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spidermight

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24 comments

  1. mikaldrago
    mikaldrago
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    wish someone would make the mod where you can actually join the mythic dawn.
  2. Reytherl
    Reytherl
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    I didn't try the mod yet, but I read the read me, and I thought about magic and/or weapons and armor as the mythic dawn member
    (Like spells to find in the dungeon)
    And why not add a sub-quest with a NPC who wants to forge/create a set of armor (for example, he consider Carmoran was too weak and he needed an armor with deadra's blood etc... and this NPC want you to find some ressources to create the armor, design for the Mythic dawn...

    It's only ideas without any meaning, but maybe it could inspire you ^^
  3. User_6377818
    User_6377818
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    This mod has some great potential, but is currently lacking some polish. I have to admit to not finishing it as it became rather unengaging.

    Problems:

    1. The Mythic Dawn do not attack (nor do the rats) when they see you wondering around in there secret stronghold. The immersion just is not there due to this.
    2. Keyed Entrances. There are way to many of them, somewhere around 8-10 of them in a single dungeon is just over kill and looking for keys the whole time got old. Make fewer of them, and perhaps a big mean guard to beat that has the key on him for some doors so that you do not have to look all over for the key, just loot the guard to the entrance.
    3. Its all the same. Needs some verity, rooms full of Mythic dawn guys that just stand around over and over became stale.

    Ideas to resolve them:
    1. Create a new faction that is an enemy and will attack player on site. Add all creatures to that faction.
    2. Remove all the keys except the main entrance and the boss room keys. Add a guard to the door. Perhaps a lesser version of your troll bosses.
    3. Create some different kinds of Mythic Dawn members so that they are not all the same. Not every member has to be in a Mythic Dawn Robe, some could be wearing armor. When creating the different Mythic Down Members have some wizards, fighters, Spellsword, thief and ranger types so that they dont all fight identically. On the wizards have different kinds, some summon ghost wolves while others bring up elemental creatures and still others simply attack with destruction magic. You have some troll bosses, would make sense if some of the Mythic Dawn had troll pets then. Variation in the way the Mythic dawn members look and fight would really add a lot to this mod.

    Also a little back story would add a lot as well. A note that was dropped on the ground by accident near the entrance which alludes to a master plan to bring the once powerful Mythic Dawn back to power, or even better a note that was left in breezehome by some mythic dawn that happened to stay in the house before the character bought it.

    This mod has some really cool potential and the base framework that is setup is really well done, just needs the polish to make it a real treat to play.
  4. Arman13
    Arman13
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    Can you guid me for this mod ?

    my english is not so good excuse me for some typing problems

    i install this but where is this famous doungeon ive been searching in whiterun 3 hours but i didnt find it can you tell where is its place ?
  5. LexSama
    LexSama
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    good work needs a bit of finishing to really shine, there are allot of holes into the void but for the most part they are small and could be covered up by a small mound of dirt or something, the AI is a bit buggy in that there is allot of spaces that they just cant see you at, this is not a bad thing for most (like rangers) as it let me run the dungeon at only lvl 25 (was almost lvl 30 when i was finished) my main problem was the giant Deadra before fighting the bosses, his hit box is very tiny, like i had to shoot my arrows between his legs for it to count, and one last thing it needs a bit more set dressing that what can turn a good dungeon into a great one, add some more bookshelf's and some of the hall table with the two level of shelving put some stuff on them that's loot-able to help with the low loot lvl and you should be good.

  6. node_runner
    node_runner
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    This needs a lot of work. I got stuck on many of the meshes. I fell through the floor several times. The level design was the same monotone lighting throughout, lacking interesting things to see in the dungeon. The enemy AI was buggy. Many of the mythic dawn would allow me to walk around freely and would not attack until I spoke to them. Many times frenzied enemies would not attack anyone. Too many enemies. Big clumps of the same thing isn't very interesting. All the creatures have way too much health/armor/resistances, making the battles very long and drawn out. The boss battles were about 20 minutes of just sitting there and constantly re-conjuring Dremora Lords until they finally whittled down the boss' health. Not much in the way of interesting loot or rewards.

    I give you credit for trying. Some of your ideas aren't bad. But this needs a lot of polish. Good luck.
  7. tendimus
    tendimus
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    Nice first try however you must be more careful with the tile placements.
    I found a lot of meshes separated and causing player to get get stuck, especially when in sneak mode. I also fell through the floor in the area just past the series of locked cages.
    And I also got a CTD when leaving, had to coc in the console to get out to avoid CTD.
    EDIT: this was for version 1, I see you have posted an update to address this already.

    One more thing, aim for varied levels in your next try or update, what I saw was all one level and a lot of breaks in the navmesh.
    Keep at it, look forward to seeing your updates and progress.

    Oh very important, create and update a changelog of any updates and bug fixes you make linked to the version number. Using the front page sorta works but things move down the screen and get obscured after a while.
  8. deleted4508694
    deleted4508694
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    i don't find the key so i used the unlock command. There's only skeever in that catacomb, i don't find any boss or any other thing. Maybe is a spawn problem i don't know. I'ts a good idea make some other job to this
  9. deleted4508694
    deleted4508694
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    where i find the key??
  10. spidermight
    spidermight
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    thanks for all the ideas guys, i fixed the doors so you can now leave the dungeon