This is one of the most innovative and creative mods I have ever played; and not 'just' for Skyrim either! Seriously, Bethesda can learn a 'LOT" from its modding community.
A masterpiece of mod, for all those still suffering from the ridiculous overwhelming power of the dremora champion, the key is to keep him paralyzed, with warriors constantly using paralysis enchantments, paralyzing poisons and potions that increase your weapon damage by one or two hands, with mages using the paralysis spell is also useful and while immobile hit him with everything you have, ranged or melee assassins have it much easier, use stealth, poison and potions to increase physical damage and goodbye the motherf***er with one hit. =D
I was feeling particularly masochistic, so I used 'Skydie' in conjunction with this mod... Yeah: it was an absolute nightmare of getting one-shotted over and over again, lol.
Wonderful work, one of the best Skyrim dungeon mods I've ever experienced: great lighting (although maybe a bit low in the great chambers with many deathlords, but still...), hard yet balanced, gives you a little challenge never being impossible. Loved it Still, if I may, at the end I was unsure it was really over. The OP bow was a great hint of course but still (used to skyrim always telling when a quest is finished) I would have liked something saying "dungeon cleared" or something like that Nevertheless 5/5 for me
Decided to try this out, and I'm pleased with the results. It didn't feel boring (like MANY of the vanilla dungeons), and some of the things I liked most were how, although it wasn't absolutely necessary, you had the incentive to change strategies, depending on the number/type of enemies and the layout of the area; it was the first time in this game where I actively had Vampire's Sight turned on for most of the dungeon (dude, you just made that ability useful!); also, you broke the "automatic" feel of vanilla dungeons, where everything is so "in your face" that you don't have to think too much and ends up auto-playing the whole thing; lastly, the loot is VERY, VERY generous. So, thanks for this mod, kind sir. Endorsed!
When I finished it, I was only confused about the comments here (I always read comments and bug sections before downloading a mod). People talking about: a) Difficult puzzles: the lever/chain/button not being directly to the right of the gate it's supposed to open makes things really THAT brain-melting? From the comments, I was almost expecting God of War/DMC level of puzzle making.
Spoiler:
Show
The only actual puzzle, and that was AWESOME btw, was the dagger revealing the path, but even that wasn't absurdly hidden, as you had the solution written on the very stone arch the led to nowhere.
b) Difficulty: I understand this one depends a lot on playstyle and potential overhaul/difficulty mods, but my level 49 Cryomancer without smithing or enchanting had no issues playing on Legendary. Died once, being one-shot'd by a Deathlord archer, and yeah, the final boss melted my summons nearly as fast as I summoned them, and it took a while, but really was do-able. But yeah, the people playing melee fighters probably went through hell with so much Unrelenting Force going around LOL c) Story: Unless I missed something really big, there wasn't much of one (which isn't a con in any way, as I was expecting exactly a dungeon mod, and not a quest mod). From what I got, this was a HUGE faction of the Dragon Priest cult (judging by the sheer number of Dragon Priests themselves and the size of the damn place), that somehow got involved with Daedric power. If there is more to it, I'd legitimately like to know, so I can replay it.
Thank you for the feedback. We do really appreciate. If you want some more dungeon crawling, you can check the bottom over the description page for some links.
Really enjoyed this mod, the puzzles were complicated but not enough to warrant the use of console commands. the way the enemies worked kept me on edge. I don't know if it's just my mods but the darkness of some areas was really unsettling, I don't know if this was supposed to be a horror mod but it works really well as one. It doesn't rely on jumpscares or gruesome models, just, pure ambience and the anxiety that comes with waiting for what happens next.
485 comments
Can i translate your amazing work in French for xbox?
Of course, if you accept, i put in description your nexus page.
If you refuse, know that i will understand.
No matter your choice, thank for your incredible job and for community!
Take care of you and good game!
CelticJulo
It should be a respectful move towards your modding fellas...
Mi sembra un gran bel mod. Nessuna idea/progetto di portarlo sotto SE/AE?
A presto.
Loved it
Still, if I may, at the end I was unsure it was really over. The OP bow was a great hint of course but still (used to skyrim always telling when a quest is finished) I would have liked something saying "dungeon cleared" or something like that
Nevertheless 5/5 for me
Edit: Figured it out after poking around inside the esm. If anyone else is stuck, explore the "ethereal cave" section
ALL
light, more enemys, this echo is great! played like a horror. ty for this mode really like it!
When I finished it, I was only confused about the comments here (I always read comments and bug sections before downloading a mod). People talking about:
a) Difficult puzzles: the lever/chain/button not being directly to the right of the gate it's supposed to open makes things really THAT brain-melting? From the comments, I was almost expecting God of War/DMC level of puzzle making.
b) Difficulty: I understand this one depends a lot on playstyle and potential overhaul/difficulty mods, but my level 49 Cryomancer without smithing or enchanting had no issues playing on Legendary. Died once, being one-shot'd by a Deathlord archer, and yeah, the final boss melted my summons nearly as fast as I summoned them, and it took a while, but really was do-able. But yeah, the people playing melee fighters probably went through hell with so much Unrelenting Force going around LOL
c) Story: Unless I missed something really big, there wasn't much of one (which isn't a con in any way, as I was expecting exactly a dungeon mod, and not a quest mod). From what I got, this was a HUGE faction of the Dragon Priest cult (judging by the sheer number of Dragon Priests themselves and the size of the damn place), that somehow got involved with Daedric power. If there is more to it, I'd legitimately like to know, so I can replay it.