Skyrim

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Davjes

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davjes

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338 comments

  1. Faerom
    Faerom
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    Will still endorse. Mod does what it says but I'm guessing an update, one of my other mods or something else broke Momos' ability to work in tandem with this so sadly had to uninstall both and use something entirely different.
  2. ThalmorJusticiar7th
    ThalmorJusticiar7th
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    10 years later... still the best jump animations on Nexus LE or SE... now i like those SE simps to come and say SE is better. we will never get classics like this or temptress race on SE.

    well done, 10 years later, still at the top. Goat of Jumping ;)
  3. ZodiacBlack
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    My pants disappear when I do these jumps on SSE. I converted the .hkx files so they'll work, but it seems that both this and momo's jump animations are not compatible with certain skeletons or clothing mods. I have XPMSSE so I'm not sure if there can be a fix to that.
    1. willicuss
      willicuss
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      And that would be a problem...because...?
  4. Metalfirst
    Metalfirst
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    Your Mod is really fantastic but the jump to the left is genuinely out of place, it almost seems that my character is performing a dance step and this is not acceptable in the world of Skyrim.I would like to jump in the same way as I do it on the right is possible this change? alternatively change it for something more appropriate, thanks.
    1. Lexmax
      Lexmax
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      Last updated16 May 2012
  5. deleted45241672
    deleted45241672
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    Do you plan to do a better backwards flip?
  6. DesertRanger111
    DesertRanger111
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    I play on SSE but am using your straight-leg forward, right, and left jump flips with Momo for backflip and pretty jump animations for my landings and it looks fantastic! Great job!
    1. MalicoVuckovic
      MalicoVuckovic
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      Can you please share the details of your setup. That's exactly what I'm trying to do now, but can't seem to make it work. When I add the Momo backflip to the mix I only get "half" a back flip, finished by the rest as a front flip landing. If I disable the Davjes flips, then the Momo backflip looks fine. Thanks!
    2. kinv
      kinv
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      how did you get these animations to work with SSE? whenever i try my character just t poses in the air
    3. Reagenlionel
      Reagenlionel
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      It sounds like a problem with FNIS either it not running or its not picking it up as a replacement.
    4. Faerom
      Faerom
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      Yep gloss over it but not help people out who's asking you questions. If I figure it out, I'll let you peeps know if you're still around or care at all.
    5. Nexak
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      They need converted to the 64 bit hkx format for SE.

      You don't need FNIS or such for animation replacers, only for animation adding.
  7. Faerom
    Faerom
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    [redacted]

    I guess due to some updates, this previous fix I stated no longer worked to get this to work with Momos' so I had to use something else entirely. Plus I had left a few things off and felt things weren't properly explained so people may have gotten confused.
  8. Faerom
    Faerom
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    Does anyone know how to get this to work with Momo's animations? I have in the past with another mod but can't seem to replicate the issue here. Any thoughts? Front flipping works but backflips half complete.
  9. Reagenlionel
    Reagenlionel
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    Is there a way the spinny side jump? Even to invert the jump right side flip jump to go for the otherside. Im really not a fan of that spinny side jump.
  10. alistar1214
    alistar1214
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    It can't be used with momo backflip ...I'm so sad.
    1. DesertRanger111
      DesertRanger111
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      Yes it is. That is the setup I'm using. Totally doable!