Skyrim

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Karrakaz

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karrakaz

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140 comments

  1. LadyKarrakaz
    LadyKarrakaz
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    Hi everyone!

    I am sorry to announce I have no more plans to update this mod, as I haven't been playing Skyrim for a while now.

    This mod had much more success than I would ever have expected, so thanks to all of you for your support, feedback, endorsements and help!

    If anyone wants to edit this mod and reupload an updated version on the Nexus, I hereby grant permission, as long as credits are given, especially for all the modder resources that were used.

    Thank you modding community!
  2. Frozenwulf
    Frozenwulf
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    It would be very nice if you or someone could make an SE version of this mod =) This mod is great !!!
  3. PaladinJukes
    PaladinJukes
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    My only thought on how to improve this (and how I even found this mod) is adding a fast travel spawn in the room, or just outside the place. I might have to find a mod that moves the FT spawn closer to the building, the amount of load screens to get into and out of the AM Quarters is damn ridiculous
  4. XZodio12345
    XZodio12345
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    I'm completely unable to use the weapon racks and bookshelves, not sure why.
  5. Vectorcide
    Vectorcide
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    My Safe disappeared. I can see where it should be under the shrine of Talos, but its just empty space with the shrine floating on top. Also the shrine cannot be interacted with.

    I LOVE what you have done with the quarters though and really want to use this mod. Any way to fix it?
    1. LadyKarrakaz
      LadyKarrakaz
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      Hello, seems like a load order problem. Do you have any other mod altering the college in your load order?
      You're the first user having this problem.
      i have not tested or ported the mod to the skyrim special edition yet. Are you using it?
    2. Vectorcide
      Vectorcide
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      No, I'm running old standard Skyrim, and I don't have any other mods affecting the College.

      I actually found the safe. Its in the original location behind the lectern. Kinda a hidden safe. lol. Im still able to use it though.

      I tried changing the load order to no success, but one thing that may be the issue is I'm using Jaxonz Renamer mod and I renamed my safe to "Treasure". I tried naming it back, and reinstalled, but it didn't work. I renamed other containers in the room, but none of them moved so I can't confirm that's it.

    3. LadyKarrakaz
      LadyKarrakaz
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      Could you post your load order so I can check if I see somethings wrong? (in spoiler tag to avoid the wall of text)
    4. Vectorcide
      Vectorcide
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      Spoiler:  
      Show

      0 0 Skyrim.esm
      1 1 Update.esm
      2 2 Dawnguard.esm
      3 3 HearthFires.esm
      4 4 Dragonborn.esm
      5 5 Unofficial Skyrim Legendary Edition Patch.esp
      6 6 HighResTexturePack01.esp
      7 7 HighResTexturePack02.esp
      8 8 HighResTexturePack03.esp
      9 9 Cutting Room Floor.esp
      10 a SkyUI.esp
      11 b SunRune.esp
      12 c Modern Brawl Bug Fix.esp
      13 d SkyTweak.esp
      14 e Grimy Utilities Interface.esp
      15 f Dragon Stalking Fix.esp
      16 10 FloraRespawnFix.esp
      17 11 dD - Realistic Ragdoll Force - Realistic.esp
      18 12 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
      19 13 RaceMenu.esp
      20 14 RaceMenuPlugin.esp
      21 15 Atlas Compass Tweaks.esp
      22 16 Weapons & Armor Fixes_Remade.esp
      23 17 Clothing & Clutter Fixes.esp
      24 18 Complete Crafting Overhaul_Remade.esp
      25 19 Dead Body Collision.esp
      26 1a TheChoiceIsYours.esp
      27 1b SMIM-Merged-All.esp
      28 1c Atlas Legendary.esp
      29 1d StaticMeshImprovementMod.esp
      30 1e JaxonzEnhGrab.esp
      31 1f FNIS.esp
      32 20 XPMSE.esp
      33 21 RaceMenuMorphsCBBE.esp
      34 22 dD - Enhanced Blood Main.esp
      35 23 dD-Dragonborn-Dawnguard-EBT Patch.esp
      36 24 CalienteVanillaArmorTweaks.esp
      37 25 Weapons & Armor_TrueWeaponsLvlLists.esp
      38 26 Bashed Patch, 0.esp
      39 27 Skyrim Realistic Archery.esp
      40 28 3 Minute Arrow Stick Duration.esp
      41 29 GQJ_DG_vampireamuletfix.esp
      42 2a UFO - Ultimate Follower Overhaul.esp
      43 2b UFO - Dragonborn AddOn.esp
      44 2c My Home Is Your Home.esp
      45 2d Convenient Horses.esp
      46 2e KRZ - Better Archmage Quarters.esp
      47 2f JaxonzRenamer.esp
      48 30 FemaleWerewolf.esp
      49 31 Natural Lighting and Atmospherics.esp
      50 32 Unique Grasses.esp
      51 33 Skyrim Flora Overhaul.esp
      52 34 Vividian - Extended Weathers - NLA.esp
      53 35 Distant DetailHF.esp
      54 36 Better distant LOD waterfalls V3.esp
      55 37 Real Roads.esp
      56 38 RealisticWaterTwo - Legendary.esp
      57 39 RealisticWaterTwo.esp
      58 3a Watercolor_for_ENB_RWT.esp

