as other posters:

    1) Mod file structure incompatible with NMM.

    2) Using teleporter = fast traveling. ie takes same amount of time to travel to destination.

    Hopefully, mod author is still developing/maintaining this mod.

    In any case, thanks for sharing this useful mod.

    - Keith
  9. HellRecoil
    HellRecoil
    • supporter
    • 0 kudos
    Maybe you are still working on this mod, maybe you are not. But if you are, wouldn't it be cool if the spell "Ritual" was ACTUALLY a ritual. For example you needed a spell that places a rune on the ground and then you activate that rune and your character placed needed things for the ritual, for example, a dragon tounge and a bone meal, and after placing that you activate it once more and then it teleports to the temple. Now I don't know if this was suggested to you or not, but just wanted to lay it out there. Cheers !
  10. cryinghawk
    cryinghawk
    • member
    • 1 kudos
    ive seen gophers vids, ive began playing again. and like my much beloved mentore i also dislike fast travel without a logical(semi-logical will do ) explanation. this mod does just that.

    aside from the somewhat half baked files that seem to be misplaced(i cant seem to get the mod to work just yet, but i will.) this is truly a force to be reconed with.

    i would also like to suggest you add a little back story to the tablet in the book. maybe like "having need to match the dragons' speed in the air the blades created.... yada yada." i just love things like that since im a writer by trade.

    go ahead. all this mod needs is some spit and polish to make it shine bright! make us proud scarlex!