Skyrim
0 of 0

File information

Last updated

Original upload

Created by

kuertee

Uploaded by

kuertee

Virus scan

Safe to use

979 comments

  1. kuertee
    kuertee
    • premium
    • 417 kudos
    Locked
    Sticky
    0.81, 23 April 2015:

    • Bug fix: When looting a surrendered NPCs with the "Give me..." option, their gear would sometimes disappear.[/*]
    • Compatibility fix: Followers are never resurrected anymore. Resurrecting them caused too many bugs on them. They simply die from this version on. Make sure that they are set as essential in whichever follower mod you use.[/*]
  2. kuertee
    kuertee
    • premium
    • 417 kudos
    Locked
    Sticky
    Author's note
    (I was able to help Everlive get FOF started in his game. So he suggested that I post this.)

    For those who find that the mod is not starting, here are some tips:


    • Typing this command in the console will show if the main FOF quest is running:
      SQV kuFOF2Q

    • And this command will show if the MCM quest is running:
      SQV kuFOF2xMCMQ

    • If NEITHER are running, try running the MCM quest first with this command:
      StartQuest kuFOF2xMCMQ
      Then run the FOF quest:
      StartQuest kuFOF2Q

    • If BOTH are running, stop the MCM quest first. Then restart it. Then change the MCM's last version so that it thinks this restart is a new version. DO NOT stop the FOF quest.
      StopQuest kuFOF2xMCMQ
      StartQuest kuFOF2xMCMQ
      SetPQV kuFOF2xMCMQ lastVersion 0

      Exit the console then force the MCM version check by going to it from SkyUI's MCM menu.

  3. kuertee
    kuertee
    • premium
    • 417 kudos
    Locked
    Sticky
    Author's note
    This mod's support of the slavery mod, Paradise Halls, may have been made obsolete by updates to Paradise Halls. Unfortunately, I have no solution or planned releases to address this in the near future. Sorry.
  4. RemyHastRiseth
    RemyHastRiseth
    • member
    • 0 kudos
    fight or fly? man that reminds me of something... some red guy...
  5. aewa123
    aewa123
    • member
    • 0 kudos
    There is a bug, when bandists are going to yield, and I kill him, he will simply resurrect and yeild.
  6. ClockworkCommander
    ClockworkCommander
    • member
    • 0 kudos
    Every time I try to use this mod, it works perfectly until a certain point. The problem I always have is that my followers will eventually begin running from combat randomly even though I have configured the mod so that followers should never flee. I know this can happen if you also use the mod "Immersive Citizens," and "Amazing Follower Tweaks," which I do, but this can be fixed by simply assigning your follower a combat style in Amazing Follower Tweaks. Like I said, this initially works, and the mod works perfectly, with enemies running/yielding appropriately, and my followers always fight along side me until a certain point, they randomly begin running from combat. I have even tried manually setting their confidence and aggression levels via console command, but still no luck. If anyone has any insight into this, please let me know. I've badly wanted to use this mod for a long time, but I always run into this specific issue.
  7. Darklocq
    Darklocq
    • premium
    • 125 kudos
    How does this play with followers?  I tried a different enemies-may-yield mod, and my still-in-fight-mode followers tended to kill them anyway.
  8. Phlyghtt79
    Phlyghtt79
    • member
    • 0 kudos
    Just tested the mod for my own game and it does work as described but just a little iffy, (ie. the "give me" command only comes up with some npcs, not all of them). pretend your character is a bit particular too about whom he/she wants to take advantage of? haha :P. overall, while not perfect, this mod might provide a bit more realism for npc interactions than vanilla? good work kuertee and thanks :) -Skyrim Legendary Edition
  9. Durakwolle
    Durakwolle
    • member
    • 12 kudos
    "Dragons, the undead (except vampires), summoned creatures and automatons never yield."

    Since animals are not mentioned, this mod should be compatible with "SkyTEST - Realistic animals and predators" and Skyrim Immersive Creatures, right?
  10. vincentvega070
    vincentvega070
    • member
    • 0 kudos
    Thanks for your amazing work kuertee.
    Any chance a SE version is going to be released? I'm still sticking to Oldrim because to many mods I consider essential (like this one) aren't available for SE.
    Thaks again and keep up the good work my friend.
    1. IchBinKeinRoboter
      IchBinKeinRoboter
      • member
      • 41 kudos
      we really need this for se
  11. Royko
    Royko
    • supporter
    • 0 kudos
    Are you gonna release SE version?
    1. Tsewe
      Tsewe
      • premium
      • 19 kudos
      This is one of the best mods on the Nexus, sadly still not ported to SE. Can't play without it though.
    2. ghorlist
      ghorlist
      • member
      • 11 kudos
      I have been able to convert this to SE and it works.
  12. 1nsidious
    1nsidious
    • member
    • 0 kudos
    Fantastic mod - thanks for this! I'll miss it since I'm moving to SE (more stable game overall)
  13. GreyHorizon
    GreyHorizon
    • member
    • 1 kudos
    Hey. Bug with duplicating gear still persists
    1. kuertee
      kuertee
      • premium
      • 417 kudos
      Yeah, there's a bit of delay on when the mod removes their duplicated items.

      This mod requires a major overhaul with new methodologies that I've learned while working on my other mods.

      I'll return to this mod soon but I can't say when. Just want to get my other mods' update released. Sorry, mate.