      Here you go. Hope it helps
    5. LadyKarrakaz
      LadyKarrakaz
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      Thanks for the load order. I don't see conflicting esp.
      But you have JaxonzEnhGrab.esp in your load order, which seems to come from this mod: http://www.nexusmods.com/skyrim/mods/52583/?
      Maybe you could try to re-position the safe directly ingame with that tool?
    6. Vectorcide
      Vectorcide
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      I tried, but it says i don't own the safe so I can't move it.
  6. TacticianLyra
    TacticianLyra
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    Looks like a great mod, but I'd rather not have the music be changed. Is there any way to manually remove that part?
  7. MsMadeye
    MsMadeye
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    Little bit of a late message but to anybody using the Glory Days of Winterhold College mod (I think that's what it's called) just load that mod first then this mod, it worked fine for me using NMM.

    I had a few soul gems in my workbench but I just picked those out! C:
    1. darthjordan81
      darthjordan81
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      Thanks, I have glory days and was wondering about this mod. Glory days doesnt effect the arch mage quarters so i was thinking maybe this mod can help, but was wondering if it had any issues with others. You just answered my question, thanks again.
  8. GODKADE
    GODKADE
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    Does anyone know what boots she is wearing in the photo? Also, what mod for those Arch-Mage Robes are?
    1. LadyKarrakaz
      LadyKarrakaz
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      UNP Female armors for the Archmage robes + boots pack.
  9. IdoDavni2
    IdoDavni2
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    Hey could u please add a no smithing/crafting area as well please? I personally think it looks irrelevant to Archmage Quarters, and I think there may be some other people who think the same?
    1. deleted13925340
      deleted13925340
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      months later but I second this!
  10. Sylargrimm
    Sylargrimm
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    Hey just wondering if it would be possible to add children beds? Or are they already in the mod?
  11. Dalewyn
    Dalewyn
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    The "Alchemy Box" has a strange hitbox that makes actually opening it a chore since I always seem to open the potion chest right behind it. Besides this little annoyance though I like this mod very much. Moved from Breezehome to the College since the entire place is a giant playerhome with great people once you become archmage, plus I can free myself from the petty political squabbles up here.

    *Endorsed*
    1. LadyKarrakaz
      LadyKarrakaz
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      Hello! Thanks for the feedback. You are right about this hitbox thing. It's not game breaking, but should be fixed. I don't have Skyrim installed on my computer right now, so I can't promise a patch right away, but I'll do my best to fix this as soon as I install the game again.
    2. Dalewyn
      Dalewyn
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      It's frankly no big deal as the Strongbox on the alchemy table is perfectly suitable for storing all the ingredients, it's one of those "fix when the time is right" kind of deals.

      I did notice a more glaring issue after I've lived inside the archmage quarters for a while though, and that is the lack of a smelter. I don't know how a smelter might fit inside the archmage quarters without breaking the "clean air" atmosphere, but at least from a game mechanics standpoint it is slightly tedious since the closest smelter is all the way out at Whistling Mine.

      Again though, all very small things that hardly detract from the awesome mod you've created. My compliments to you and the College of Winterhold!

      EDIT: Oh yeah, one more minor thing I noticed. I suggest replacing the two pots and ladle located beneath the Cooking Pot on the shelf by the wall with static clutter instead, like how you've done with some of the books. The way the Cooking Pot works, the player usually bumps the pots which make for some hilarious applications of Havoc physics.
    3. LadyKarrakaz
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      I once removed a smelter, but with all the new mods around and knowledge, I'm pretty sure some sort of small magical item working as a smelter could be included. I'll look into it. As for the items beneath the cooking pot, why not. Turning these into statics should be easy.