"don't care about a believable world, you just want to be able to make shinies, and that you're a n'wah who takes the easy way instead of the better way." I'd say that it's still believable as is, plus it can be hard if you set it to the right difficulty. Better (and even easy in some ways) is also subjective.
"And if you like playing it you almost certainly like exploring. So why do you want to make exploring less rewarding?" It doesn't for some, unique items still exist and some items are only found end game or are rare.
"Don't challenge yourself. Don't fret about exploration, you can sit in Whiterun and farm everything you want. Because that's fun. Right? " Fun is subjective, some find it challenging.
"Getting what you want right away, that's what makes things fun? Push button, get awesome? That always makes for the best games." That's not very accurate.
"game playing." It had that.
" despite the fact that they are ancient and difficult to craft" That's why some are more rare.
Don't be a jerk just because some people prefer different things in games.
You are an exaggerating a problem that not everyone has and might not even exist.
if i could endorse the description and your responses then i would. The last time i saw personality on nexus was with cwo I thought about getting a version of morrowloot a few times, but found it unnecessary because i have self control. And while the idea of finding items by exploring the world is a good one, i'm afraid of it not being done well.
i saw brodual's video on the mod and in the background they showed the location of the daedric helmet, (effectively ruining a part of the mod) which is in a place that makes no sense for it to be in, is not being guarded by anything, and can't be collected without Skyrim's magic jumping mechanics.
Without obstacles of any kind, any player that knows where it is (or saw that review) could just get this "ultra rare treasure" at level 1. The location is not at all where you would expect to find such an item, so it's only possible to find on a whim. Why would it even be there in the first place? This location makes about as much sense as putting it at the bottom of a well. Maybe it was used by some guard, knight, or hero before the area was destroyed, but why wasn't it seized by the enemy, or claimed by the inhabitants before leaving? If it's owner died wearing it, where is his skeleton? Was everything from this place taken except the helmet? The best explanation that i can come up with is that it just fell from oblivion. But then is it even possible to reach oblivion by simply going "up"? Perhaps the giants can help us with our research.
Speaking of skyrim errors, back to what i said before. Even if a weak level 1 player knew the senseless location and that it would be no challenge to obtain even at lv 1, then you'll still need to use a ridiculous exploit to reach it, and nothing breaks immersion like glitches and exploits.
b) I'm not really the person to submit complaints too, since I'm not actually Trainwiz.
c) Actually, a level one player can't get the Daedric Helmet, because the dungeon it's in is dependent upon a quest that only unlocks at level ten--specifically, a Daedric quest. It's found in the room where you fight the boss of the dungeon, who used to be a worshiper of that Daedric prince, so it's not inconceivable that this person with heavy Daedra associations had, at some point, gotten their hands on Daedric equipment. And it's not really an exploit to reach it. You just jump and grab it mid-jump, it's not like you have to climb up sheer slopes or clip through a wall or walk on an invisible barrier. I've grabbed things mid-jump in real life. It's possible if you believe.
d) What's the issue with having equipment available if a low-level player knows where to look for it? That's the way it is in a lot of games, Morrowind included, and it can remove the need for a lot of repetition. Plus, it's not like it's laying out somewhere that's easily accessible--Dwemer ruins are the dungeons that scale least to a player's level, and this is in the third level of these Dwemer ruins. If a low-level character is able to survive the area and the enemies, why should he be barred from getting a piece of equipment? It's not something that's likely to affect a first-time player, and the static availability of valuable equipment makes planning out a strategy more skillful for experienced players.
I've contemplated Morrowloot for a while. The immersion it gives is great. What stops me from getting it is that it renders the existence of several crafting perks useless. And something existing without purpose is a huge-ass pet peeve I have.
I suppose SkyRe has secondary effects for the perks, making them useful once you get the items. But the description of "adding a daedra heart to ebony to craft daedric weapons and armor" remains without purpose.
Thus my dilemma.
Craft what you find makes the most sense to me. Too bad this isn't being updated anymore.
The benefit you get from higher-level crafting perks is I think being able to refine those pieces of equipment.
The main reason I stopped updating this regularly was because it's a huge hassle trying to keep track of every piece of equipment the player finds. It took something like an hour to get all the properties set up for every individual item. It's not like this doesn't work as-is, it's just not quite as nice as the default.
Also, if you want another alternative that still lets you make use of crafting, there's Morrowloot 4e: http://www.nexusmods.com/skyrim/mods/50740/?
Yea, quite a description. I dont like, thus didn't install morrowloot in the first place, though. So why should I worry about this one No mad nomad shall pass whatever Gendalf yells.
The picture of Dagoth Ur giggling is what drew me over here. I'm using MLU. I used to have the Dagoth Ur giggle as an avatar, but I can't find it anymore. Can you link me the source?
I was just looking for Morrowind items to add in skyrim. Found Morrowloot mod, but didn't like it changing the crafting system. Then I found this mod. Well, it adds items yes, but conficts with other mods I have. So, I can't be that filthy N'wah, even I wanted to.
