This mod caused a ctd with weapon and armor mods like enhanced armors and weapons of the third era.
I keep a log so here it is (step 50-5
1-Clean installed skyrim and ran it for the ini files. 2-installed skyrim script extender from http://skse.silverlock.org/ 3-tested the game using skse launcher (no problems) 4-downloaded BOSS http://code.google.com/p/better-oblivion-sorting-software/downloads/list 5-installed warzones -civil unrest http://skyrim.nexusmods.com/mods/9494 6-tested and stable 7-installed essential npcs http://skyrim.nexusmods.com/mods/11977 8-installed monster mod http://skyrim.nexusmods.com/mods/9694 9-installed monster mod collectable http://skyrim.nexusmods.com/mods/14767 10-installed uncaper http://skyrim.nexusmods.com/mods/1175 11-installed sky test http://skyrim.nexusmods.com/mods/10175 12-installed deadly dragons http://skyrim.nexusmods.com/mods/3829 13-installed DD armory + update http://skyrim.nexusmods.com/mods/16474 14-installed DD spells http://skyrim.nexusmods.com/mods/16481 15-tested and stable 16-installed asis http://skyrim.nexusmods.com/mods/18436 17-installed ACE http://skyrim.nexusmods.com/mods/10037 18-installed economics of skyrim (difficulty in testing. requires full start in order to initiate.) http://skyrim.nexusmods.com/mods/11919 19-installed better quest objectives http://skyrim.nexusmods.com/mods/11135 20-installed project reality http://skyrim.nexusmods.com/mods/17802 21-installed lantern on roads all in one 22-installed lighting up the night 23-minimal testing but stable. 24-installed duel http://skyrim.nexusmods.com/mods/2700 (slight incompatibility, check web page for solution) 25-installed path of shadows modular version (delete combat and magic esps manually from skyrim data) 26-installed harder lockpicking and useful perks http://skyrim.nexusmods.com/mods/22950 27-installed weapon and armor fixes 28-installed complete crafting overhaul 29-tested and stable. 30-installed enhanced high lv gameplay http://skyrim.nexusmods.com/mods/14449 31-installed crimson tide http://skyrim.nexusmods.com/mods/12798 32-installed realistic ragdols and force 33-installed the dance of death 34-installed throwing weapons 35-UFO ultimate follower overhaul 36-tested and stable 37-installed better magic 38-installed apocalypse spell package 39-installed conjuration and summoning fixes 40-installed simple skyrim spell scaling solution 41-installed skyui 42-installed cloaks of skyrim (use only one esp. very important) 43-tested and stable 44-installed apachiisskyhair mod and fix http://skyrim.nexusmods.com/mods/10168/ 45-installed male body no hair http://skyrim.nexusmods.com/mods/173 46-(ask for help)installed demonized unp female body (main body then the update then the bikinis for a no porn game, finally the ctd fix for bikinis)http://skyrim.nexusmods.com/mods/6709 47-installed UNP Khajiit and Argonian Hotfix both main files http://skyrim.nexusmods.com/mods/11400 48-installed coverwomen (main and optional to go with unp) http://skyrim.nexusmods.com/mods/3563 49-installed unp female armors (main file and mage robe ctd fix) http://skyrim.nexusmods.com/mods/7305/ 50-(it appears like this step was causing ctds after I went through step 53-57. This step should be avoided from now on) installed better warzone soldier uniforms (cloaks compatible) http://skyrim.nexusmods.com/mods/17685/ 51-tested and stable 52-most of the upcoming mods will need the patch for ace from the ace mod page at http://skyrim.nexusmods.com/mods/10037 make sure to patch all mods with ace and also unp patch. 53-installed immersive armors and unp patch (no ace patch needed) http://skyrim.nexusmods.com/mods/19733 54-installed better bows (ace patch needed) http://skyrim.nexusmods.com/mods/13317 55-installed dread knight weponset and ACE patch http://skyrim.nexusmods.com/mods/10037 56-installed weapons of the third era mos edition plus the ACE patch http://skyrim.nexusmods.com/mods/12892 57-installed jaysus swords plus update http://skyrim.nexusmods.com/mods/1002 58-tested and failed. CTDS every 3 minutes or so, from whiterun to the pale was a ctd every time. Removed the mod from step 50 and tested it. no problems now.
What's the balance like for the factions? Just by looking at the equipment list on the description page indicates to me a serious boost for the Imperials.
This looks good though and looks like it's supported unlike the other uniform mod. What's your plans for the future of this?
