@ darx3 Thank you for your support. There's a quest that runs in the background when the mod starts that should give you ownership of the palace. If for some reason you don't have ownership (if you're stealing from the safe storage containers), you may want to try launching it again from a clean save, or using the Addfaction command to add "AAARendspirePalaceFaction" to your character. However, some of the storage containers are owned by NPC's (version 2.0 and later), and those count as stealing regardless.
Absolutely amazing mod, can't imagine the amount of work that went into this. Is there some way that you take ownership of the palace, or do you just have to put up with guards telling you to leave and stealing from your own containers?
Alright folks, it looks like I am going to be doing an update. I haven't heard anything official from Bethesda, but it appears the navmesh bug was fixed in one of the recent patches. I've been doing some experimenting with NPC's, and there's still a few things I need to figure out, but it doesn't look too complicated. I'm planning on releasing an updated version with navmesh and NPC's within a few weeks.
So... despite saying that I wasn't going to do it... I guess I lied... haha.
Excellent build. Detailed and very interesting to explore. This mod screams NPCs. Others have already talked about it, but it's worth mentioning again. People walking around, busy with this and that would top this mod off superbly. Endorsed.
If anyone is experiencing crashes, also please make sure that you're running the latest patch. The esp for this mod requires the 1.6 patch. I'll be updating the description as well.
At this time, I hadn't planned on making any further updates. That could always change in the future, but to be honest, I got a little tired of working on this, and I'd like to move on to other projects... plus I'm limited on time right now with work. That of course doesn't mean that I still won't support it in case of bugs and such. And it's *possible* I may end up adding NPC's in the future... but I don't want to do it half-azz, and I don't really have the skill or the time to invest in it right now.
There is a smithy - it's in the sub-level below the north wing. There's a teleport stone in the Lord's bedroom that will basically take you right to it (it actually teleports to the armory just outside of it). It has everything but a smelter. I had initially added a smelter to the canyon, but I didn't like the way that it looked, so I took it out. (I don't really use them that much, anyway...)
One of the things I really tried to maintain was a realistic architecture, in the sense that rooms don't overlap each other. Initially I built the entire interior of the palace in one cell (and quickly learned that it wasn't going to work), but you'll notice that all of the interior cells fit together like puzzle pieces without overlap. My concern with editing the library is breaking that realistic architecture, without doing a major overhaul on the south wing. Maybe I'm sounding overly picky, haha... but nothing breaks immersion as I'm playing quicker than wondering, "how can this interior room possibly fit here!?" In fact, it drives me insane that the interior and exterior windows don't completely match up (the editor doesn't have a blue palace exterior texture set that I can customize). Yeah... I'm a bit of a perfectionist.
Do you plan on updating it with more? I dunno, I might've missed the smithy xD.
You could skip navmesh and simply add still NPCs. Maybe ghosts. Living NPCs might throw off the dead feeling that you achieved with the dark lighting. I think it would be best to keep that feeling and simply use ghost NPCs like one of the previous posters said. Ghosts that don't respond to you? Up to you.
I also think you should add more. I really like the dark feeling. Maybe you could remove the bookshelf area from the south wing and make a completely new cell for a library? The more the merrier!
Then again I realize most people don't even bother with books A shame, I love books. I spent more time in the South Wing library or the Main Bedroom study than anywhere else. The feel of the estate made reading books easier. I dunno why.
33 comments
Thank you for your support. There's a quest that runs in the background when the mod starts that should give you ownership of the palace. If for some reason you don't have ownership (if you're stealing from the safe storage containers), you may want to try launching it again from a clean save, or using the Addfaction command to add "AAARendspirePalaceFaction" to your character. However, some of the storage containers are owned by NPC's (version 2.0 and later), and those count as stealing regardless.
Thank you for your work.
So... despite saying that I wasn't going to do it... I guess I lied... haha.
At this time, I hadn't planned on making any further updates. That could always change in the future, but to be honest, I got a little tired of working on this, and I'd like to move on to other projects... plus I'm limited on time right now with work. That of course doesn't mean that I still won't support it in case of bugs and such. And it's *possible* I may end up adding NPC's in the future... but I don't want to do it half-azz, and I don't really have the skill or the time to invest in it right now.
There is a smithy - it's in the sub-level below the north wing. There's a teleport stone in the Lord's bedroom that will basically take you right to it (it actually teleports to the armory just outside of it). It has everything but a smelter. I had initially added a smelter to the canyon, but I didn't like the way that it looked, so I took it out. (I don't really use them that much, anyway...)
One of the things I really tried to maintain was a realistic architecture, in the sense that rooms don't overlap each other. Initially I built the entire interior of the palace in one cell (and quickly learned that it wasn't going to work), but you'll notice that all of the interior cells fit together like puzzle pieces without overlap. My concern with editing the library is breaking that realistic architecture, without doing a major overhaul on the south wing. Maybe I'm sounding overly picky, haha... but nothing breaks immersion as I'm playing quicker than wondering, "how can this interior room possibly fit here!?" In fact, it drives me insane that the interior and exterior windows don't completely match up (the editor doesn't have a blue palace exterior texture set that I can customize). Yeah... I'm a bit of a perfectionist.
You could skip navmesh and simply add still NPCs. Maybe ghosts. Living NPCs might throw off the dead feeling that you achieved with the dark lighting. I think it would be best to keep that feeling and simply use ghost NPCs like one of the previous posters said. Ghosts that don't respond to you? Up to you.
I also think you should add more. I really like the dark feeling. Maybe you could remove the bookshelf area from the south wing and make a completely new cell for a library? The more the merrier!
Then again I realize most people don't even bother with books A shame, I love books. I spent more time in the South Wing library or the Main Bedroom study than anywhere else. The feel of the estate made reading books easier. I dunno why.