Skyrim

273 comments

  1. Painkiller97
    Painkiller97
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    UPDATE v1.2 BLACK METAL - all the armor items have been retextured with something I liked more... It includes the Esp I'm currently using (minor tweaks here and there), totally optional - full version 1.2 REQUIRED to be installed before this update (then let all the new files overwrite the old ones).
  2. solis12
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    KILLMENOWDAMNYOU!!......AAAARRRRGGGGHHHH!!!
  3. Ypselonia
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    So, the good news is, I have official permission to release this mod for SE.
    This concerns Miguel and Painkiller versions.
    At the moment I'm working on the Nexus SE site, cooking something and I think in the evening hours I'll release the mods.
    And the even better news ... I will also release this mod in German ... so just wait a bit.

    So, the SE Version is avaible : https://www.nexusmods.com/skyrimspecialedition/mods/55463/
    1. DrEwNiY
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      спасбо - а на русский можно перевести ? есть ли русский перевод ?
  4. Ypselonia
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    So, i have converted it to SEE .. and it works :) You must not converted the ESP alone, you must do it with the Meshes and Textures too.

    The Other Problem is the Red Eye Meshes ... it was the Crash Problem :)

    i have now fixed this and converted it to SE. (All of it)

    @Painkiller

    It is ok, when i send you all the converted Files as an ready Mod ? So can you put it on the Skyrim SE Nexus ... and i will do the German Translation.
    1. DvalinRas93
      DvalinRas93
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      Oh god please upload it soon, or DM it to me please. I can't convert mods for s#*! XD
  5. lordmoke
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    Loved this on original skyrim, ty sir
  6. HomerDOHSimpson
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    I am using it in SE but for some unknown condition it crashes after a while if you are near the battle. Does anyone know why?

    edit: also killing him crashes the game
    edit2: it's quite embarassing
    Porting a (this) mod to SSE is easy - here is what the official guide says:

    Open the mod in the SSE Creation Kit

    • Launch the SSE Creation Kit
    • Load the Skyrim esp file and set it as the Active file (edit: only Death Dealer, not the Skyrim master)

    • Change something, for example, the name of an item (don't change any ID), and change it back to the original name, so the CK things that
      your esp file has changed (edit: if you go to weapons the Scimitar is on top, remember you only want to rename it)
    • Save the esp file
    This will save the esp file in a format that works fine with SSE.
    1. Painkiller97
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      Would do it happily, but for 2 reasons, I can't:
      1. Job leaves me little free time to none (haven't touched a Creation Kit in a few good years, maybe 5 or 6).
      2. I don't have SSE, so I wouldn't be able to test it.

      However, should anyone want to do a compatible esp, PLEASE, you have more than my blessing, you have my greatest thanks!
  7. cruxermine
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    this is freaking amazing!!! Please make this for Special Edition!
  8. Nintendude1236
    Nintendude1236
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    Question: What slot do the eyes go into?
  9. Panther120
    Panther120
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    this badly needs a se port
  10. HawkGirl
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    Dude, PLEASE PLEASE PLEASE port this to SSE. Please Mr. Painkiller97....maybe i should pray...."Crom, i have never pray to you before, i had no time. blah blah blah blah blah.....so grant me one request, grant me this mod gets ported to SSE. ...and if you do not listen to me, then the hell with you!" "You cold heart bastard! i live to see you port this mod to SSE and i hope you leave enough room for my fist cause i'm gonna ram it in your stomach and break your goddamn spiiiiiinneeee!!! Uuuurrggh!" Love, Douglas Quade.
  11. MaularukoTheBarbarian
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    i found a sword online that features the Death Dealer's helmet.

    http://images.ontheedgebrands.com/images/A43-BKTY0009.jpg
    1. OverlordMcGeek
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      Dayum