#xtel_flag = 0,1,2 - due to incomprehensible circumstances, with the flag set, the Creation Kit sometimes drops when initializing the refreshes --- 0-there are no teleports at all, 1-only interiors (recommended), 2-complete #skyrim_dir - directory in which models will be tested #mod_name - input file #out_name - output file #convert_type - control of the volume of distillation, 0-- distill only resources without CELL and WRLD of the top groups, 1-- distillation without the participation of refrences, 2-- complete distillation #start_id - formid from which the numbering starts (you can not take more than 10mln) --- 500t more than the maximum ID in Skyrim
Hello. So I was wanting to convert the Nightmare armor from Oblivion to Skyrim, but when I put the ESP file into the input section and rename the main config file, it gives me the "ERROR IN FILE::.\TESConverter.ccp In Line:: 662 EXP :: !CheckFormID(ID)" I'm also wondering how this will work with the meshes and textures files. If there's a video tutorial, i'll go take a look at that. Any help would be great. And no i'm not wanting to convert to post as my own mod. It's for my own game. Thank you.
Here's the mod i'm trying to convert. http://www.nexusmods.com/oblivion/mods/38617/?
I get an error with the converter. It says the file in the input folder is missing, yet I have placed and replaced it in the folder multiple times. what should I do?
Added newer version of the converter. Converter runs a bit differently, but I by looking at the folders, the process is pretty self explanatory.
Put the Oblivion plugin in the "input" folder and edit the "MainConfig" file inside accordingly. Then run "TESConverter." The program will run, then the converted file will be in the "output" folder.
Also, I couldn't get the VC++ project/solution file, but I was able to get the main c++ file for the meantime. When I get the project/solution file, I will update and let you guys know.
Let me know if you guys run into any problems. Thanks
69 comments
^^ Check that out Everyone
#xtel_flag = 0,1,2 - due to incomprehensible circumstances, with the flag set, the Creation Kit sometimes drops when initializing the refreshes --- 0-there are no teleports at all, 1-only interiors (recommended), 2-complete
#skyrim_dir - directory in which models will be tested
#mod_name - input file
#out_name - output file
#convert_type - control of the volume of distillation, 0-- distill only resources without CELL and WRLD of the top groups, 1-- distillation without the participation of refrences, 2-- complete distillation
#start_id - formid from which the numbering starts (you can not take more than 10mln) --- 500t more than the maximum ID in Skyrim
I'm also wondering how this will work with the meshes and textures files. If there's a video tutorial, i'll go take a look at that. Any help would be great. And no i'm not wanting to convert to post as my own mod. It's for my own game. Thank you.
Here's the mod i'm trying to convert.
http://www.nexusmods.com/oblivion/mods/38617/?
Put the Oblivion plugin in the "input" folder and edit the "MainConfig" file inside accordingly. Then run "TESConverter." The program will run, then the converted file will be in the "output" folder.
Also, I couldn't get the VC++ project/solution file, but I was able to get the main c++ file for the meantime. When I get the project/solution file, I will update and let you guys know.
Let me know if you guys run into any problems. Thanks
Clint