It would be more realistic if you made it to where you get variable amounts each time you dig, etc., and there is a small chance you get zero. And you gain digging experience each time...to get a better shot at the full amount each time you dig.
YES this, the realism of RP and the configuarbility of CCOR basically. On the topic of CCOR no conflicts? There has to be a grey area as id assume you'd have to leave the CCOR sliders at the vanilla values otherwise it would stuff this mod up?
I'm so sorry I didn't check this side of things sooner... In either case, I'll address this as best I can. =-)
To make this mod, and my derivative, work with CCOR, all you have to do is have them come after CCOR. For Mod Organizer users, that means it needs to be higher in priority than CCOR in the left pane, overwriting the scripts that come with CCOR. For Nexus Mod Manager, install it after CCOR, overwriting when asked.
how i can wait time get more faster wait ? u know.. i put wait like 24 hours.. and i dont want see the time goin down on the screem.. i wanna the time spend waitin pass automaticly.. anyone know how ?
I would love to use this mod, if only it was configurable. The mining rates are unfortunately "hardcoded" into the script, which means the only way to tweak the numbers is to recompile the script. It would be so much better if the rates were set by variables in the .esp plugin, which could be tweaked by console commands, tes5edit, or better yet an MCM menu.
THANK YOU SO MUCH for this mod buddy. It works perfectly for my character RP. He's just a regular guy who mines to make a living and uses the income to eat, sleep, save up for training, a house, go on bandit runs etc... it works perfectly for a sellsword/mercenary build and it makes skyrim a much better game. I never play without it. ENDORSED.
74 comments
I just wanted to let you all know that I decided to make an MCM version of this mod.
http://www.nexusmods.com/skyrim/mods/85822?
It doesn't include price config just yet, but maybe in the future. =-)
Enjoy!
I'm so sorry I didn't check this side of things sooner...
In either case, I'll address this as best I can. =-)
To make this mod, and my derivative, work with CCOR, all you have to do is have them come after CCOR.
For Mod Organizer users, that means it needs to be higher in priority than CCOR in the left pane, overwriting the scripts that come with CCOR.
For Nexus Mod Manager, install it after CCOR, overwriting when asked.
Hope this helps, and again, apologies!
Happy mining!