Skyrim

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Yottpee

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Yottpee

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30 comments

  1. ElderScrollWizard
    ElderScrollWizard
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    I downloaded it, because it has my name on it. Saw the pictures, it looks awesome.
  2. Yottpee
    Yottpee
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    • 3 kudos
    Hello!
    Nice to see some people are stil trying it and thank you for your comments
    The last version should work properly  : in the first one, i simply forgot to add the scripts....
     
    I didn't test this mod with others mods so i guess some mods may cause problem with mine
     
    But I have no time right now to improve it, but if someone wants to do it, he is welcome!!!
  3. vvk78
    vvk78
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    This looks like a very unique and interesting housemod.

    I request Yottpee and Loukiana to work together and release a very stable and usable mod, as I think this mod has the potential to be really popular.
    1. Loukiana
      Loukiana
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      Greetings.

      Hello yottpee , how do you do ?

      Hello and @ vvk78 .

      Well thank you for the request , but i don't think i can do so ... first , because i use a "french Skyrim version" , and this is not my "cup of tea "... sorry.

      But this is a good mod ( and relatively clean too) as a modder's resource.

      2) I don't update anymore my Skyrim via Steam , because this is a source of crash in many mods , so , i mod only on a old computer with a non- updated version.
      This may be a problem too for other users .

      3) I 'm certainly not a "noobs" , but i go back to Oblivion at this moment ...
      4) For Skyrim , i'm working on a compatibility mod for different bodies , ( in the same time of course ...) , work in progress , but the Steam Skyrim Update System is realy a source of problem ( for the Skeletons and animations compatibility ) : i can't and i don't want too , modify my works simply because there is a new "patch" for Skyrim.

      Well , what else ?
      This is not my mod , i use it as a personnal resource ( but with an entry out of the City ) combined with " Evil Lair Of Hydra" ( old modified version) and with my favorite player's house " Astral Temple" ( very well done and made by a "beginner" too) ...

      I've tested this "house" with 3 different updated versions ( 1.1xx , 1.6xx and 1.8xx) without particular problem .

      At this time there are already too many ( bugged ?) mods an modders for Skyrim , why don't you mod by yourself ?
      As like for Oblivion i don't really play Skyrim ... the big interrest is modding ... without mods and modders , Oblivion is nothing ( compared with Morrowind) , and Skyrim no much more ... so that's only my opinion.

      The real great pleasure is modding for these two games ...

      Best regards.

  4. Yottpee
    Yottpee
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    Hello Loukiana!

    I am happy that you improved my work.

    If you want to upload your work to nexus, no problem for me, I will test it with pleasure.

    However, I would appreciate that you mention my work so that some people can download also my original mod.

    Thank you again
  5. Loukiana
    Loukiana
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    ... sorry , double post .

  6. Loukiana
    Loukiana
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    Hi there ,

    @ Yottpee ,

    Thank you ... scripts are working now , even with an old unuppeded skyrim's version too ( i've tried with an old version 1.1.21 and with an updated 1.5.26.05 and i don't want any more update by the steam system ....) .

    Sorry not answered your PM , but i already custumized ( but not achive) your mod for my own use : i 've replaced all activators by mine ... added navmesh ( it's was a hard work in the bedroom) , musik , some NPCs etc ... and moved the entrance out of Markarth's world ( like this i minimize the risk of confilcted mods ) renamed an created new ID for doors , chests etc ... and in these conditions , i cannot use your scripts in this mofified "version" .

    Well , now i have a dilemma : to use your mod or mine " version" ?;°)

    The CK is very powerfull ( compared with Oblivion or Morrowind "Construction Kit" ... ) but it is very different too , and very difficult in somme parts ( for an Oblivion SDK 's user ).

    So , one more time , thank you for your work .

    Bye .

  7. Yottpee
    Yottpee
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    Hi there!

    The scripts were added to the files, I hope everything should work.

    The follower can enter the house, but the TP and the ring don't work with him.

    You will be TP alone.
  8. Yottpee
    Yottpee
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    Hi!

    Thank you for your reply!

    I must confess I was about to give up the update, because I didn't understand the problem with the scripts.

    I tested all of them successfully, but I don't know where they are written (I have only 2 loaded files : the master and my mod, so I supposed everything was written in my mod).

    I will search in the forums if they are clues to explain why the scripts are not present in my mod. I have no answer for the moment.

    Except this problem, I indeed tried to make a clear mod : I only modified duplicated objects to garantee that the master remains unchanged.

    Concerning the followers : I navmeshed the entrance but my follower still doesn't want to enter. I have also to understand why.

    You gave me hope, I will work on the scripts during the next days.

    bye
  9. Loukiana
    Loukiana
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    Hi there ,

    Hello Yottpee , come on guy , we are waiting for an update .... ;°)
    Activator doesn't work because there are missing scripts (TPAaron etc ...) in your Esp file .

    I've downloaded the CK now and : your file only need Skyrim.ESM (= without the Update.ESM file )... so , wherre are those scripts ?

    Except those missing scripts ( no rings added and no activator worhing) , your mod is clean : no barrel , or any object related to Skyrim.ESM are altered .... that's a very good thing... and congratulations ..... activators are not bugged , scripts are only missed.

    Breezehome ( Douce Brise in the French version) in Whiterun ( Blancherive) are affected by a missing script ( gift ring ??) a this is the only altered zone...

    Pathgrid is not in the French version .... that was the name in the Oblivion's Construction Set ... Navmesh works differently ..... more effectively.

    Anyway , i can finalyse your house by myself now with the CK ..... for a personnal use of course.

    One more time , thank you for this work.

    Bye.
  10. UtterEvoker
    UtterEvoker
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    Hi, i really like the mod. Will be greater if the house is owned by the player, like breezehome. o/