@mugboy12 it adds a arrow, that's tipped with a sweetroll. and when it hits something it sends them flying, for a more technical explanation, it applies Caster.PushActorAway(Target, PushForce) on hit with a magnitude of 9001.
currently it uses the model of a iron arrow and a sweetroll put together in nifskope but im working on my own model, also working on a more realistic(ish) effect for release (still a WIP as title says) thinking of maybe coating the target in some sticky sugar that slows the target down, suggestions are welcome in this regard
@LABTECH
i lold but there's already gun mods on the nexus, so im a bit late to that party.
You do realise despite the small mark this has made so far you've allowed the genie out of the bag, now we'll see paintball skyrim which in turn will bring about english sheepdog dog replacers (dulux paint advert on english tv) and of couse americas army skyrim edition with some orc in a pink ballet dress and viking helmet shouting orders and making you run an obstacle course calling you a sissy.
13 comments
it adds a arrow, that's tipped with a sweetroll. and when it hits something it sends them flying, for a more technical explanation, it applies Caster.PushActorAway(Target, PushForce) on hit with a magnitude of 9001.
currently it uses the model of a iron arrow and a sweetroll put together in nifskope but im working on my own model, also working on a more realistic(ish) effect for release (still a WIP as title says) thinking of maybe coating the target in some sticky sugar that slows the target down, suggestions are welcome in this regard
@LABTECH
i lold but there's already gun mods on the nexus, so im a bit late to that party.