Thankyou CurseOfDarkness, i think i understand what the commotion was about now and madcat, it is easier than the rest, because it contains less verticies or something.. whatever the name is of that stuff
Those UVs.. not sure how blender does their UVs, but if you have options like "Cylindrical Unwrap" (for the handle) try selecting those faces (that comprise the handle) and using that tool, you should get a more clean unwrap that you are able to texture on. For other obvious single-pieces try to the same thing - find faces that comprise a piece of the object in question and apply an unwrap feature that will best obtain the shapes necessary for the model to be painted on.
http://wiki.polycount.com/NormalMap (While this is mainly on normal maps, learning to map for normals reveals some professional mapping)
I did mock-unwrap so you kind of understand: http://img850.imageshack.us/img850/4766/unwrap1.jpg Edit: Although for the handle it would probably be 1 giant rectangle more.. because having that dip on the sides would mess up the texturing.
Also, if you're still having trouble with UVs, try getting Roadkill UV 1.1, a free unwrapper.. it's useful if you're just starting out. Basically you import .OBJ and export .OBJ back into blender with better UVs.
I modelled this as a experimental, to see if "rough" models like these are better than those over detailed ones... i'll be reading the comments for opinions
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and madcat, it is easier than the rest, because it contains less verticies or something.. whatever the name is of that stuff
http://wiki.polycount.com/NormalMap
(While this is mainly on normal maps, learning to map for normals reveals some professional mapping)
I did mock-unwrap so you kind of understand:
http://img850.imageshack.us/img850/4766/unwrap1.jpg
Edit: Although for the handle it would probably be 1 giant rectangle more.. because having that dip on the sides would mess up the texturing.
Also, if you're still having trouble with UVs, try getting Roadkill UV 1.1, a free unwrapper.. it's useful if you're just starting out. Basically you import .OBJ and export .OBJ back into blender with better UVs.
...Not easy to work with. It looks like every single face is completely separate from others.