Hey, RipperArcane. I'd like to ask for permission to upload a modified version of this mod. Namely one that allows you to craft bandages from clothes as well. Of course, if you don't want to, it's okay.
Ive gotten some suggestions about expanding the way bandages are created. Using clothes to make them is creative and fits into the overall feel of the mod so if you wouldnt mind I'd like to include that in the next update. I will of course credit you. =) Id prefer to keep to one version of the mod and not splinter it. I'm always happy to take suggestions and make additions.
I also made some small additions like allowing you to only use 1 Tundra Cotton in the expense of getting only half the amount of bandages. Also added in other meads, like Black Briar and Honningbrew. So far these are only clothes. I feel if any other clothing like hats or gloves added, it will clutter up the crafting menu too much.
I got a suggestion myself, sorry to piggy back on your post Nofumasa, but I think if you could introduce suture line and surgical needle to the mod too, for those extra grievous wounds ;p. Figured it would be a cool way to expand the immersive part of the mod.
that would be cool. although something like that should be use it conjunction with a mod like skyre that causes bleeding so that the needles stop the bleeding but do not heal the wound and after using the needle you can bandage it up to start the healing process.
If you have read the book that is provided in game with this mod then when you get to a certain point of lost health then you will actually no longer regenerate your health. Reading the book itself is what causes this. If you do not want this effect then you can choose not to read the book.
I like this mod a lot because using potions is usually not my style. Although, I would say that if you have a mod that modifies how much damage is taken in combat and makes it more such as skyre then do not read the book provided by this mod unless you want it to have an insane difficulty no matter what difficulty setting you have it on.
This is an excellent mod, and I won't play without it, but I would suggest changing the way the bandages work from increasing the healratemult to using a heal over time effect. The reason I say this is so that it doesn't conflict or become nullified by any "No Health Regen" mods.
Is there any way to add other mod's injuries to be removed by these bandages? (SM Essential Player's injuries for example http://www.nexusmods.com/skyrim/mods/16311/) with the CK or Tes5edit?
For the Hardcore version, does it mean that healing spells no longer restore health EVER, or only that they no longer restore health at the same level of injury that healing potions don't restore health? The second makes more sense, but it's not really clear.
great mod! I am using this mod with another that increases armor rating cap ( basically makes armor a little less strong at lower levels for both npc and yourself at lower levels but better at higher) and I am finding it extremly hard not to be able to use potions. I like it!
I really like the idea of this mod but would like to offer a few suggestions and perhaps requests.
- add a way to craft bandages without multiple crafting stations. Frostfall for instance adds a power called Survival Skills which lets you craft basic items wherever you are including tearing clothing up into linen wraps. Bandages are about as basic as it gets and shouldn't really require both a cooking pot and tanning wrack to create. tear some linen into strips and apply...
- I don't really want to use the serious injury part as it exists (thanks for making that optional) but would love it if you added a version where serious injury only occurs say 20% of the time when health drops below a threshold and while it stops natural heal over time I wouldn't want it to mess with health potions.
Just some ideas if you add alternate version in the future. Thanks again for the great mod! Endorsed.
Always glad to get input! On a side note, the cooking pot is only needed to clean the dirty linens found in tombs. It is also craftable from tundra cotton at the tanning rack.
I agree with Pixiestone there. Also is it possible to get some kind of visual equipment like the Injured kit(or make it somehow compatible? though I would like if you made a standalone yourself ^^)
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I also made some small additions like allowing you to only use 1 Tundra Cotton in the expense of getting only half the amount of bandages. Also added in other meads, like Black Briar and Honningbrew. So far these are only clothes. I feel if any other clothing like hats or gloves added, it will clutter up the crafting menu too much.
- add a way to craft bandages without multiple crafting stations. Frostfall for instance adds a power called Survival Skills which lets you craft basic items wherever you are including tearing clothing up into linen wraps. Bandages are about as basic as it gets and shouldn't really require both a cooking pot and tanning wrack to create. tear some linen into strips and apply...
- I don't really want to use the serious injury part as it exists (thanks for making that optional) but would love it if you added a version where serious injury only occurs say 20% of the time when health drops below a threshold and while it stops natural heal over time I wouldn't want it to mess with health potions.
Just some ideas if you add alternate version in the future. Thanks again for the great mod! Endorsed.
http://www.nexusmods.com/skyrim/mods/24263/?
Ty for your time and for sharing btw