Skyrim

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elinen

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elinen

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80 comments

  1. catninja1216
    catninja1216
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    Just want to verify. So, coordinates above +\-64 areas of the map do not function, correct?
  2. User_75306653
    User_75306653
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    Love the sky in the screenshots,..
  3. LethalVisions
    LethalVisions
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    Okay, I've had a chance to take a look at the RAW file, and I'm very impressed with your Hoddminir landscape. I also saw your issue with worldspaces, the limits of 4098x4098, and it got me thinking.

    I played Elder Scrolls Online, and you know, when going to different cities, once you finish that city or go out the other instance, you get to the next world map, and I wondered... What if I'm looking at this massive world the wrong way, not at a massive 14000x14000 some-odd worldspace, but rather 14 interconnected 4096x4096 worldspaces, all bottnecked into specific world areas that can be accessed through gates, mountain passes, caves, manned border fortresses, and the like. I think that if you went back to your Hoddminir map, you could probably create several smaller, interconnected landscapes.

    While you can't explore the ENTIRETY of Hoddminir, you should still be able to explore a good portion of it.

    Just a thought
    1. elinen
      elinen
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      I've had a similar idea, and I think it can be done. Projects like Beyond Skyrim has such a structure on there worldspaces.
  4. LethalVisions
    LethalVisions
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    is there a way you could upload the actual greyscale image(s)?
    1. elinen
      elinen
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      The greyscale image is in raw format, you can download it from the optional files.
  5. RottenDoc
    RottenDoc
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    This is the nicest thing i've seen on nexus in a LONG time,could be the biggest thing that ever happen to modding.

    Tree quick questions :

    1.Are you going to release a version where the landmass will receive all the modders resources you created?An estimated date?
    2.Is there and updated .esp map markers for the HoddminirBase.ESM(do i need to download anything else?) because sexymapmarker2.esp wants Hoddminir001.esm as a master
    3.Can you tell me a good locations for building a base(using 3 settlements mods) preferably a flat area?

    Good luck with this project!

    1. elinen
      elinen
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      Glad you like it

      Due to the fact that any worldspace larger than 4096 x 4096 will have a bug that I mention in the information I have not continued with this large worldspace. In the team we decided to change to several island wolrdspaces instead. It was a hard decision, I still miss the feeling of this massive world.
    2. wheeldonstephen
      wheeldonstephen
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      Hell there Do You Know If Its A Way To Just Use The 0ne Cell When Building A World Because I Get Confused With How Many Cells Appear At A Time And Also How Do You Know The Exact Part Of The World space Your Working On Because It Is To Many Cells
  6. curim2
    curim2
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    I have two questons:
    First, How large is the world compared to skyrim?
    Second, How do you rename the worldsace, Im trying to replace the name Seyland with some thing a little more..... well a little more me. Im not dissing the name im just trying to make a total conversion mod
  7. FalloutParker
    FalloutParker
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    • 4 kudos
    elinen i really need your help look at my pm to you
  8. ianjoseph1986
    ianjoseph1986
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    I wanted to ask you a quick question, If someone might know about this i would be very appreciated.

    does someone know if in a custom worldspace.. is it possible to create lods for different rock textures? i am using different colors, like brown, sand and normal rock, they are all different nif files of course. if you know about this please let me know, if you dont.. know worries
    All the best

    Ian
  9. Ironriverskyrim
    Ironriverskyrim
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    yeah how would i cut down this map size to the max limit? i utterly suck at making land. i am good at building s#*! over the land but not making the land part.
    1. Ironriverskyrim
      Ironriverskyrim
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      because this is the mod i am working on now..named Draconis Birthright http://www.nexusmods.com/skyrim/mods/48666/?
      if there was a way i could ask your permission to use a workable world space for this mod i would be very greatful
    2. elinen
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      You are very welcome to use any part of the height map for your own mod.
  10. Dorkykong
    Dorkykong
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    I'm not even going to try to say anything. There are no words capable of describing the sheer awesomeness of this project. Here is a chart of how famous you'll be compared to the one on second place: (I.) where the line is you. I would gladly help with geographical planning (mark out cities, forests, roads, landmarks, etc.) and basic population (placing solid objects and building the foundations), if you need it. If I'm not mistaken you'll need a whole lot of help to pull this off.

    Give me a heads-up if you need me. Email: [email protected]
    1. elinen
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      You are very welcome to help out, we are always looking for more people
    2. Dorkykong
      Dorkykong
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      Could you give me a map of Hoddminir with the map of Skyrim as a comparison? I want to know how big it is so I can mark out some main roads and cities.