Skyrim
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gdm

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gdm2350

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7 comments

  1. ardjun
    ardjun
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    After getting stability perk which increases duration of spells, ironflesh and stoneflesh no longer show icon in the hud when cast. Is there a fix for this issue?
  2. draxxyXdrac0
    draxxyXdrac0
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    DOES THIS WORK FOR ALL SPELLS? NOT JUST THE ONES LISTED IN INFO
  3. atskbatman
    atskbatman
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    The mod doesn't work for me. The modmanager doesn't recognize the mod. After manualy installation, I can check the mod-box in the skyrim launcher but the spell duration stays the same as default.
  4. huldu
    huldu
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    I don't understand the "reasoning" behind a longer duration buff being "overpowered"? It makes no sense. It's not like you're going to waste time buffing yourself in combat, you always do this outside of combat where you suffer no penalty to mana regeneration. Which leads me to the issue at hand, buff duration in skyrim is just way too short. It's tedious to rebuff yourself every 60-180 seconds. It adds nothing to the game and of course it isn't "overpowered" it's ridiculous. You're not going to run into a fight unbuffed, that's my point. So all you're doing is running around and buffing yourself every xx seconds. At least buffs should last 5 minutes, period. I can't find any mod that does it so obviously I'm going around rebuffing myself every 60-180 seconds depending on what buff I'm casting. It's tedious. Period.
  5. gdm2350
    gdm2350
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    Exactly what i need but can u make one where spell cost is the same as default? Dragonhide now takes 800 pts or something magic. Maybe this is a bug since your sceenshot says 446 ? or maybe i have a conflict with other mods.. I'm using atleast one that i can think of that i can't remember the name of. It's not in the list of my installed mods any where, but it makes destruction magic spell damage more powerful with every level from Novice to Master by 15% i think, and 25% on Master, which in the end yields an extra 100% spell damage at master lvl.

    The screenshot has me wearing some cheaper Alteration spell enchantments. I will change the spell cost back to default.
  6. DrSatanNOR
    DrSatanNOR
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    Exactly what i need but can u make one where spell cost is the same as default? Dragonhide now takes 800 pts or something magic. Maybe this is a bug since your sceenshot says 446 ? or maybe i have a conflict with other mods.. I'm using atleast one that i can think of that i can't remember the name of. It's not in the list of my installed mods any where, but it makes destruction magic spell damage more powerful with every level from Novice to Master by 15% i think, and 25% on Master, which in the end yields an extra 100% spell damage at master lvl.
  7. peterkeller
    peterkeller
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    Hmm. This actually seems cool if it works. DL'ing it now.