The DWL link for chunkmerge is https://github.com/skyfox69/NifUtils/downloads and what you do with this program is create a fully working mopp collision for your custom mesh
Soon done with my remake of the interior (a new cell), I will keep the old cell, so people can move their stuff to the new location, the old cell is "CDIO", you can coc between this and the new one "CDIN", to move your stuff, and also I wan't to remake my masterfile any one knows how to do?, what program to use or similar?
If I can remake the masterfile then you will need to take all your items away from the house, and then update it and then you can move in to the house, and then I will not save the old location cause that is useless
EDIT (14 aug -12), planning to release the update tomorrow 15 aug -12, will contain a new cell, replacing the old main building, don't worry the old cell will still be available, but you have to use the console command "COC", to get there
EDIT (15 aug -12) V2.00 is out, enjoy the new changes
The p in 1.22p stands for that I just patched a small missing thing, so I don't call that a full version patch, else it would have been 1.23
EDIT, I will try to release a update tomorrow: august 07, will contain a new small update, and hopefully the start of the dungeon, as I'm basically done with most of the things, maybe some more objects will be added though, the next update will feature in a new script and a new spell, and maybe a new object not 100% sure yet
EDIT, The update will be delayed, to some other time, well I'm not done yet, and I'm working on it, I wan't it to look good before I update
@flagidibu, try manual install, and merge the datafolder with skyrims.
@Natasza, Im working with the mod, time to time, atm Im planning how the dungeon will look like, and then I will start make the dungeon, hopefully it will contain a quest or a couple when done I was planning to make a ghost to walk around in the castle (Crazy mage that called himself for drakhur)
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But I'll see what I can do. When I get the time.
EDIT, Now the V2.00 Works, Enjoy the updated version, and don't forget to retrieve your items if you have them in the old place
Have an Idea?
Why don't you ask and I see what I can do
NOTE, the images are not from the v2.00
EDIT, if you have dawnguard the guard will attack you if you are transformed to a Vampire lord
I'm working on another mod now so I might not update this in a while
UnknownFreak
and what you do with this program is create a fully working mopp collision for your custom mesh
If I can remake the masterfile then you will need to take all your items away from the house, and then update it and then you can move in to the house, and then I will not save the old location cause that is useless
EDIT (14 aug -12), planning to release the update tomorrow 15 aug -12, will contain a new cell, replacing the old main building, don't worry the old cell will still be available, but you have to use the console command "COC", to get there
EDIT (15 aug -12) V2.00 is out, enjoy the new changes
EDIT, I will try to release a update tomorrow: august 07, will contain a new small update, and hopefully the start of the dungeon, as I'm basically done with most of the things, maybe some more objects will be added though, the next update will feature in a new script and a new spell, and maybe a new object not 100% sure yet
EDIT, The update will be delayed, to some other time, well I'm not done yet, and I'm working on it, I wan't it to look good before I update
@Natasza, Im working with the mod, time to time, atm Im planning how the dungeon will look like, and then I will start make the dungeon, hopefully it will contain a quest or a couple when done
I was planning to make a ghost to walk around in the castle (Crazy mage that called himself for drakhur)
I really like the idea, keep working (updates).
EDIT, here's the new image, changed the link on both, comments