I was going over some different mods and found "Quieter Dog". Does that work with this one or has anyone come up with conflicts yet? I'm going to test and endorse, this looks great. I'm so tired of Meeko running into danger and needing to heal them.
Thanks for this, I just discovered meeko purely by chance.. was a dark rainy night (damn project reality hehe) and noticed the hut so figured would stop and see if I could sleep. After a lovely night resting in the same bed as a corpse I set off with my new found best friend for life, going a bit deeper into the swampish area since I needed a glow bug for my new lantern, and perhaps one minute out of the door meeko had been killed by some insect things . Hopefully with this he will live a bit longer, and with the silent mod I didnt know I wanted, I might not send him home for a while . tyvm
Is it possible to make a version that unilaterally alters all Dog Follower AIs, so it hits Strays and any from other mods (or will it do this already and you just called it 'Meeko and Vigiliance for simplicty)?
THANK YOU for making this! I'm playing a Ranger character (Sneaking, using a bow and dagger, hunting dogs etc.) and I have a mod so I have both Meeko and Vigilance, but it's hard to sneak with them but I don't want to get rid of them.
I'll see what I can do. In the mean time, try this mod, maybe?
The link was removed. Just google "Hush Puppies" if you want to take a look at it.
EDIT: I made a version that silences the dogs barks and whimpers when the player is sneaking. It still plays the distant barking sound, but it's much less intrusive (nearly silent, in fact). However, I don't know if it affects all npc dogs or just companions yet.
Does this also stop your dog from barking when you're sneaking? If not, are your modding skills good enough to think of a way to implement such a feature?
I don't actually know what causes a dog to bark but it's probably has to do with the greet dialogue tree for dogs. A requirement like Player.issneaking == 0 (or Player.issneaking != 1) to the barking condition might stop it but I don't know enough about Skyrim's modding and scripting to know if such a function is possible. Maybe, I'll have a look myself.
I don't know if it will work but I was thinking something like this: http://i.imgur.com/DcqdV.png EDIT: Nevermind, that seems to be the dog's responses to your dialogue in their follower dialogue tree. I don't know what controls the general barking and panting when you're not in dialogue with them. EDIT2: In the Dialogue tree Quest: CreatureDialogueDog, I have found 2 Misc dialogues that share the same response as BarkHappy and BarkAngry. I think I'll try the sneak condition on those and see what happens. Nevermind, that doesn't work. That's enough experimenting for me. I'll stick with not having a dog.
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I was going over some different mods and found "Quieter Dog". Does that work with this one or has anyone come up with conflicts yet? I'm going to test and endorse, this looks great. I'm so tired of Meeko running into danger and needing to heal them.
The link was removed. Just google "Hush Puppies" if you want to take a look at it.
EDIT: I made a version that silences the dogs barks and whimpers when the player is sneaking. It still plays the distant barking sound, but it's much less intrusive (nearly silent, in fact). However, I don't know if it affects all npc dogs or just companions yet.
If not, are your modding skills good enough to think of a way to implement such a feature?
I don't actually know what causes a dog to bark but it's probably has to do with the greet dialogue tree for dogs. A requirement like Player.issneaking == 0 (or Player.issneaking != 1) to the barking condition might stop it but I don't know enough about Skyrim's modding and scripting to know if such a function is possible. Maybe, I'll have a look myself.
I don't know if it will work but I was thinking something like this:
http://i.imgur.com/DcqdV.png
EDIT: Nevermind, that seems to be the dog's responses to your dialogue in their follower dialogue tree. I don't know what controls the general barking and panting when you're not in dialogue with them.
EDIT2: In the Dialogue tree Quest: CreatureDialogueDog, I have found 2 Misc dialogues that share the same response as BarkHappy and BarkAngry. I think I'll try the sneak condition on those and see what happens. Nevermind, that doesn't work. That's enough experimenting for me. I'll stick with not having a dog.