By the way, any chance you've heard or seen a mod that enables the "casting" or "spreading" of disease? I've been wanting to try a couple things, a plaguelord (disease, locusts, rats, flies, zombies...; probably a combo of alt/resto/conj) and a hexer (debuffs and dots, most likely illu/alt), but there dont seem to be any good resources for me.
For whatever reason, my construction set thinks Update.esm is nonexistant, or i'd get on this myself. :/
@TaeRai Hi, wow I'm surprised anyone even looks at this anymore! Most of the diseases (short of Cold-Blood Curse which isn't seen in any TES games) should be rather lore friendly. What were you looking for?
I got linked here by a friend, sadly, it's not what I'm looking for but it looks great! Would you consider doing a lore-friendly version with TES diseases?
@JohnKester I'm glad you enjoy it! I had the same (well, kinda) thoughts while making this mod. I can't stand how easy it is to run around, shrug off diseases, and generally be a demi-god.
Just what I was looking for! I always found the game too easy and too simple. Now this mod here is a great thing to have with all my survival mods, where you are not just screwing around, having dozen of gold and even bought like three houses. Just pure randomly exploring with healing and magica potions. Scew everything else, like sleep tactics, jobs, food, drinks, diseases that can go right into the god damn bones while they're just thinking "f*#@ it, I'm dovahkiin (lol)" instead of having mods that makes everything you do make sense. Endores!
Wow, guys, thanks for all the love. All your comments are extremely encouraging, and we'll definitely take suggestions to heart. This mod (and more) will continue to be developed, so look forward to new releases in the near future. We've had some real-life issues going on, but we're actually going to be moving in together soon, so things should get back on track and be faster than before.
@ribanckak Very helpful, thanks a bunch! I'll look into it.
@ccrider138 That's really flattering, thank you a lot! I hope you enjoy the mod. It's these types of comments I strive for.
@HeavyDude Thank you so much for the support, it really, really means a lot to me. It's the main reason I want to continue working on this mod (and more) even with all my RL stuff going on.
50 comments
By the way, any chance you've heard or seen a mod that enables the "casting" or "spreading" of disease? I've been wanting to try a couple things, a plaguelord (disease, locusts, rats, flies, zombies...; probably a combo of alt/resto/conj) and a hexer (debuffs and dots, most likely illu/alt), but there dont seem to be any good resources for me.
For whatever reason, my construction set thinks Update.esm is nonexistant, or i'd get on this myself. :/
Hi, wow I'm surprised anyone even looks at this anymore! Most of the diseases (short of Cold-Blood Curse which isn't seen in any TES games) should be rather lore friendly. What were you looking for?
I'm glad you enjoy it! I had the same (well, kinda) thoughts while making this mod. I can't stand how easy it is to run around, shrug off diseases, and generally be a demi-god.
Again thanks to everyone for the encouragement.
Very helpful, thanks a bunch! I'll look into it.
@ccrider138
That's really flattering, thank you a lot! I hope you enjoy the mod. It's these types of comments I strive for.
@HeavyDude
Thank you so much for the support, it really, really means a lot to me. It's the main reason I want to continue working on this mod (and more) even with all my RL stuff going on.
by the way, if you really want to improve this mod, here's my request topic to browse (weed out the ones you don't like of the list)
http://forums.nexusmods.com/index.php?/topic/765950-more-sicknessdisease-and-various-animationseffects-for-it/