Well bummer extracting the bsa from 3rd era weapons didn't work either. Upon examining your esm & esp for 3rd era they point to the weapons in a directory called 74_w whereas the weapons from 3rd era are in a 74_mos directory
At this point the only way to get textures & meshes to show would be to extract the BSA contents put them into the data directory and then rename the directory under meshes and the directory under textures from 74_mos to 74_w
If it helps anyone, I use BSAopt to extract the BSA contents.
Even tho your ESM is the same name as the BSA from 3rd era the textures/meshes aren't being accessed. I'm pretty sure if I extract the BSA and place those textures/meshes into the data folder that it will be accessed correctly.
Since the CK can't read from the BSA files for data do you think it is possible that you have the textures and meshes loose in your data folder?
Obviously it is better for us to get the textures/meshes from 3rd era directly, but if it won't communicate with the BSA file properly then perhaps there should be some instructions on how users could extract the BSA contents....or ask the 3rd era author to provide a package of loose files for those that use this mod?
I have jumped to this from Lorecraft, which I loved the book requirement of the mod. I had no problems but this mod covers some mods that Lorecraft doesn't have as of yet. I have been using this for a week or so and have had no issues, works well I like it.
Thanks for the message - I've been having real trouble with packaging my rar files. I seem to be overwriting the esm rather than adding the esp. I think I've sorted it this morning. V.1.01 is now up - I hope it works for you!
Thanks also for your kind word about the whole guild idea!
Hey, uh, it didn't come with the .esm, your file. I checked the .rar you posted, and there was only a .esp in it. No .esm. I really liked this, but until you fix that, I'm just going to use the basic version of 3rd Era Weapons. However I really do like the whole Blacksmiths Guild thing, and I'm using several other mods from it, so don't think I'm hating or trolling, it's just that this file in particular needs to be fixed.
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At this point the only way to get textures & meshes to show would be to extract the BSA contents put them into the data directory and then rename the directory under meshes and the directory under textures from 74_mos to 74_w
If it helps anyone, I use BSAopt to extract the BSA contents.
Since the CK can't read from the BSA files for data do you think it is possible that you have the textures and meshes loose in your data folder?
Obviously it is better for us to get the textures/meshes from 3rd era directly, but if it won't communicate with the BSA file properly then perhaps there should be some instructions on how users could extract the BSA contents....or ask the 3rd era author to provide a package of loose files for those that use this mod?
When i install this mod, i can't see the model of the weapons... Third Era MoS without Blacksmiths Guild works fine.
Any ideas? an update maybe?
Thxs
I have split the esm and esp into seperate downloads - I hope this clears the mess!
At the same time I have tweaked the levelled list distribution so the weapons should appear slighty more often . . .
Thanks for your patience.
Thanks for the message - I've been having real trouble with packaging my rar files. I seem to be overwriting the esm rather than adding the esp. I think I've sorted it this morning. V.1.01 is now up - I hope it works for you!
Thanks also for your kind word about the whole guild idea!
Be well.