I mainly wanted Sunder and Wraithguard ( as Keening is already in game).
edit: Removed the other mod and using this now. I just like morrowind related stuff too much.
CHIM CHIMiny, CHIM CHIMiny, CHIM CHIM cher-ee I reshape the land and breathe in royalty CHIM CHIMiny, CHIM CHIMiny, CHIM CHIM cher-oo I love you, Red Legion; I do this for you.
290 comments
I'd say that it's still believable as is, plus it can be hard if you set it to the right difficulty. Better (and even easy in some ways) is also subjective.
"And if you like playing it you almost certainly like exploring. So why do you want to make exploring less rewarding?"
It doesn't for some, unique items still exist and some items are only found end game or are rare.
"Don't challenge yourself. Don't fret about exploration, you can sit in Whiterun and farm everything you want. Because that's fun. Right? "
Fun is subjective, some find it challenging.
"Getting what you want right away, that's what makes things fun? Push button, get awesome? That always makes for the best games."
That's not very accurate.
"game playing."
It had that.
" despite the fact that they are ancient and difficult to craft"
That's why some are more rare.
Don't be a jerk just because some people prefer different things in games.
You are an exaggerating a problem that not everyone has and might not even exist.
I thought about getting a version of morrowloot a few times, but found it unnecessary because i have self control. And while the idea of finding items by exploring the world is a good one, i'm afraid of it not being done well.
i saw brodual's video on the mod and in the background they showed the location of the daedric helmet, (effectively ruining a part of the mod) which is in a place that makes no sense for it to be in, is not being guarded by anything, and can't be collected without Skyrim's magic jumping mechanics.
Without obstacles of any kind, any player that knows where it is (or saw that review) could just get this "ultra rare treasure" at level 1.
The location is not at all where you would expect to find such an item, so it's only possible to find on a whim. Why would it even be there in the first place? This location makes about as much sense as putting it at the bottom of a well. Maybe it was used by some guard, knight, or hero before the area was destroyed, but why wasn't it seized by the enemy, or claimed by the inhabitants before leaving? If it's owner died wearing it, where is his skeleton? Was everything from this place taken except the helmet? The best explanation that i can come up with is that it just fell from oblivion. But then is it even possible to reach oblivion by simply going "up"? Perhaps the giants can help us with our research.
Speaking of skyrim errors, back to what i said before. Even if a weak level 1 player knew the senseless location and that it would be no challenge to obtain even at lv 1, then you'll still need to use a ridiculous exploit to reach it, and nothing breaks immersion like glitches and exploits.
b) I'm not really the person to submit complaints too, since I'm not actually Trainwiz.
c) Actually, a level one player can't get the Daedric Helmet, because the dungeon it's in is dependent upon a quest that only unlocks at level ten--specifically, a Daedric quest. It's found in the room where you fight the boss of the dungeon, who used to be a worshiper of that Daedric prince, so it's not inconceivable that this person with heavy Daedra associations had, at some point, gotten their hands on Daedric equipment. And it's not really an exploit to reach it. You just jump and grab it mid-jump, it's not like you have to climb up sheer slopes or clip through a wall or walk on an invisible barrier. I've grabbed things mid-jump in real life. It's possible if you believe.
d) What's the issue with having equipment available if a low-level player knows where to look for it? That's the way it is in a lot of games, Morrowind included, and it can remove the need for a lot of repetition. Plus, it's not like it's laying out somewhere that's easily accessible--Dwemer ruins are the dungeons that scale least to a player's level, and this is in the third level of these Dwemer ruins. If a low-level character is able to survive the area and the enemies, why should he be barred from getting a piece of equipment? It's not something that's likely to affect a first-time player, and the static availability of valuable equipment makes planning out a strategy more skillful for experienced players.
somebody advice to me please~
I suppose SkyRe has secondary effects for the perks, making them useful once you get the items. But the description of "adding a daedra heart to ebony to craft daedric weapons and armor" remains without purpose.
Thus my dilemma.
Craft what you find makes the most sense to me. Too bad this isn't being updated anymore.
The main reason I stopped updating this regularly was because it's a huge hassle trying to keep track of every piece of equipment the player finds. It took something like an hour to get all the properties set up for every individual item. It's not like this doesn't work as-is, it's just not quite as nice as the default.
Also, if you want another alternative that still lets you make use of crafting, there's Morrowloot 4e: http://www.nexusmods.com/skyrim/mods/50740/?
I dont like, thus didn't install morrowloot in the first place, though. So why should I worry about this one No mad nomad shall pass whatever Gendalf yells.
I was just looking for Morrowind items to add in skyrim. Found Morrowloot mod, but didn't like it changing the crafting system. Then I found this mod.
Well, it adds items yes, but conficts with other mods I have.
So, I can't be that filthy N'wah, even I wanted to.
I mainly wanted Sunder and Wraithguard ( as Keening is already in game).
edit: Removed the other mod and using this now. I just like morrowind related stuff too much.
I reshape the land and breathe in royalty
CHIM CHIMiny, CHIM CHIMiny, CHIM CHIM cher-oo
I love you, Red Legion; I do this for you.