Skyrim

Mod articles

  • SkyUI 3 MCM compatability

    Howdy, y'all.

    I'm sorry for not releasing a new version during the past couple of months. I have been far too busy with school and work to make an update. I have not forgotten about this mod, though. If at some point I have more free time to work on it, then I will. I am not ignoring the complaints and bug reports that y'all give; rather, I simply haven't had the time to respond to you or to fix them.

    That being said, with the announcement of the Mod Configuration Menu for SkyUI 3, I am going to try to take out some time from my busy schedule the next few weeks to make an MCM menu for Way of the Monk. One of the biggest complaints about this mod is the menus. They're crap. I know. Not only are they annoying to you, but they are annoying to me. ...

  • 1.5 Changelog

    Here (finally) is the changelog for the 1.5 update:

    + Improved appearance of the Pillars locations
    + Fixed the requirements for Irons Fists 3
    + Fixed issue for some NPCs where they would appear naked
    + Replaced Cultist Follower with a voiced follower
    + Added a quest to find all of the Pillars, with a reward for finding all of them. Start the quest by reading the book, "The Pillars".
    + Fist weapons are now affected by OneHanded Perks. The Claws, Talons, Punch Daggers, and Katar are affected by the sword perks; the Ulaks are affected by the War Axe perks; and the perferators and Burning Fists are affected by the Mace perks
    + Increased base damage of Steel Punch Daggers by 1
    + Created more Cultist NPCs
    + The new follower now levels ...

  • Becoming A Master

    ...or at least a master file.

    So, over the past version or two I have slowly been considering the possibility of changing my mod from an .esp to an .esm. Or, more understandably, from a plugin to a master file. The difference between plugin and master files are as follows.

    Plugin File (.esp): The standard format for mods. They modify or add content within master files while they are loaded. Their changes are not permanent and will not actually modify the .esm file. Instead, Skyrim reads their information and makes the changes inside of the game. Every .esp has a list of master files that are required for it to run. Most of them only require the Skyrim.esm Master File. However, if one were to require Dawnguard, for instance, then it would require both Skyrim.esm a...

  • Goals for Version 1.5

    It's been a few days since the upload of version 1.4, and I am quite happy that there have been relatively few bug reports. Of course there are still issues, but to my knowledge the 1.4 version only had one actual bug in it and that was with the requirements for 1 perk.

    Work on version 1.5 has already begun, mostly through the tossing around of ideas in my head. I have gotten a lot of reports that the fist weapons need a great deal of improvement. Up until now I have mostly focused my efforts on the Unarmed weapon and the perks, trying to add all of the features that I wanted to be in the mod. Now that I have the features, I will start working on improving them. Below is a list of my main goals for version 1.5:

    + Improve/balance the fist weapons
    + Fix ...

  • 1.4 Changelog

    This is a complete changelog for the 1.4 beta update to Way of the Monk. If more changes are made in the release edition of 1.4, then they will be added to this list.

    Changelog:

    + Evasion and Escape enchantments can now be put onto other robes
    + Fixed requirements of the Rapid Fists 2 perk and the Rending Strikes 2 perk
    + Added a Perk Requirements book that tells you the requirements for every perk. It has been added to the table at the Pillars of the Way.
    + Changed Soft Resistance to apply to all weapons
    + Created two more levels of the Unarmored Stance perk and changed its requirements
    + The Whirlwind effect now only works on the Unarmed weapon
    + Created the Unimpeded Combat perk, with three levels, that increases your attack ...

  • Changes Update: 7/6/12

    These changes are not available yet, but will be available in the next version

    + Evasion and Escape enchantments can now be disenchanted and put on other robes
    + Fixed requirements for Rapid Fists 2
    + Fixed requirements for Rending Strikes 2
    + Created a book name "Perk Requirements", that tells you what you need for each perk
    + Changed Soft Resistance to apply to all weapons
    + Fixed some requirement info for Unarmored Stance
    + Changed Unarmored Stance so that it now has three levels instead of one
    + Changed conditions on Whirlwind power so that it only includes Unarmed weapon
    + Created the Unimpeded Combat perk, with three levels, that increases your attack speed when you are unarmored
    + Created the Endurance perk that incr...