Yeah I'm still having issues trying to find the skull in Whiterun. I've checked everywhere. Around every building, around the Skyforge, on walls since it's apparently known to glitch, under the town, and still nothing. Can someone help me out here?
I thought I'd post that i've managed to get this mod working for Skyrim Special Edition First, you need to extract the BSA file and then delete the BSA file as it will CTD on start up Second, the models used in this mod causes the game to freeze the instant you're in range of one and no SE model or texture optimizer i've tried fixes the problem. So the solution i've found is to simply not use the models created by Ironman5000 for this mod, you can do this by opening up the mod in Creation Kit, searching for I5kSkull and opening each one and changing the model that the entity uses (top right - World Model - Edit) the model i chose for all of the skulls is Clutter\Bones\BloodySkull.nif Do this for each skull, save, load up the game, and spawn them all in via the console to confirm. Hope this helps
Skull of the phantom in Riften is simply not there and as I have all the others I have not been amateurish about this searching. I TCL'd that room and it still was snot there in either heaven or hell or between them. The grating and the boards behind it have been searched to the nth degree several timers and I am finally giving up.
I find this an excellent mod but that one skull has me chewing bark on the tree of frustration. I do not think that a hint will help as it is just NOT there and the item code would be nice if possible as by time spent alone it is mine :-D
As there is probably many fellow treasure hunter who were frustrated, just like I was, because of this darn skull of the phantom, here's what you can do: -if you don't have it, download the creation kit, and launch it -open on the creation kit "skyrim" and "I5KSkullHunt", and set I5KSkullHunt as active file. then click ok on every message box opening (tip: i'm keeping the "enter" button pushed and it works just fine) -in cell view, make sure you are looking on interiors (in front of world space), and click on "RiftenRatway01*". (tip: you might want to make the editorID column bigger). -all objects ID in this cell are displayed next to the location list. in the list of objects, look for "I5KSkullPhantom", and double click on it. On the renderer window appear a red 3d icon. double click on it, and untick the "Initially Disabled" box. -Save! And that should work. But beware, the etheral effect of this skull makes it an incredibly powerfull item, as you are invincible as long as you don't touch, take, or hit anything. it works just like the shout. so, here you go, enjoy, and sorry for my poor grammar. Alwir
many thanks for the effort but wont try it as my sneak is near 200 and I only collect the skulls, not use them. This is my 4th or 5th run through and the skull of the phantom is not there and has never been in any run. BTW your English is far better than any attempt I could make in your native language.
It's not compatible with 'A Thieves Treasure by mrstiffy' http://www.nexusmods.com/skyrim/mods/10213/? at least because the Whiterun Skull is in the same spot (and covered by) a Loot Chest.
Also, none of the skulls had the NIF files, to make a quick fix I had to edit the Skulls in CK (substituting in the model from Torsten's Skull Key, because it was similar). but that makes them all the same and boring =[
95 comments
the skull is dropped in the wall texture
"I5KSkullPhantom" "Initially Disabled, is much faster to disable in SSEEdit, than with the CK.
First, you need to extract the BSA file and then delete the BSA file as it will CTD on start up
Second, the models used in this mod causes the game to freeze the instant you're in range of one and no SE model or texture optimizer i've tried fixes the problem. So the solution i've found is to simply not use the models created by Ironman5000 for this mod, you can do this by opening up the mod in Creation Kit, searching for I5kSkull and opening each one and changing the model that the entity uses (top right - World Model - Edit) the model i chose for all of the skulls is Clutter\Bones\BloodySkull.nif
Do this for each skull, save, load up the game, and spawn them all in via the console to confirm. Hope this helps
I TCL'd that room and it still was snot there in either heaven or hell or between them. The grating and the boards behind it have been searched to the nth degree several timers and I am finally giving up.
I find this an excellent mod but that one skull has me chewing bark on the tree of frustration. I do not think that a hint will help as it is just NOT there and the item code would be nice if possible as by time spent alone it is mine :-D
-if you don't have it, download the creation kit, and launch it
-open on the creation kit "skyrim" and "I5KSkullHunt", and set I5KSkullHunt as active file. then click ok on every message box opening (tip: i'm keeping the "enter" button pushed and it works just fine)
-in cell view, make sure you are looking on interiors (in front of world space), and click on "RiftenRatway01*". (tip: you might want to make the editorID column bigger).
-all objects ID in this cell are displayed next to the location list. in the list of objects, look for "I5KSkullPhantom", and double click on it. On the renderer window appear a red 3d icon. double click on it, and untick the "Initially Disabled" box.
-Save!
And that should work.
But beware, the etheral effect of this skull makes it an incredibly powerfull item, as you are invincible as long as you don't touch, take, or hit anything. it works just like the shout.
so, here you go, enjoy, and sorry for my poor grammar.
Alwir
It's not compatible with 'A Thieves Treasure by mrstiffy' http://www.nexusmods.com/skyrim/mods/10213/? at least because the Whiterun Skull is in the same spot (and covered by) a Loot Chest.
Also, none of the skulls had the NIF files, to make a quick fix I had to edit the Skulls in CK (substituting in the model from Torsten's Skull Key, because it was similar). but that makes them all the same and boring =[
Thanks for responding =]