Hmm, she should be right there in the camp, by the purplish tree and the little pond there. The only thing that would cause her to move is if she got into a fight with a passing critter or enemy NPC, but then waiting awhile she should return.
Her RefID is xx0022f4, where xx=2-digit hex load order number (look at the load order number column on the Plugin tab of NMM).
So, if all else fails, in the console, you can: prid xx0022f4 moveto player
That should move her to your location. (She will start to walk back home, so talk to her immediately.)
Version 1.2 changes: - Reanimated NPCs no longer create ashpiles. They simply um, die...again...so they can be reanimated repeatedly. - Changed reanimate spell from "Aimed" to "Target Actor" to avoid poor line-of-sight in the AI. - Enabled dual wield in the combatstyle. Niphriel will still prefer to use a shield, but take that out of her inventory and she will dual wield.
@Masadi: I have added an alternate version of the mod where Conjure Echo is a spelltome carried by Niphriel (so you can take it from her inventory and learn it, if you want) rather than being a spell she can cast.
@Masadi: I've not worked with hair mods (my mods just use vanilla assets), so I'm not sure what's going on there; my mod is an ESP, not a master (ESM).
Yes, it would be nice if Echo copied armor/clothes from Niphriel, but that would require more scripting than I have learned so far.
I could easily make a version that did not have an Echo. Hmmm, have Echo as a player spell? Well, I suppose I could do that.
I'll look into it and maybe have an alternate version uploaded in a day or two.
cheers, will edit her later , you planning to release it with no echo ability? Sometimes it can get annoying but its a nice ability to have, maybe make a player echo spell?
Also the echo spell don't copy her armour/weapons, mite be a good idea to try and add that feature.
goodluck with your work
Update: Well, tryed changing her hair but won't let load the hair mods since its a master file....>_>
@Masadi: Thanks! Look for "LZAFollower1" as the actor's ID. "Niphriel" is her Full Name.
Edit: In the CK, I usually prefix my stuff with "LZA" (derived from "LaZyAltmer"), so using "LZA" in the search will usually let you find all my added entries that are in the ESP.
Nice mod but I'm trying to change her hair but can't find her in creation kit. (Yes, I been using the search tool), over all a nice companion. Endorsed.
12 comments
The World Tree of Skyrim by gg77
Her RefID is xx0022f4, where xx=2-digit hex load order number (look at the load order number column on the Plugin tab of NMM).
So, if all else fails, in the console, you can:
prid xx0022f4
moveto player
That should move her to your location. (She will start to walk back home, so talk to her immediately.)
- Reanimated NPCs no longer create ashpiles. They simply um, die...again...so they can be reanimated repeatedly.
- Changed reanimate spell from "Aimed" to "Target Actor" to avoid poor line-of-sight in the AI.
- Enabled dual wield in the combatstyle. Niphriel will still prefer to use a shield, but take that out of her inventory and she will dual wield.
Yes, it would be nice if Echo copied armor/clothes from Niphriel, but that would require more scripting than I have learned so far.
I could easily make a version that did not have an Echo. Hmmm, have Echo as a player spell? Well, I suppose I could do that.
I'll look into it and maybe have an alternate version uploaded in a day or two.
Also the echo spell don't copy her armour/weapons, mite be a good idea to try and add that feature.
goodluck with your work
Update: Well, tryed changing her hair but won't let load the hair mods since its a master file....>_>
Edit: In the CK, I usually prefix my stuff with "LZA" (derived from "LaZyAltmer"), so using "LZA" in the search will usually let you find all my added entries that are in the ESP.