Skyrim

File information

Last updated

Original upload

Created by

PaperBoat

Uploaded by

paperboat22

Virus scan

Safe to use

62 comments

  1. XerionTheBrave
    XerionTheBrave
    • member
    • 5 kudos
    Very good mod!
  2. thomasjr22183
    thomasjr22183
    • premium
    • 18 kudos
    These dungeons were fun to play through. Great job!
  3. yzerman19
    yzerman19
    • member
    • 29 kudos
    Damn...so this has not been cleaned yet?
    1. lunatic987
      lunatic987
      • supporter
      • 2 kudos
      lol...
      Tes5edit wasn't even uploaded to nexus until Oct 2012 and this mod is May 2012. All mods this old should be very questionable when it comes to touching Navmeshes or game scripts. Same reason it's very suggested to use things like weapon and armor fixes remade instead of the originals, etc. The tools then were crude, and skyrim is so buggy you don't want anything sneezing on it >.<
  4. Agnusthemagi
    Agnusthemagi
    • member
    • 66 kudos
    Cleaning into TES5Edit 3.0.32 yields those results:

    [Undeleting and Disabling References done] Processed Records: 4483, Undeleted Records: 10, Elapsed Time: 00:00
    <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted>
    [Removing "Identical to Master" records done] Processed Records: 4483, Removed Records: 67, Elapsed Time: 00:00

    The deleted NavMeshes are worrying, will see about that.

    Edit: Could not find the deleted navmeshes, there are some wild edits to breezhome and other vanilla cell. Will try it out, if I notice something gamebreaking will report back!!
  5. Gloweye
    Gloweye
    • premium
    • 5 kudos
    Radiant Enabled means some in-game quest with random locations can choose these dungeons.

    I liked the look of the dungeons, but i'd hoped they were a bit harder. IM lvl 70 stealth archer, and my Hp never dropped below 90%. like the looks though, and i understand they weren't made for this high lvl's. for me the difficulty scores stand as in the description, but on a scale of 20 instead of 5. Especially the cragrock spire was easy, with only 2 draugr making it out of their sleeping place, but that might be because im a stealth archer.
    1. SuperBeepy
      SuperBeepy
      • supporter
      • 0 kudos
      I find stealth archer makes the game cake. That said, I'm currently playing one after not playing for about a year, but ... it could very well be the whole stealth archer thing. ;p
  6. Muladhara86
    Muladhara86
    • premium
    • 0 kudos
    This mod conflicts with Hidden Hideouts of Skyrim.  Runar's Retreat covers the Collapsed Mine.  As per lesi123's post here, users of both should be fine if they use the modular pack from Hidden Hideouts w/o the Collapsed Mine.
  7. LoneWolfEburg
    LoneWolfEburg
    • member
    • 21 kudos
    Works fine for me so far, very nice. Liked the minimum backstory on the bandis who dug into this Nord ruin.
  8. daventry
    daventry
    • member
    • 30 kudos
    Boss is giving me a Huge Warning, something about 1 Navmesh Deleted
    1. sergiospringa
      sergiospringa
      • account closed
      • 0 kudos
      Just to clarify, this happens with the ESM in the fix, if I'm not mistaken. The normal main file does not have this problem.
  9. 900custom
    900custom
    • premium
    • 18 kudos
    Won't run with just ESP. Once I got it running with both or just ESM...can't mount horses anymore. 4 hours later getting things straightened out (CTD's trying to load) using backup players and such, blah, blah...anyhow. Got this mod leaned out and back on the horses now. Hummm. after all the Mods through all the Bethesda games over the years these mods are still like truckstop hookers. Find one that looks good but you still don't know what it will do to you. :-D..Not being mean....just saying.
  10. Cataxu
    Cataxu
    • supporter
    • 9 kudos
    jsnider193 I definitely agree with many of his points, that's why I stick to dungeons and quests! He obviously has far more experience than me so I'm absolutely not trying to rebuke his arguments or give the impression "I know better"; however this file structure has consistently worked for me on any quest or dungeon I've split that I could not load previous. Prior to performing the split you have a complete ESP to provide as well, this structure should likely stay optional though. . .The most that has happened as a result is broken scripts which can be fixed!

    The roombound solution is interesting though! A more permanent solution would be nice, I'm running about 25 masters now personally and haven't figured out a good way to suggest an upgrade path for modders I've provided the files to without having to simply separate the esp each time it's updated!
    1. Luisomar85
      Luisomar85
      • member
      • 0 kudos
      I see