Update: Unless there was more after the room with the giant Wispmother, and by looking at the posted images, I believe I have completed going through the dungeon. OK, there may be a couple things missing; anti-climatic finish, didn't see a shortcut out (backtrack all the way?), going back thru the river I missed a turn or something and ended up facing a black wall of nothing. Still this is a great excursion and thank you for your time and efforts, it really shows, and as I stated before it would be nice for other creators to look at this mod and see how to really dress up a cave.
Another great mod that has stagnated for some reason. I bookmarked this mod back in July and was waiting for the final version. I finally decided to give it a go. What a dungeon crawl, just made it to the ship after crossing the bridge and decided to have a break. Don't know what is left but, it's hard to believe this is a WIP. A lot of dungeon creators should pay attention to what you've got here, because you have put more detail into this than I have seen in any other dungeon. So far, no hiccups. Endorsing now, and will be back after I complete. WELL DONE
nope, sometimes it doesn't work opening configuration windows and i have to restart all from the last save..this began with the last CK patch released i cant figure out how to fix it (((
i didnt set a map marker yet, about the entrance is on the way of the archwind point!(there are some changes in the landscape and the entrance is in a dwelling house like in the pics) have a good journey
I see. Many buildings are not scaling properly, even large mountain kits are having bad collision at huge sizes. As for the performance, I think that if you could create ambientation and master visual effects without critical memory usage, you would be awesome. That's what I'm trying to do in my mod actually.
stairs fixed, there are many objects that if changed in scale has invisible collision surfaces that if u dont get crushed onto i won't even know they exist for the exploding cells, yes, i'm guilty!as a perfectionist as I am i'm probably exagerating with any kind of effects ahahaha but anyways the hardware does the difference as any other game however maybe once finished i'll try to figure out a low-fps-impact esp version for an higher performance instead of visual effects so you guys may chose what to play!
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OK, there may be a couple things missing; anti-climatic finish, didn't see a shortcut out (backtrack all the way?), going back thru the river I missed a turn or something and ended up facing a black wall of nothing.
Still this is a great excursion and thank you for your time and efforts, it really shows, and as I stated before it would be nice for other creators to look at this mod and see how to really dress up a cave.
I bookmarked this mod back in July and was waiting for the final version. I finally decided to give it a go. What a dungeon crawl, just made it to the ship after crossing the bridge and decided to have a break.
Don't know what is left but, it's hard to believe this is a WIP.
A lot of dungeon creators should pay attention to what you've got here, because you have put more detail into this than I have seen in any other dungeon.
So far, no hiccups.
Endorsing now, and will be back after I complete.
WELL DONE
for the exploding cells, yes, i'm guilty!as a perfectionist as I am i'm probably exagerating with any kind of effects ahahaha but anyways the hardware does the difference as any other game
however maybe once finished i'll try to figure out a low-fps-impact esp version for an higher performance instead of visual effects so you guys may chose what to play!