(sorry for my english, its not native for me) hi! i'm very glad to use ur mod! thank u! i also tried more endorsed one http://skyrim.nexusmods.com/mods/12987 but there re many unpleasant little bugs. i'd like u keep working on this mod. really , storms commanders dont have shown armor... i saw no one(i use ur mod about 30-40 hours of gameplay)
i've some ideas about it , and if u find them inperesting , it would be very great!
i would like to see identical types of forces from both sides for more balance and variety: 1- archer 2- light sword&shield 3- light 2handed 4- light dualweapon 5- heavy 2handed 6- heavy sword&shield 7- mages (from the game we all know, that nords hate magic) for balance u can remove them completely!
my choise: 1) archer- storms vs mage - imperial (vanilla armor of fractions) 2) light sword&shield - both sides (vanilla armor of fractions) 3) heavy sword&shield - both sides (vanilla heavy armor for imperials and armored stormcloak) 4) heavy 2handed - both sides (vanilla heavy armor and officers helmet for imperials and armored stormcloak) 5) light 2handed - both sides (vanilla praetorian armor for imperials and commanders stormcloak armor) 6) light dualweapon - both sides (vanilla praetorian armor for imperials and commanders stormcloak)
weapon types and stats should be the same (imperial - iron, steel- steel) balance should be good. the variety too. archers do more damage per target, but mages may attack several targets at a time. u'll have to add only 1 non-vanilla armor (armored stormcloak as heavy stormcloak armor http://skyrim.nexusmods.com/mods/6024) or use one of urs but with lower stats.
somehow construction kit and many other kits dont work for me (something about language strings of main files) i have a russian client. so even with the great wish i cannot make mods =( i would be very very pleased to see such a mod from u! good luck!
Thank you Omeletter for this mod! I like this better than the other mod for Warzones armors by lumps. Nothing against it, but since I already use custom armor replacers for the imperials and stormcloaks it is nice to see those armors in Warzones too and your mod gives exactly that opportunity. Have you maybe contacted MGE for a link on his modpage? Now you get much less downloads for a mod that comes with less clutter for some than the alternative by lumps.
@4khector Yes. The other mod uses custom armors rather than vanilla. Look in the screenshots at the Imperial soldier for example. He's wearing a custom full chainmail-like imperial armor, while I used vanilla Studded armor.
This is the other mod http://skyrim.nexusmods.com/downloads/file.php?id=12987
@thefinn In the Warzones mod, every single imperial and stormcloak uses the same stuff. For example, both stormcloak mages and stormcloak commanders have exactly the same stormcloak armor, gloves, boots, and helmet. In this mod they now wear appropriate equipment - a mage wears robes for example. This doesn't affect vanilla characters, only those added by Warzones mod.
@izynaor Sorry I don't quite understand what you mean. Do you mean that Stormcloak Officers don't spawn? They are called Commanders btw. Or do you mean they don't wear the correct armor (the one in the screenshots)?
14 comments
I keep a log so here it is (step 50-5
1-Clean installed skyrim and ran it for the ini files.
2-installed skyrim script extender from http://skse.silverlock.org/
3-tested the game using skse launcher (no problems)
4-downloaded BOSS http://code.google.com/p/better-oblivion-sorting-software/downloads/list
5-installed warzones -civil unrest http://skyrim.nexusmods.com/mods/9494
6-tested and stable
7-installed essential npcs http://skyrim.nexusmods.com/mods/11977
8-installed monster mod http://skyrim.nexusmods.com/mods/9694
9-installed monster mod collectable http://skyrim.nexusmods.com/mods/14767
10-installed uncaper http://skyrim.nexusmods.com/mods/1175
11-installed sky test http://skyrim.nexusmods.com/mods/10175
12-installed deadly dragons http://skyrim.nexusmods.com/mods/3829
13-installed DD armory + update http://skyrim.nexusmods.com/mods/16474
14-installed DD spells http://skyrim.nexusmods.com/mods/16481
15-tested and stable
16-installed asis http://skyrim.nexusmods.com/mods/18436
17-installed ACE http://skyrim.nexusmods.com/mods/10037
18-installed economics of skyrim (difficulty in testing. requires full start in order to initiate.) http://skyrim.nexusmods.com/mods/11919
19-installed better quest objectives http://skyrim.nexusmods.com/mods/11135
20-installed project reality http://skyrim.nexusmods.com/mods/17802
21-installed lantern on roads all in one
22-installed lighting up the night
23-minimal testing but stable.
24-installed duel http://skyrim.nexusmods.com/mods/2700 (slight incompatibility, check web page for solution)
25-installed path of shadows modular version (delete combat and magic esps manually from skyrim data)
26-installed harder lockpicking and useful perks http://skyrim.nexusmods.com/mods/22950
27-installed weapon and armor fixes
28-installed complete crafting overhaul
29-tested and stable.
