Skyrim

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UnknownFreak

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UnknownFreak

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27 comments

  1. Hotpocket34
    Hotpocket34
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    BOSS says this mod deleted 6 Navmesh's,can you fix it I want to play this
    1. UnknownFreak
      UnknownFreak
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      Sorry for a late respond, but I've been busy with studies etc.

      But I'll see what I can do. When I get the time.
  2. UnknownFreak
    UnknownFreak
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    @chaos2night,thx for that link

    EDIT, Now the V2.00 Works, Enjoy the updated version, and don't forget to retrieve your items if you have them in the old place

    Have an Idea?
    Why don't you ask and I see what I can do

    NOTE, the images are not from the v2.00

    EDIT, if you have dawnguard the guard will attack you if you are transformed to a Vampire lord

    I'm working on another mod now so I might not update this in a while

    UnknownFreak
  3. chaos2night
    chaos2night
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    The DWL link for chunkmerge is https://github.com/skyfox69/NifUtils/downloads
    and what you do with this program is create a fully working mopp collision for your custom mesh
  4. UnknownFreak
    UnknownFreak
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    Soon done with my remake of the interior (a new cell), I will keep the old cell, so people can move their stuff to the new location, the old cell is "CDIO", you can coc between this and the new one "CDIN", to move your stuff, and also I wan't to remake my masterfile any one knows how to do?, what program to use or similar?

    If I can remake the masterfile then you will need to take all your items away from the house, and then update it and then you can move in to the house, and then I will not save the old location cause that is useless

    EDIT (14 aug -12), planning to release the update tomorrow 15 aug -12, will contain a new cell, replacing the old main building, don't worry the old cell will still be available, but you have to use the console command "COC", to get there

    EDIT (15 aug -12) V2.00 is out, enjoy the new changes
  5. UnknownFreak
    UnknownFreak
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    The p in 1.22p stands for that I just patched a small missing thing, so I don't call that a full version patch, else it would have been 1.23

    EDIT, I will try to release a update tomorrow: august 07, will contain a new small update, and hopefully the start of the dungeon, as I'm basically done with most of the things, maybe some more objects will be added though, the next update will feature in a new script and a new spell, and maybe a new object not 100% sure yet

    EDIT, The update will be delayed, to some other time, well I'm not done yet, and I'm working on it, I wan't it to look good before I update
  6. UnknownFreak
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    @flagidibu, try manual install, and merge the datafolder with skyrims.

    @Natasza, Im working with the mod, time to time, atm Im planning how the dungeon will look like, and then I will start make the dungeon, hopefully it will contain a quest or a couple when done
    I was planning to make a ghost to walk around in the castle (Crazy mage that called himself for drakhur)
  7. Natasza
    Natasza
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    Very nice. Thanks

    I really like the idea, keep working (updates).
  8. flagidibu
    flagidibu
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    Too bad that mod make my nmm crash and disable my other mods.
  9. UnknownFreak
    UnknownFreak
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    @FANCY001, k, just give me a minute to add that circle

    EDIT, here's the new image, changed the link on both, comments
  10. FANCY001
    FANCY001
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    hmmm , the img , you giving me is not ...clearly ... you might want to use something circle on the map .... where is the castle ....