The new expanded edition has been uploaded to SSE Nexus and can be found here:
Hope some people are still interested as it's been a long time coming...
A backport of the SSE version for Oldrim has been made by ascrubbubble (thanks) and can be found here: https://www.nexusmods.com/skyrim/mods/100836?tab=description
I've been looking for a good lair for a necromancer character of mine, and this is perfect. Reyek's End is compact, functional, and atmospheric. Perfect for roleplaying a recluse. The nice blue lighting is a wonderful touch.
OK, so after some time I've realized why this home is not a good lair for a necromancer, and its got to do with the hidden entrance. Having too many npcs clumped together at that tiny cave mouth will result in some of them blinking out of existence, I'm not sure why. I think some of them are glitching through the ground as if they were using a kettle glitch. If that doesn't happen, often they push each other, and sometimes the player, off the rocks and into the fast flowing river, and that can be pretty bad for frostfall players. I don't know how to use creation kit, but I wish I had a way to make the spawn point for leaving Rayek's end the actual nearby road and not the cave entrance.
Still playing on Oldrim because I 'm afraid of change, but I really do love this home as-is. It's cozy and tucked-away, making it perfect for any character that would rather stay out of the spotlight and snow.
1785 comments
Hope some people are still interested as it's been a long time coming...
A backport of the SSE version for Oldrim has been made by ascrubbubble (thanks) and can be found here:
https://www.nexusmods.com/skyrim/mods/100836?tab=description
Perfect for roleplaying a recluse. The nice blue lighting is a wonderful touch.
Having too many npcs clumped together at that tiny cave mouth will result in some of them blinking out of existence, I'm not sure why. I think some of them are glitching through the ground as if they were using a kettle glitch. If that doesn't happen, often they push each other, and sometimes the player, off the rocks and into the fast flowing river, and that can be pretty bad for frostfall players.
I don't know how to use creation kit, but I wish I had a way to make the spawn point for leaving Rayek's end the actual nearby road and not the cave entrance.
Help(
Here's hoping.