Skyrim

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linec

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linec

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10 comments

  1. Seventheaven
    Seventheaven
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    Hi, first of all I would like to say thank you for making this mod. I found that your mod is quite interesting and great to balance magic in Skyrim. However, if I may, can I add some request? These are just small things but I hope you could change it.
    Can you make mod that contain the removal of:
    1. Increased magnitude of armor spells by one third of player's alteration skill
    2. Increased magnitude of conjuration spells by one third of player's conjuration skill
    3. Increased duration of cloak spells by a percent equal to the player's destruction skill
    4. Increased magnitude of illusion spells by one third of player's illusion skill, modified invisibility to include the effects of muffle!
    5. Increased duration of restoration spells by a percent equal to the player's restoration skill
    I think all of them was not necessary, just fix on one aspect and which could make the school magic not OP (unbalance).
    Thank you again!
  2. MrThund
    MrThund
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    does this in anyway conflict with dawnguard?
  3. linec
    linec
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    @v3n0m499 - Thanks, glad you like it. No, my mod doesn't make any changes to bound weapons and is fully compatible with changes to them from other mods. I'm using a bound weapon scaling mod myself.
  4. v3n0m499
    v3n0m499
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    Hi I really like your mod thanks for making it. One question does the damage of bound weapons scale with the conjuration skill with your mod and if not will it conflict with mods that scale bound weapons?
    Thanks again
  5. abyphantom
    abyphantom
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    Hi!
    I like the mod very much... except for one thing.
    Please make optional fix to remove that scaling from enchanted items, because in my opinion it ruins some special items like Archmage's Robes, since scaling doesn't work on it, but it does on some random enchanted items like Robes of Destruction, which end up having a ton of magicka regeneration and cost reduction and makes them as good as Archmage's Robes.
    Thank You!
  6. linec
    linec
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    A big thanks to everyone who commented/endorsed!

    @promiser - This mod doesn't change level rates, so I don't think that was from my mod.

    I uploaded a version under optional files without master spells available from spell vendors. It's a reasonable request, and I figured someone would ask for it sooner or later. As far as the expert level ones go, adding another variable means too many branching versions to keep up with. It's bad enough I'm going to have to keep 4 versions sorted once I get around to making a dawnguard update, plus future dlc, etc.
  7. Superduperpooper
    Superduperpooper
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    Dude, YOU ARE AWESOME! Thank you so much for making this. I used to hate making mage characters. But your mod changed everything. Thank you very much.
  8. Promiser
    Promiser
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    I rather enjoy the way this mod balances magic. However... I feel like at a certain point my skills aren't leveling properly. But it's been a while since I've played a mage so I could be wrong...

    Now! My other point, is you need to undo the ability to have all spells available at all levels. This really bothers me. Make the Master level spells still require the quest and maybe make it so that you can only buy spells one tier above what vanilla allows you (so allow expert level spells to be bought, once you've got the adept level)

    Other than that, great job mate.
  9. Rototh
    Rototh
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    Looks amazing! downloading now... I will let you know what i think afterwards
  10. AdventureCat
    AdventureCat
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    Thank you. I like this a lot. I wasn't too impressed with vanilla spells, and mods that add new spells all seemed a little too weird to me, I think this is perfect. I've actually started using spells now