Thank you Bannor9, the mods that spawn in that location really work with this mod. You can have a fun war in the city as the guards will fight the mobs that spawn.
I found that when you fast travel from the city of AMberLight to another place and then fast travel back to AmberLight the Nav Mesh stops working the way it should. If I can not fix this mojor error with the Nav Mesh I will have no choice but to start over. Let me know if any of you have the same trouble.
I have about 64 mods this mod seems to work with them all, some fights take place in the city but it is just like Daggerfalls open citys. That is why you have guards they take care of the battles in the city or you can kill the bandits and save the city from them.
interesting to see that a new city is being working on. However, many people like me use wars in skyrim and skyrimLive, which adds a hell lot more of enemies and travellers in skyrim. So this mod might conflict the other mods, as enemies and people might spawn in the city itself(which is not supposed to). Perhaps you could make Amberlight a new cell(just like whiterun). It is visible at the outside, but you have to enter the city.
The Dwemer doors was the only doors that would fit the space. They do seem out of place so I may rework the art of the doors so that they are not like any other doors. Thank you usmovers_02 for pointing that out.
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I will keep tracking this though as it does look like an amazing start for a new city. Please keep up the good work!
However, many people like me use wars in skyrim and skyrimLive, which adds a hell lot more of enemies and travellers in skyrim. So this mod might conflict the other mods, as enemies and people might spawn in the city itself(which is not supposed to). Perhaps you could make Amberlight a new cell(just like whiterun). It is visible at the outside, but you have to enter the city.