30-installed enhanced high lv gameplay http://skyrim.nexusmods.com/mods/14449
31-installed crimson tide http://skyrim.nexusmods.com/mods/12798
32-installed realistic ragdols and force
33-installed the dance of death
34-installed throwing weapons
35-UFO ultimate follower overhaul
36-tested and stable
37-installed better magic
38-installed apocalypse spell package
39-installed conjuration and summoning fixes
40-installed simple skyrim spell scaling solution
41-installed skyui
42-installed cloaks of skyrim (use only one esp. very important)
43-tested and stable
44-installed apachiisskyhair mod and fix http://skyrim.nexusmods.com/mods/10168/
45-installed male body no hair http://skyrim.nexusmods.com/mods/173
46-(ask for help)installed demonized unp female body (main body then the update then the bikinis for a no porn game, finally the ctd fix for bikinis)http://skyrim.nexusmods.com/mods/6709
47-installed UNP Khajiit and Argonian Hotfix both main files http://skyrim.nexusmods.com/mods/11400
48-installed coverwomen (main and optional to go with unp) http://skyrim.nexusmods.com/mods/3563
49-installed unp female armors (main file and mage robe ctd fix) http://skyrim.nexusmods.com/mods/7305/
50-(it appears like this step was causing ctds after I went through step 53-57. This step should be avoided from now on) installed better warzone soldier uniforms (cloaks compatible) http://skyrim.nexusmods.com/mods/17685/
51-tested and stable
52-most of the upcoming mods will need the patch for ace from the ace mod page at http://skyrim.nexusmods.com/mods/10037
make sure to patch all mods with ace and also unp patch.
53-installed immersive armors and unp patch (no ace patch needed) http://skyrim.nexusmods.com/mods/19733
54-installed better bows (ace patch needed) http://skyrim.nexusmods.com/mods/13317
55-installed dread knight weponset and ACE patch http://skyrim.nexusmods.com/mods/10037
56-installed weapons of the third era mos edition plus the ACE patch http://skyrim.nexusmods.com/mods/12892
57-installed jaysus swords plus update http://skyrim.nexusmods.com/mods/1002
58-tested and failed. CTDS every 3 minutes or so, from whiterun to the pale was a ctd every time. Removed the mod from step 50 and tested it. no problems now.
This looks good though and looks like it's supported unlike the other uniform mod. What's your plans for the future of this?
hi! i'm very glad to use ur mod! thank u!
i also tried more endorsed one
http://skyrim.nexusmods.com/mods/12987
but there re many unpleasant little bugs.
i'd like u keep working on this mod.
really , storms commanders dont have shown armor... i saw no one(i use ur mod about 30-40 hours of gameplay)
i've some ideas about it , and if u find them inperesting , it would be very great!
i would like to see identical types of forces from both sides for more balance and variety:
1- archer
2- light sword&shield
3- light 2handed
4- light dualweapon
5- heavy 2handed
6- heavy sword&shield
7- mages (from the game we all know, that nords hate magic) for balance u can remove them completely!
my choise:
1) archer- storms vs mage - imperial (vanilla armor of fractions)
2) light sword&shield - both sides (vanilla armor of fractions)
3) heavy sword&shield - both sides (vanilla heavy armor for imperials and armored stormcloak)
4) heavy 2handed - both sides (vanilla heavy armor and officers helmet for imperials and armored stormcloak)
5) light 2handed - both sides (vanilla praetorian armor for imperials and commanders stormcloak armor)
6) light dualweapon - both sides (vanilla praetorian armor for imperials and commanders stormcloak)
weapon types and stats should be the same (imperial - iron, steel- steel)
balance should be good. the variety too. archers do more damage per target, but mages may attack several targets at a time.
u'll have to add only 1 non-vanilla armor (armored stormcloak as heavy stormcloak armor http://skyrim.nexusmods.com/mods/6024) or use one of urs but with lower stats.
somehow construction kit and many other kits dont work for me (something about language strings of main files) i have a russian client. so even with the great wish i cannot make mods =(
i would be very very pleased to see such a mod from u! good luck!
I like this better than the other mod for Warzones armors by lumps. Nothing against it, but since I already use custom armor replacers for the imperials and stormcloaks it is nice to see those armors in Warzones too and your mod gives exactly that opportunity.
Have you maybe contacted MGE for a link on his modpage? Now you get much less downloads for a mod that comes with less clutter for some than the alternative by lumps.
Yes. The other mod uses custom armors rather than vanilla. Look in the screenshots at the Imperial soldier for example. He's wearing a custom full chainmail-like imperial armor, while I used vanilla Studded armor.
This is the other mod http://skyrim.nexusmods.com/downloads/file.php?id=12987
@thefinn
In the Warzones mod, every single imperial and stormcloak uses the same stuff. For example, both stormcloak mages and stormcloak commanders have exactly the same stormcloak armor, gloves, boots, and helmet. In this mod they now wear appropriate equipment - a mage wears robes for example. This doesn't affect vanilla characters, only those added by Warzones mod.
@izynaor
Sorry I don't quite understand what you mean. Do you mean that Stormcloak Officers don't spawn? They are called Commanders btw. Or do you mean they don't wear the correct armor (the one in the screenshots)?