Skyrim

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Leodoidao

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Leodoidao

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32 comments

  1. Eccentrici
    Eccentrici
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    • 1 kudos
    [00:00] Checking for Errors in [06] Daedralair.esp
    [00:01] [REFR:06000DB8] (places MG07VisionTrigger [ACTI:000BBCA6] in GRUP Cell Temporary Children of AADaedra01 "Daedra Lair" [CELL:06000D62])
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06000D75] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06000D76] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06000D74] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06000D71] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06000D73] < Error: Could not be resolved >
    [00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [06000D72] < Error: Could not be resolved >
    [00:01] Done: Checking for Errors, Processed Records: 8124, Errors found: 1, Elapsed Time: 00:01
  2. andresvallejos
    andresvallejos
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    Scamps killed every single daedra in the cave. I dont know why
  3. DrSurreal
    DrSurreal
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    I like the concept of this mod, and it seems like a great way for higher leveled characters to get those hard to find daedra hearts and elemental salts. I got great framerate in the dungeon itself, but for some reason the scamps were invisible. Do I need to run a particular mod for the scamps to show up, or is this a different problem entirely?
    1. Leodoidao
      Leodoidao
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      Well, this is is bug... I just checked the file, meshes/textures were uploaded correctly. If someone else reports it, I´ll see what I can do to fix.
    2. tearsofjupiter
      tearsofjupiter
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      I also cannot see the scamps (although it did provide a bit of an interesting twist, invisible scamps).
    3. Byblis
      Byblis
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      The scamps are invisible to me too
  4. afeq
    afeq
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    • 9 kudos
    sounds interesting, but tes5edit shows alot of errors, could you check them out please?
    Keeping our mods clean brings stability to our playthroughs.
    thanks!
    1. Leodoidao
      Leodoidao
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      It is safe to play. I cleaned all ITM`s with TESVedit, but I could not figure out what were the "errors". It causes no staility issues, and the only problem (the invisible scamps) should have been fixed in version 2.4.
  5. TheMrrOfAllMrrs
    TheMrrOfAllMrrs
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    I absolutely love this mod! I've never played Oblivion before, but I figured it has a lot more Daedric action than Skyrim. The reason why I even started playing Skyrim is because of Sanguine and Daedric armor. I've always wanted to get a mission where I would be teleported to Oblivion, but Skyrim doesn't really have that. I enjoyed your dungeons, especially The Abyss because of the dragon bridges and fog around and below them. Each level looks eerie with the thick fog because you don't know what lies ahead.

    I also have to report that the Scamps are invisible (they can hurt you and you hear them growling, but you can't see them). But my Dremora took care of them, so it's fine. Also, a bit of constructive criticism. Although it was a bit more difficult to defeat Ghuzerath, most of the enemies were a 2 hit kill for me (sneak + bow and ebony arrows; I'm level 46). I'm not sure if your game difficulty affects this mod or not, but I'm playing on legendary difficulty and it was still too easy to kill them (whereas when I fight the Dremora outside of Mehrunes Dagon's shrine for example, it takes forever to kill them). Another thing is that there is a bit too much stuff you can obtain from this. A lot of urns with septims, expensive high quality armor, a lot of bows (ebony, daedric) and other weapons, all kinds of ingredients you wouldn't usually find in a dungeon like that, chests etc. But then again, maybe it's just the way I like to play games. I prefer to work hard and struggle to get good armor and weapons because that makes it more interesting and meaningful. I know some people like it the other way, so this is just my opinion. Either way, this is a great mod and I had a lot of fun playing it.
  6. baadar
    baadar
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    OK, so this one works for me, but is way too easy to beat, enemies are way too weak, only decent enemy is the final boss, also, for such a "large" dungeon is not the biggest dungeon i've seen, but it has decent size, it feels too empty, counted 12 Daedra (got 12 hearts, good farming dun) and like 7 atronachs...so yeah, good design, but need more work...
  7. necrovox
    necrovox
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    Greeting, nice ideas, but can be improvedwith new Daedric textures, and new daedric monster from Skyrim monster mode !
  8. dsteve59
    dsteve59
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    didnt work for me either...I get as close as skytemple haven and once I start heading to the lair, I getta CTD...tried 3 times...would like to see this mod in action
  9. Handicraft
    Handicraft
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    looks good, but dont work for me, maybe too much mods installed
  10. Braner
    Braner
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    @Regiroseel, One: Of course you're going to kill everything in one hit with those stats while at lvl 25. And even IF you didn't, you'd manage to kill them before they could even reach you. Two: If it was too easy because you were sneak attacking with a bow and dealing massive damage, then fight with melee weapons! A bit of sensibility would help right now. Three: Please think things through before lodging a complaint, the answer to your problem was way too obvious. Four: If you say "Well I didn't think about melee", try again with a melee character and THEN come back with a decent complaint.