How did I manage to miss this one? Been looking for some kind of high-contrast crosshair enhancement for years. Be nice if it was brightly colored, but it works fine as is. 20 mods that remove the crosshair, and just one that enhances it? Consider this mod highly recommended.
Hey I tried to install the "Only No Enemy Info" and noticed it eliminates the health bar as well as the red dot on the compass, is there anyway I can eliminate the dot without removing the healthbars?
I wanted to suggest to you to make your archive BAIN compatible, for the Wrye Bash installers tab. Wrye Bash's installers tab makes it very easy to install any option you included by checking a checkbox and makes it easier to track when another mod tries to replace hudmenu.gfx and management of the conflict.
I converted your mod to BAIN compatible archive and it works fine. To do it you only need to : copy-paste some folders around, so that the archive looks like this inside : option folders and readme file, inside each option folder (such as FPS crosshair + enemy info, Only no enemy info, and the other three) is only interface folder and inside that is 'exported' and inside that is the hudmenu.gfx for each one. For another general explanation of making an archive BAIN compatible, the archive type is 'Complex' as described on this help page for Wrye Bash : http://tesfans.org/guides/wrye%20bash/docs/Wrye%20Bash%20General%20Readme.html#bain-convert
If you decide to make a BAIN compatible archive, you might like to give a note telling wrye bash users to check only one option in the esp/esm filter tab to install your mod correctly since it's a good feature but not entirely obvious to me.
I was trying to merge mods like this but ended up corrupting the file somehow between conversion from gfx to swf to xml and back. I wonder if hudmenu.gfx has changed between old skyrim versions..I wonder how you managed to do it?
Any curiosity we could get a dot version that is black and has no enemy info? I would do it myself but I can't figure out how to do it for the life of me.
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I wanted to suggest to you to make your archive BAIN compatible, for the Wrye Bash installers tab. Wrye Bash's installers tab makes it very easy to install any option you included by checking a checkbox and makes it easier to track when another mod tries to replace hudmenu.gfx and management of the conflict.
I converted your mod to BAIN compatible archive and it works fine. To do it you only need to :
copy-paste some folders around, so that the archive looks like this inside :
option folders and readme file, inside each option folder (such as FPS crosshair + enemy info, Only no enemy info, and the other three) is only interface folder and inside that is 'exported' and inside that is the hudmenu.gfx for each one.
For another general explanation of making an archive BAIN compatible, the archive type is 'Complex' as described on this help page for Wrye Bash : http://tesfans.org/guides/wrye%20bash/docs/Wrye%20Bash%20General%20Readme.html#bain-convert
If you decide to make a BAIN compatible archive, you might like to give a note telling wrye bash users to check only one option in the esp/esm filter tab to install your mod correctly since it's a good feature but not entirely obvious to me.
I was trying to merge mods like this but ended up corrupting the file somehow between conversion from gfx to swf to xml and back. I wonder if hudmenu.gfx has changed between old skyrim versions..I wonder how you managed to do it?
@ShadowSky Thanks, it's not supposed to change any sounds tho. Are you sure it's caused by this mod?