Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Drasanil

Uploaded by

Drasanil

Virus scan

Safe to use

Tags for this mod

46 comments

  1. dallesse
    dallesse
    • account closed
    • 53 kudos
    I have found these racial adjustments a welcome change to what we originally had to work with. I confess, there have even been times when I added other racial abilities to my own characters, because races naturally intermingle. Currently I am happily playing as a Redguard, enjoying the realism of her racial perks and how they benefit her. I feel no need to expand on her racial traits. But the ability to do so at will now exists- a fact that was fiction, before you came along! Thanks!!!
  2. agnosticnixie
    agnosticnixie
    • supporter
    • 6 kudos
    Orcs are elves. This 40k bullshit is entirely out of character for TES orcs.
    1. Deadza
      Deadza
      • member
      • 0 kudos
      Actually when Megatron took the golden throne from King Picard in the Third Era he decreed all Orcs were separated forever from the Elf kingdoms, so technically after the Orcs found the ancient Dwarven ruins and built space craft of their own it makes perfect sense they joined the 40k ORKS and everyone lived happily ever after.



  3. custodedelfratello
    custodedelfratello
    • member
    • 0 kudos
    This is such a great mod. I always hated racial powers, but felt that Skyrim's races weren't diversified enough. You have really done it here.
  4. Lycaninja
    Lycaninja
    • member
    • 0 kudos
    I think Sylvanborn should also include a 10%-25% damage reduction from creatures since they are attune with nature. Orcs should also gain a buff to items they create (+15% quality of smithed items)
  5. Cetacean1
    Cetacean1
    • member
    • 14 kudos
    That mod seems to work quite well for the races I tested, and seems to work on existing characters. I like the idea of bonuses instead of one daily powers.
  6. wardoggwyllgi
    wardoggwyllgi
    • BANNED
    • 0 kudos
    umm orcs and khajiit are technically of elven descent.
  7. connorandlachlan
    connorandlachlan
    • member
    • 0 kudos
    love the mod but i have a suggestion maybe give orcs, nords and argonians all 15+ unarmed e.g orcish and nordic strength and Reptilian ability just a suggestion.
  8. HaVoKeR
    HaVoKeR
    • BANNED
    • 0 kudos
    if you start a brawl as a khajit, the enemies start to fighting you to death instead of normally. i suggest reducing the extra damage from unnarmed, its not really important anyway, the good thing you've made is the speed and silence buff.
  9. scumface
    scumface
    • member
    • 0 kudos
    As an Imperial, if my heavy armor and light armor receive 10% bonus, then starting values should be 22 and 16, respectively. Instead, I'm getting 30 and 25. Is this behaviour wrong?
  10. Bennoloth
    Bennoloth
    • member
    • 11 kudos
    just what I was looking for... the other "better races" mods all do it all wrong. your bonuses are significant, but small enough to not be stupidly overpowered. really well done!

    my only suggestion so far (before playtesting the mod) is to make the Breton's conjured weapons (and summoned creatures if possible) deal 10% more damage, instead of conjurations lasting longer. many of the other races get some sort of damage or power bonus, so only duration is slightly underwhelming in comparison. Khajit could use a similar bonus (unarmed combat rarely comes up). not a huge deal, great job again.