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Wintercross

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  1. rondivu
    rondivu
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    By the way, most of my ideas below... could be spells? I just was so caught in the whole spellsword skill additions that I forgot to mention that. Hope it gives you more inspiration to create new ideas for spells
  2. rondivu
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    Tried it! It seems to work properly, but I haven't really been testing it that much. My character relies mostly on a 2H Sword, wish there was a way to apply it then. (I think I saw another mod like this, but I believe he/she used shouts???) OH but I do have another idea! Wreath of FORCE! Knock out enemies in a single blow! Well, not kill them but at least make em feel it! Wreath Explosion! - what would happen if force and fire were put together??? AOE damage flame explosions (but that might mean friendlies get hurt also - whoops). Here's another, Vampiric Wreath... which is self explanatory, absorbs some health off of every opponent hit. Ethereal Wreath, which is an absorb magicka type. Wreath of Exhaustion - every strike absorbs a portion of enemy fatigue bar and transfers some of that to player. Wreath of the Reaver - Every kill increases characters attack power (or maybe critical attack power) for as long as that player is in combat or maybe character just gets a boost in attack power every kill or something? The boost is temporary of course, but the bonus would last for a few seconds, which is then renewed when a fresh kill happens (it adds to its time). Finally, Wreath of Fortune, which is a skill that binds the weapon with the void, giving the weapon a 1% chance to outright kill an opponent in a single strike (or at least drop their health down to 1%), or Wreath of the REAPER, which would act like a killer blow to weak opponents; outright kills or severely damages opponents weaker than the player. Whew thats a lot. A moment of inspiration!
  3. Wintercross
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    darn, double posted lol.
  4. Wintercross
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    @rondivu

    Some interesting ideas, I'll experiment to see if any are possible with my level of skill =P
    I don't realy know much in the way of Skyrim scripting... I might be able to work something out with the conditions... they seem pretty intuitive and handy...

    Anyways, next version will probably have more Spellsword spells, and maybe some 'combat illusion' =D
  5. rondivu
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    Neat, will check it out tonight after work! Oh I have suggestions... what about trickster type or mischievous spells? For instance, one that randomly causes an enemy (or friendly) to randomly get knocked over when performing some attack action. Or a Seal type magic, where an action cannot be taken (i.e. causes an enemy to be unable to use one hand). Or a time bomb type of magic where taking an action causes a spell effect which lies dormant to take effect (Cast at enemy, enemy attacks with sword -no effect-, however, when enemy tries to cast a magic spell, BOOM!). Just creative ideas to get you going. Hope you digg the ideas
  6. Andraax
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    'Slayer' kind of spells for spellswords sounds good
  7. Wintercross
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    I was actualy thinking of making enemy specific spells.
    Most likely for the spellsword 'combat enchantment' types...
  8. KouKayne
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    you could make some "slayer" spell, like mammothslayer, dragonslayer and such~
  9. Wintercross
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    Well, I don't know for certain. But whats 200 years to that guy. I think there where some vague references to him... either way, it's still plausible that any spells he invented are still known to some mages.

    I like to think he's still kicking.
  10. zeralesaar
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    Yeah, I'm curious where you found that information. I mean, considering that he's an ancient and mighty sorcerer and powerful necromancer, it wouldn't be surprising that he could still be alive. I would love to know what's been going around with him in the last few hundred years of the lore.