Skyrim

File information

Last updated

Original upload

Created by

Blary

Uploaded by

Blary

Virus scan

Safe to use

Tags for this mod

99 comments

  1. ManyStrongWords
    ManyStrongWords
    • premium
    • 27 kudos
    This mod converts fine to SSE if you use standard procedures except for one issue. The sswater.dds texture needs to be re-saved to be 512X512 instead of the 511X512 dimension.
  2. LoneMan58
    LoneMan58
    • member
    • 1 kudos
    do you think you can add this to bethesda and on xbox one and PS4
  3. Aziara
    Aziara
    • member
    • 2 kudos
    Don't get me wrong, I love the concept, and it's a very beautiful house with many great little features, but I would love to see this with less loading screens. I tried tweaking it myself in Creation Kit (I was just going to do it for my own use), but I couldn't make heads or tails out of what's going on in the rooms. for some reason, my creation kit doesn't recognize many of the new meshes, and there are so many red exclamation marks I can't see what's going on. They display just fine in-game though.

    I can understand loading screens for all the lifts, but I think doors should not have them. I get so turned around with the doors all looking alike, then I have to wait through a loading screen to find out I picked the wrong room...again.
    1. terrorofskyrim
      terrorofskyrim
      • member
      • 3 kudos
      It's because most of the assets are packet into bsa files. This means that the assets aren't physically available to you. You have to first unpack this bsa and place the Original bsa somewhere else and then open the mod. It should then work. Only don't forget to remove the unpacked assets again and put the Original bsa back again unless you like extra useless load on your game. I hope this helps.

      Tbh i don't mind these load doors. It means less pressure on the cpu when loding things. But i understand your frustration if you have a beast of a PC.
  4. KhaniaofKor
    KhaniaofKor
    • member
    • 0 kudos
    I love this concept! I hope it gets updated.
  5. LostAussie
    LostAussie
    • member
    • 0 kudos
    Will you be porting this to SSE ?
  6. MLWestbrook
    MLWestbrook
    • supporter
    • 0 kudos
    Very nice mod but would be nice to have either a row boat which can be used to travel to and from the entrance or at least a guy you can pay for a one way trip out there on the first time. would be great immersion and add a realistic alternate way to get there or get back and forth besides the spell. Still, very nice!
  7. fraquar
    fraquar
    • member
    • 20 kudos
    I have to be honest, if Blary were to update his mods to leverage some of the developments made in modding in the last 2 years; everyone else might as well just give up house modding.There is no better creative eye on the Nexus.
  8. rostsit
    rostsit
    • member
    • 4 kudos
    Amazing mod, too bad nobody cares enough to make a patch for it that would dispose of most of dread loading screens
  9. Pearlpalkia1
    Pearlpalkia1
    • member
    • 0 kudos
    +Great building
    +Underwater home
    +Every little needs in the house

    -Too much water

    7.8/10
  10. jaxonz
    jaxonz
    • supporter
    • 926 kudos
    Gave this a run through today and found it delightful. The lighting with the "windows on the sea" lends a great admosphere. Obviously the author put great care into decorating it. Almost a Jules Verne feel to it.

    However, as others have commented, the cell loading transitions make this unusable as a real player home. A simple examples:
    *Entering: take elevator down (load cell transition). walk 2 steps, open door (load cell transition), walk into main area, walk a few steps to any door (all marked the same so you will just have to memorize where everything is), open it (load cell transition), looks like a bedroom, walk 2 steps to another door (load cell transition), bathing area.

    This could/should be laid out as a single contiguous area. If one is worried about complexity slowing down FPS, the occlusion culling technique used by Skyrim Project Optimization would serve very well here.

    Sadly, it appears author Blary hasn't updated this in 2 years or released anything new since January 2013, so it appears that this mod is orphaned. He hasn't granted others rights to use/modify anything other than the textures and meshes, but otherwise this would be a sweet little project for someone to pick up and carry forward.

    Just my 2 cents.
    1. jedp15
      jedp15
      • premium
      • 24 kudos
      An SSD would come in handy here, then. Looks like a neat mod though