Skyrim

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draco1122

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draco1122

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14 comments

  1. draco1122
    draco1122
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    • 175 kudos
    Made new esp with lower times and much lower prices.
    1. User_7580497
      User_7580497
      • account closed
      • 0 kudos
      Do I need both files? Main + Option? Or just the Option-File, when I like to have 12min?
  2. Kaerius
    Kaerius
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    • 0 kudos
    Thanks, I can now rename things when I enchant them without worrying about the 30 second timer running out(which even disappears from the HUD while in the enchanting interface, thanks Bethesda!)

    I made some hilariously expensive potions, but didn't matter to me since I've got over 300k gold and money hasn't been an issue for me for some time, and also vendors don't have that much gold anyway.
  3. MrStoob
    MrStoob
    • supporter
    • 269 kudos
    Ugh, thanks! lol

    As a crafter of potions, this is perfect. Not too long or short on the crafted ones, I'm not so bothered about buying them.

    Endorsed.
  4. madscirat
    madscirat
    • member
    • 18 kudos
    A perfect response to getting the ability to name items but enchantment buffs lasting only 60 seconds. No more rushing through my enchanting. Take that game developer nemesis!
  5. draco1122
    draco1122
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    • 175 kudos
    Ok, before I do it does anyone want me to make the potions cost less?
  6. Aura0000
    Aura0000
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    • 7 kudos
    Been waiting, Thanks.
    My work around has been to check Enchant effects, alc, time -- However some of the potions sell for over 1kk (1,000,000). So, this will be good or great or fabulous.
    Thanks, again
    The previous EScrolls just stopped time. Have been thinking about using the console, "settimescale" also.

    Actually, I don't see the point of time because if you really want to enchant or smith, you will take the time to dump all your gear and do 1 item at a time. I think Bethesda hired the guy from Obsidian that did the Brotherhood Virus quest in FNV. His dexterity must be off the charts where mine is retarded.
    So, why not just let it run for a day with no extra value. Or, if it is possible to suspend time while you enchant or smith. I also think that you can easily smith for over 24 hours. Time passes quickly when you smith.
    Hey, Spanian77, I made my own zero-weight potion, ingredient, etc. mod. Since you helped me, maybe I can help you.
  7. draco1122
    draco1122
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    • 175 kudos
    Not sure how the game set prices must use a formula with time and effect. I think I will reduce the time to a more conservative amount.
  8. seanxx
    seanxx
    • supporter
    • 10 kudos
    Great idea but i found that the price of the affected potions changed too dramatically, i made a smithing increase potion and could sell it for 2000. Vendor potions was also affected. Also i have removed this mod- but potion prices for the previously affected potions are changing in price, at first they reset to vanilla pricing structure but when i ask the vendor again he gives me the higher price.
  9. spanian77
    spanian77
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    • 51 kudos
    Careful about this mod,it is NOT compatible with "Lightweight Potions and Poisons by JustinOther" .
    (I wish they were..).

    Nice idea but I can't use it because the other one is essential for my gameplay.
  10. alienzerox
    alienzerox
    • member
    • 23 kudos
    very nice I'll take it!