Skyrim

File information

Last updated

Original upload

Created by

starjacker0

Uploaded by

predalazo0

Virus scan

Safe to use

Tags for this mod

25 comments

  1. JerisEnigma
    JerisEnigma
    • member
    • 23 kudos
    Anyone find a solution for "failed to map parent link bhkrigidbody | skeleton.nif"?
    I'm downloading the video right now, but I found this page while trying to troubleshoot that error everyone's having :T

    EDIT: Following the video had me set Constraint to 0, which DID remove the error, but breaks the skeleton completely.
    Now it will not preview properly in CK and crashes the game if spawned in.
  2. GuruSR
    GuruSR
    • member
    • 31 kudos
    First, thanks for the tutorial, though I have everything in there, the pelvis and the body collision along with the SaddleBone, got everything all setup and when I turn the preview on for the copied race, blank... The stock Skeleton works fine, this one, not with the pasted branch in. I'm trying to do the Deer, the saddle bone is pointing in the right direction, on the last spine (3).

    Anyone have any suggestions? I'd rather just do this myself, as I've got this skeleton setup for another mod and I need to use this one specifically.

    GuruSR.
  3. mundordin
    mundordin
    • supporter
    • 1 kudos
    please make an updated version coz nifskope used is undownloadable now and the trying the same for the newer versions is really pissing me off since there is alot less shown
  4. Chilipanda2
    Chilipanda2
    • member
    • 0 kudos
    in nifskope when i try to paste it says it "failed to map parent link bhkrigidbody\skeleton.nif".
  5. mundordin
    mundordin
    • supporter
    • 1 kudos
    i was following all the steps but for adding the Pelvis bhkRigidBody to the saddleBone second entity, i found that the wolf doesn't have a bhkblendcollisionobject directly under the pelvis NiNode like the others do. what do i do instead?
    1. mundordin
      mundordin
      • supporter
      • 1 kudos
      its for a personal mod i'm doing which i have a giant wolf named Von and i would like to have an option to mount
  6. Shinkoku
    Shinkoku
    • supporter
    • 18 kudos
    Is there a tutorial anywhere on how to make the "swimming" and "jumping" animations for the mount?
  7. COOLJ808
    COOLJ808
    • member
    • 47 kudos
    I'm having a head shaking problem with a mount I made (using the zombies from the creepy zombie mod), do you know why that might be?
  8. serialkk
    serialkk
    • member
    • 0 kudos
    is it possible to make human mounts? maybe some already existing npcs?
    1. predalazo0
      predalazo0
      • member
      • 20 kudos
      I haven't tried.
    2. COOLJ808
      COOLJ808
      • member
      • 47 kudos
      Yes, You might want to make duplicate versions of that race in case some mod or something in the game needs to include or exclude the keyword.
  9. Fallenare
    Fallenare
    • premium
    • 0 kudos
    ive made the saber cat a summonable mount works great...i can ride it and it last for the amount of time summons good...the problem is i cant see it and when im on it im tilted to the right about 15 degrees...the mod file and .nif file i use are in a mod file i published...the race is saber cat mount race and actor is saber cat mount enchantment spell spell book and staff are all involving the name saber cat mount...the objects and spell book are not placed in game just use the help search in the console and search saber
    1. predalazo0
      predalazo0
      • member
      • 20 kudos
      Read or watch my tutorial again and change value of rotation in proper node to get correct position of your hero on your mount.
  10. ToothlessHillbilly
    ToothlessHillbilly
    • member
    • 0 kudos
    Gtubff - after you extract the meshes BSA it's in meshes/actors/sabercat/character assets.  Can anyone tell me why my Nifskope isn't showing the files like in this tutorial.... I can list them all as one long list with no tree, which seems to be making things go wrong.... I just don't know how to view them in the tree structure where they show all the nodes, I only show like 6 on my horse skeleton. Yeah, I know to click the view doo-hicky, but that isn't working to make it look like the tree structure this guy has. Any help would be appreciated. Right now I jump on my cat.... facing a random direction and then I control the cat while my dude stays behind up in the air.... pretty funny really.... ok now it's old already. LOL
     
    Note : went back to Nifskope to make corrections and all the numbers are changed.... hmmmm I just can't figure how to get the nodes to show up in a tree listing all the numbers for nodes. I have everything selected in view options.... confusing.
    1. predalazo0
      predalazo0
      • member
      • 20 kudos
      Go to View and check Block List and Block Details.
      Go to View->Block List and Show Blocks in tree.