Skyrim

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Barothoth

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Barothoth

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62 comments

  1. TooManyMoths
    TooManyMoths
    • member
    • 7 kudos
    It needs more trees.
  2. LPaGPaBotW
    LPaGPaBotW
    • member
    • 0 kudos
    It looks beautiful.
    I also love that it`s just esp file.
    Can you do the same for other cities?
  3. Prospero1980
    Prospero1980
    • supporter
    • 0 kudos
    hey barathoth,

    I really like your mod but I have a problem with dyndolod. When I generate lod‘s they are still there when I enter the childworld of whiterun. So every pine of your mod has a 2D Cardbord-copy standing beside it. Do you know how to fix that?
  4. SerpentineLion
    SerpentineLion
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    • 0 kudos
    I seem to be having an issue where I CTD with this mod installed on:entering the whiterun cell, and opeing any load doors within the city. It does not happen all the time, but regularly enough to be annoying. Not sure if its conflicting with another mod or what, but I have no other mods that affect the city of Whiterun aside from simple texture overhauls.

    aside from that I have noticed a few nav mesh issues, NPCs standing in mid air, leaning on things that are about 3 feet below them.

    Had to uninstall because CTD problem does not exist without this mod present and I have WAY too many mods to try to figure out if its a specific conflict, however I am still endorsing because I really love it, and can use it properly on the SE edition without any trouble.

    Thanks for the awesome mod! I really enjoy it on SE, and love the way it makes the city look.
  5. ThePrusa
    ThePrusa
    • member
    • 8 kudos
    Great mod, whiterun looks nice and it's surroundings too, but there's a small problem; there's a floating bush above the small bridge near main entrance and there are also trees growing from the stairs on the left side behind the first wall the one after you pass whiterun stables, but other than that it looks great.
  6. Shadeybladey
    Shadeybladey
    • premium
    • 20 kudos
    Unngh... I don't know, it looks really beautiful but The Rift already looks like this and Whiterun is supposed to be tundra and Taiga forest, not deciduous woodland (although, one does wonder how the farms are growing wheat, potatoes, tomatoes and lettuce in tundra - surely the frost would get them?)

    Anyway, I was trying to find something that did something nice for the grassland and forests areas of Whiterun without turning the entire hold into one, huge, massive forest or splattering giant lupins all over the place. Guess I'll have to keep looking. Nice mod, but not for me. This is not the mod I'm looking for..."

  7. StarFury2
    StarFury2
    • member
    • 0 kudos
    Tried this first from Steam Workshop and it is pretty amazing. Really an autumn feel to Whiterun. I it is runs much smoother and it is more realistic than the popular "Towns and Villages Enhanced: Whiterun" mod. Thank you Barothoth, hopefully we see more skyrim towns remastered by you
  8. Leo158Max
    Leo158Max
    • member
    • 0 kudos
    Hi, I have this mod is not working properly for some reason, instead of march I have great everywhere dense pine. I have tried many things, the only amended it when I fashion for large trees put that big tree will only Riften, and the rest of the usual places, while in Whiterun some birch were, however for some reason with green leaves.
    Sorry so crooked writing because writing through a translator.
  9. cersela
    cersela
    • supporter
    • 3 kudos
    This looks really lovely, the color pallet suits the area. Does anyone know if this is compatible (object placement wise) with 'Berts Breezehome Greenhouse'?http://www.nexusmods.com/skyrim/mods/29942/
    1. Nakoichi
      Nakoichi
      • member
      • 8 kudos
      Technically it's compatible with everything. I currently just installed this on top of Dawn of Whiterun and the latest version of Expanded Towns and Cities with the exterior marketplace enabled.

      There are a total of about 5 clipping trees (one of which was barely visible with the leaves on the roof and only looked wrong to me because I knew what it was and not just leaves on the roof).

      The following applies to making almost any mod induced clipping issues in the world go away. I specifically chose this particular mod to add trees to my Whiterun after combing the comments for mentions of clipping in several similar mods and determining this required the least work.

      Start outside near the stables and look for clipping errors in the stalls (assuming this is a new game you will want to trigger the first time guard dialogue at the whiterun gate if for no other reason than the almost guaranteed speech points for using the persuade option when telling the guard to let you in).

      When you see a conflicting tree (or even lightposts and any other static mesh including entire buildings), open the console and click on the offending item noting the first two characters of the object id (these will be the same for all items from a given mod so you can use them to be sure you are selecting a tree) after clicking on the undesirable object and type disable in the console.

      Upon pressing enter the item will immediately disappear without the need to close the console. If the incorrect item disappears DONT PANIC! simply do not click anything else and type enable into the console. This time the object will not reappear until you close the console and may take a few seconds to reappear after the console is closed.

      Lastly; If you have trouble selecting that ONE tree in a dense spot you can use the console command tfc to separate the camera from your player and get right up close to the trunk of the tree you are trying to select. (For example: to carve out the perfect little grove for that patio outside the Bannered Mare added by Dawn of Whiterun, or the tree I mentioned above that stands inside one of the extra buildings added to the exterior).
  10. dimgel
    dimgel
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    • 0 kudos
    Well, I'm tired of Skyrim's autumn with withered grass, let's try something different and more life-asserting: http://steamcommunity.com/sharedfiles/filedetails/?id=270039877 =)))

    BTW I higly recommend SFO Summer Edition (without any other flora alteration mods like "lush grass" or "better flowers"), it's created with real love. Would take too long to praise, but what completely blown me away is large tree shadowing enterance to Dutchman's Cairn.