I almost deleted this mod were it not for me finding Spectral Weapons to go along with this. I was originally after an enchantable ghost bow, which this mod doesnt have. But after looking at the cool as hell ghost glow effect of the armor and the horse, wow, it hauls ass and can climb over about anything... Im really starting to like it. I read were I can disenchant the ghost effect and add it to armor. That'd be cool. If that works Ill be keeping this mod.
EDIT: Ok I played with the mod and the bow enchantment goes away after the initial 'pop' sound effect and a brief bound bow type animation. I am then left with a smurfbow that weighs the same as it did before and takes up one of my two enchantment slots just so it looks cool. Oh, and the Phantom enchantment doesnt go on the armor. Deleting this mod.
IdealLogic,....all enchantments on the armor is disenchantable to be able to add them to any peice you desire. The current armor is used more as a delivery system for the Ghostly enchantment effect.
Food for though: Why restrict these looks to pre-enchanted armor where the enchantments can't be applied to other items. Why not just make all armor enchantable with these enchantments?
Now see theres the real question isnt it. Can i make this a better more rounded and possibly even lore friendly? The short answer,....yes. The long answer is that i CAN make this a better mod IF i had the time.
See this mod was created as a proof of concept because the reality is that my partner and i are in the process of creating a HUGE mod that will function as stand alone DLC on par ( we hope) with Dawngaurd! New quests, new lands, new vanilla armor sets and yes even this Ghost Armor mod will make a cameo. So as you can imagine this is very time consuming but i promise that i wont give forget about this installment and will try as hard as i can to have some updates ASAP! Weapon packs being at the top of my list of improvments
For now though if you want to duel weild the sword wepon just summon a Phantom and either kill him or wait 60 seconds and he will drop his weapon on the ground,....careful though because guards or enemy AI will pick up a better weapon on the ground and use it against YOU!
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EDIT: Ok I played with the mod and the bow enchantment goes away after the initial 'pop' sound effect and a brief bound bow type animation. I am then left with a smurfbow that weighs the same as it did before and takes up one of my two enchantment slots just so it looks cool. Oh, and the Phantom enchantment doesnt go on the armor. Deleting this mod.
Keep up the good work...
Why restrict these looks to pre-enchanted armor where the enchantments can't be applied to other items. Why not just make all armor enchantable with these enchantments?
See this mod was created as a proof of concept because the reality is that my partner and i are in the process of creating a HUGE mod that will function as stand alone DLC on par ( we hope) with Dawngaurd! New quests, new lands, new vanilla armor sets and yes even this Ghost Armor mod will make a cameo. So as you can imagine this is very time consuming but i promise that i wont give forget about this installment and will try as hard as i can to have some updates ASAP! Weapon packs being at the top of my list of improvments
For now though if you want to duel weild the sword wepon just summon a Phantom and either kill him or wait 60 seconds and he will drop his weapon on the ground,....careful though because guards or enemy AI will pick up a better weapon on the ground and use it against YOU!
Can you make a set of weapons for this for us that use duleweild.
Again thanks for the awsome mod.