By the way, most of my ideas below... could be spells? I just was so caught in the whole spellsword skill additions that I forgot to mention that. Hope it gives you more inspiration to create new ideas for spells
Tried it! It seems to work properly, but I haven't really been testing it that much. My character relies mostly on a 2H Sword, wish there was a way to apply it then. (I think I saw another mod like this, but I believe he/she used shouts???) OH but I do have another idea! Wreath of FORCE! Knock out enemies in a single blow! Well, not kill them but at least make em feel it! Wreath Explosion! - what would happen if force and fire were put together??? AOE damage flame explosions (but that might mean friendlies get hurt also - whoops). Here's another, Vampiric Wreath... which is self explanatory, absorbs some health off of every opponent hit. Ethereal Wreath, which is an absorb magicka type. Wreath of Exhaustion - every strike absorbs a portion of enemy fatigue bar and transfers some of that to player. Wreath of the Reaver - Every kill increases characters attack power (or maybe critical attack power) for as long as that player is in combat or maybe character just gets a boost in attack power every kill or something? The boost is temporary of course, but the bonus would last for a few seconds, which is then renewed when a fresh kill happens (it adds to its time). Finally, Wreath of Fortune, which is a skill that binds the weapon with the void, giving the weapon a 1% chance to outright kill an opponent in a single strike (or at least drop their health down to 1%), or Wreath of the REAPER, which would act like a killer blow to weak opponents; outright kills or severely damages opponents weaker than the player. Whew thats a lot. A moment of inspiration!
Some interesting ideas, I'll experiment to see if any are possible with my level of skill =P I don't realy know much in the way of Skyrim scripting... I might be able to work something out with the conditions... they seem pretty intuitive and handy...
Anyways, next version will probably have more Spellsword spells, and maybe some 'combat illusion' =D
Neat, will check it out tonight after work! Oh I have suggestions... what about trickster type or mischievous spells? For instance, one that randomly causes an enemy (or friendly) to randomly get knocked over when performing some attack action. Or a Seal type magic, where an action cannot be taken (i.e. causes an enemy to be unable to use one hand). Or a time bomb type of magic where taking an action causes a spell effect which lies dormant to take effect (Cast at enemy, enemy attacks with sword -no effect-, however, when enemy tries to cast a magic spell, BOOM!). Just creative ideas to get you going. Hope you digg the ideas
Well, I don't know for certain. But whats 200 years to that guy. I think there where some vague references to him... either way, it's still plausible that any spells he invented are still known to some mages.
Yeah, I'm curious where you found that information. I mean, considering that he's an ancient and mighty sorcerer and powerful necromancer, it wouldn't be surprising that he could still be alive. I would love to know what's been going around with him in the last few hundred years of the lore.
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Some interesting ideas, I'll experiment to see if any are possible with my level of skill =P
I don't realy know much in the way of Skyrim scripting... I might be able to work something out with the conditions... they seem pretty intuitive and handy...
Anyways, next version will probably have more Spellsword spells, and maybe some 'combat illusion' =D
Most likely for the spellsword 'combat enchantment' types...
I like to think he's still kicking.