Skyrim

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Frontsalat

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Frontsalat

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101 comments

  1. Aramiteus
    Aramiteus
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    Does not work for me too.

    Edit: Oh. Missed the need for the restart and the bad idea to do so.
  2. Squall82
    Squall82
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    Warning! As I said, I've 1.9.32.0.8 game version and real time scale i.e. set to 1 breaks the game. Alduin doesn't land on the tower when started a new game for 1 hour, Whiterun guards are not outside the gates and you must manually adjust game hour. So I don't suggest to use real time scale.
  3. Squall82
    Squall82
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    First of all, when you add timescale modded plugin file, you must start a new game. This is since Morrowind. Instead you should use console command "Set timescale to x" but if I remember it right, you must adjust timescale every time you relaunch the game without plugin.
    Now started a new game, haven't played Skyrim for a long time and if you use timescale1.esp, Alduin will land on the tower after 1 hour. What should you do is simply use console command to adjust gamehour and set it to 8:00 (Set gamehour to
    Hope this helps!

    Author, I suggest you to change the starting time to 8:00 am. Find gamehour in Character/Quest/Main Quest/MQ101/index 0.

    Game Version 1.9.32.0.8
  4. DarkDreamVaMpZzz
    DarkDreamVaMpZzz
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    timescale 5 doesn't work with latest version of the game!
    might as well use console command "set timescale to 5 "
    1. dawgcuz
      dawgcuz
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      I know I'm a little late but I think it's been the same version of skyrim since your post and timescale5 is working just fine for me.
  5. LordAlfred
    LordAlfred
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  6. Maeldun0
    Maeldun0
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    There hasn't been any activity from this mod's author in over a year and from the date of the most recent version, it appears to have been made with pre-CK tools. Use of this mod is not recommended.
    1. jiffyadvent
      jiffyadvent
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      Generally it will have no issues as this modifies a GMST setting.
      Plus there is always a basched patch
  7. liedz
    liedz
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    Unfortunatly, it didn't work for me. I installed the Timescale 5 and activated it in the Datafiles. I tested it : waiting for 1 irl minute then saw it took 20 ingame minutes, not 5.
    Plus when I used the "show timescale" command in the console, it was written 20, I guess I did something wrong?
  8. Ka3m0n
    Ka3m0n
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    "Timescales modified" is now featured on GEMS under category 460 - Timescale.



    By adding it to GEMS, I hope more people will see your mod and try it out.

    P.S. You have a small typo in your mod description.A timescale of 10 lasts 2 hours and 24 minutes (not 2 hours and 4 minutes).

  9. musab
    musab
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    Okay this is just the first step to the "immersive" Skyrim needs. I've been looking all over Nexus for a mod that activates real time (when initiating in conversation with an NPC, time still flows and doesn't pause like it does for FO3 or Oblivion) whilst looking at any pop up menu such as inventory, level up screen, text pop ups, reading a book so on. If there is a mod like this then please let me know.
  10. PerpetualHappiness
    PerpetualHappiness
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    Will this conflict with dawnguard or any weather or lighting mods? and is there possibly a way to make this work with a current save game without bugs? One thing i hate most is how much time passes when quick traveling, and time just seems to pass to fast in general, would love to use this mod if it doesn't cause bugs or conflicts