One issue: The insanely high value of the higher-level poisons makes reverse-pickpocket nigh on impossible, which is the whole reason I wanted a mod like this. Its already hard enough to sneak up on a target and pickpocket them, let alone place a poison worth a couple grand on them. I realize part of it is because of the current Pickpocket system - making difficulty based on value of the object - but it's just a shame.
You know what would be a great idea? Being able to poison some poor sod's food, or get food yourself, poison it, and then give it to your target. Anyway, definitely giving this mod a try.
The dark brotherhood Resurrection has poisoned apples that you can give to people if you are lookin for somethin like that i dont know how well they work as i have never played around with them but hopefully they should be to your liking
Does this mod change ALL the poisons in the game, including those for dart traps? If I stand on a pressure plate in Vanilla and get pelted with darts, I am poisoned but take so little damage it seems I am healing faster then the damage rate. This is daft. A poison dart trap in Alduin's lair should be enough to kill even the Dovahkiin.
Does this mod fix that, or if it just poisons I can make with Alchemy and find in the game world, as I find that perks and enchanted items make my own poisons quite deadly even in Vanilla. Any mod has affect all the people and creatures as much as the player in order to be balanced.
Don't like the idea of new perks, though. And without a table of new poison damage against vanilla poison damage...
Agree with @Killerwolf1010 (and the people who upvoted his comment), it would be helpful to know how much you increased the poison damage. Once that is included in the mod description, I will add it to my directory of Gameplay Enhancement Mods. (Only mods that improve realism and gameplay are selected)
I will add it under Category 930 - Alchemy right next to "Syynxs Improved Poisons - Longer poison duration" since the two of them would probably compliment each other.
I was looking for it for some times now since I play now game on like 800% uktra hard mode with mods what make game harder and they add some nazguls, assasin and deadtic agents after me so this little thing may be just a thing to make me have more fun with them XD Thanks man. I will endorse when Nexus lets me
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Does this mod fix that, or if it just poisons I can make with Alchemy and find in the game world, as I find that perks and enchanted items make my own poisons quite deadly even in Vanilla. Any mod has affect all the people and creatures as much as the player in order to be balanced.
Don't like the idea of new perks, though. And without a table of new poison damage against vanilla poison damage...
I will add it under Category 930 - Alchemy right next to "Syynxs Improved Poisons - Longer poison duration" since the two of them would probably compliment each other.