Skyrim

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King Rick

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King Rick

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  1. King Rick
    King Rick
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    This is a friendly notice to all those who've grown accustomed to using my simple albeit effective mods to enrich their gameplay experience:

    Following the release of Skyrim's Special Edition Creation Kit some time soon (I hope...), all existing 'small projects' will be finished up ASAP after which they'll be converted straight away for use with the Special Edition. As for bigger projects that are already in production, they'll be finished first for the 32-bit standard edition of the game. Only then will they be converted for use with the Special Edition. And when I say bigger projects, I mean bigger projects... Think of Riverwood Hold or my, until now that is, unannounced plans to rebuild and upgrade Winterhold whilst leaving the original structures (Ancient District) untouched to ensure greater compatibility.

    Any other planned big projects will only be made for the Special Edition. These projects will be made in separate ESP files, and include at least the following:

    Dawnstar (Fortifications and capital city expansion)
    Morthal (Fortifications and capital city expansion)
    Karthwasten (Fortifications and village expansion)
    Shor's Stone (Fortifications and village expansion)


    I also scout the province on a regular basis, as I must travel around a lot anyway for all those quests. I plan to create at least one custom settlement in a beautiful mountain region, likely somewhere between Whiterun and Riften. But it's like I said, every big project other than Riverwood Hold and Rise of Winterhold will only be made for the Special Edition. And as always, I cannot guarantee when - if at all - I'll begin and when the project will reach v1.0 initial release status (IRS??? xD). The plans are there, the execution is always a separate and very different matter. It always evolves around the amount of spare time that I can and want to reserve for modding.

    I hope that this has been informative enough. If you have questions, feel free to ask.
  2. emilkiller
    emilkiller
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    Do you remember where all the chest's are located?
    1. King Rick
      King Rick
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      Inns are always a good place to start. A primary chest location, inns are.
  3. King Rick
    King Rick
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    The images of each chest have been uploaded. They should give a better idea of what this mod adds to the game.
  4. King Rick
    King Rick
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    After a long time, I've finally released v1.9 of this mod. The content from the original release has received lots of work, and I also added a bunch of new stuff. Seeing as there are probably some people out there who really want to see the contents of these chests, I will upload at least one picture for each currently existing chest to give a better example of what this mod has to offer. But what I will absolutely NOT do is make an image for each individual item, as that *is* far too much work. These images will be made and uploaded as soon as possible.
  5. King Rick
    King Rick
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    @ Alkorri

    True, but do you even have a clue as to how many items are added to the game? It would certainly mean over 50 images, if not about a 100, if I want to cover all items. That's too much to do. It took me all the time from the moment of the CK release up until yesterday to create that which is now v1.1. That's a long time since v1.1 didn't exist till yesterday.
  6. Alkorri
    Alkorri
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    King Rick, you could also upload pictures of the chests' contents so we can see how fun they are
  7. King Rick
    King Rick
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    Because the immediately visible objects of this mod are the chests themselves, I will most likely not upload any pictures of this mod myself, unless lots of people are interested in seeing, at this moment, twelve look-alike chests.