Read the change log and the updating process very carefully to avoid complaints. Remember to uninstall the scripts if you want to remove the mod, Nexus mod manager doesn't seem to do that. Bethesda's official stance on mods is that they cannot be safely, one hundred percent removed unless you roll your save to an earlier version when the mod was not present . This is because the game engine attaches the scripts to your savegame permanently.
For better uninstalling results use the Save Game Script Cleaner (https://www.nexusmods.com/skyrim/mods/52363/) by Hadoran after removing this mod's files. Hadoran's tool is reliable and will work for most users.
Message for the community: The permissions are now updated. Anyone can modify this file if they so wish and release improvements in the future. My original idea was getting NPCs in the Hall of Valor to speak again during the quest, but it is extremely difficult without recording wav files and replacing them with vanilla files, which are locked onto a quest's topic permanently and cannot be reused in other quests easily thanks to Bethesda's expertise of screwing things up. And as most of you know, life tends to 'get in the way' of mod enthusiasts. Thank you, and good Skyrim SE for you. And may Elder Scrolls Six be bigger, better and less buggy.
Hi. I'm sure it's been a very long time since I've first uploaded Sovngarde: The Return and I appreciate the requests I've been getting to convert my mod to Skyrim Special Edition. But I've retired from modding long ago. I am no longer supporting Sovngarde The Return. As I've said, my attempt to improve upon it has failed since reusing vanilla audio files within the game is extremely tiresome. If you or someone else wish to convert and upload my mod to the Special Edition Nexus site, you can do so as long as you observe these four conditions:
1. Link the original mod to Skyrim Nexus page visibly in your new description. 2. Credit me as the original author and (of course) yourself as the person who converted the mod. 3. You must not modify the original mod in this case, as it has been merely converted to SSE.
4. If you wish to improve upon this mod/release bug fixes, credit me as the original author and yourself as a sort of "non-canon author". What you do from there with "Sovngarde The Return" is entirely up to you.
If these conditions are not observed, your mod may be taken down as a copyright violation.
Please put it on the xbox one. i would totally love that to happen please and thank you. Because i think some of us want it so bad for it to be put on the xbox it would make some of us happy please consider doing this i am begging you because i have always wanted to try it so please do consider it tabraz415 it would make me and others very happy. From skycon17
Hi, I'm trying to play Beyond Skyrim: Bruma, but all the guards from the mod keep attacking me! I suspect it's something to do with this mod, as I don't have any other mods that might do this. The problem is, I've had this mod enabled from the start, so even after disabling/uninstalling this mod, the Bruma guards still react as though I'm trying to re-start the Oblivion Crisis. Is there a console command to perhaps fix modded guards attacking? Or is there something wrong with your mod that might need fixing? I don't know. Just thought I'd let you know.
Looks like this mod isn't working well with Bruma cause it has no patch for the Bruma "expansion". Look at the dates both mods were released and read this mod description again: it's not supported anymore. If I were you I just wouldn't go to Bruma with this mod on. You must make a choice or look for similar mod that supports Bruma/is supported by Bruma. That's it.
hi, when i go to sovngarde, the camera is blurry and slowly stabilizing but then i cannot look around or move, my character is locked, and no quest is triggered. why is that?
Is it possible to port this over to Skyrim Special Edition? I'd really appreciate it, love this mod and I got SE recently so if I could keep playing SE with this that'd be great, thanks!
EDIT: I've just learned how to port the mod over and it's really easy, if you'd like I could do it for you!
284 comments
Read the change log and the updating process very carefully to avoid complaints. Remember to uninstall the scripts if you want to remove the mod, Nexus mod manager doesn't seem to do that. Bethesda's official stance on mods is that they cannot be safely, one hundred percent removed unless you roll your save to an earlier version when the mod was not present . This is because the game engine attaches the scripts to your savegame permanently.
For better uninstalling results use the Save Game Script Cleaner (https://www.nexusmods.com/skyrim/mods/52363/) by Hadoran after removing this mod's files. Hadoran's tool is reliable and will work for most users.
Message for the community: The permissions are now updated. Anyone can modify this file if they so wish and release improvements in the future. My original idea was getting NPCs in the Hall of Valor to speak again during the quest, but it is extremely difficult without recording wav files and replacing them with vanilla files, which are locked onto a quest's topic permanently and cannot be reused in other quests easily thanks to Bethesda's expertise of screwing things up. And as most of you know, life tends to 'get in the way' of mod enthusiasts. Thank you, and good Skyrim SE for you. And may Elder Scrolls Six be bigger, better and less buggy.
1. Link the original mod to Skyrim Nexus page visibly in your new description.
2. Credit me as the original author and (of course) yourself as the person who converted the mod.
3. You must not modify the original mod in this case, as it has been merely converted to SSE.
4. If you wish to improve upon this mod/release bug fixes, credit me as the original author and yourself as a sort of "non-canon author". What you do from there with "Sovngarde The Return" is entirely up to you.
If these conditions are not observed, your mod may be taken down as a copyright violation.
Could anyone work on it to update it in SSE and fix its issues please ^.^?
Best regards!
EDIT: I've just learned how to port the mod over and it's really easy, if you'd like I could do it for you!