The disadvantages are not calculated in this mod. High elf had in Morrowind more magica, but regeneration of the magica was stunned!! 100 more magica is complete unfair.
In Skyrim, some have lousy spells and Daily powers now. Like the Redguards Adrealine now just affects stamina. It used to be a very usefull power.
Now Orc and Kahjiit are very unlucky. I think if you give the Kahjiit + 5 illusion (thats a thief skill too) and the orc + 5 enchant back (they were masters in making weapons and armor) + 50 more carry weight (they are strong)
The Bosmer -10 sneak + 5 Alteration. (they are one with nature and are not thieves)
Well every race must get the same begin stats. I think a sollution can be to give them disadvantages. I think than it will be more fair.
Just wanted to point out that this mod has a conflict with Dawnguard. When you turn yourself into a Vampire you are normally suppose to get a new unique vampire face that was added in Dawnguard but with this mod you do not get it. You will still get your glowing yellow eyes but the suken face, pale skin tone and the red line going from your nose down to your chin does not show up. If you could please look into making a Dawnguard Version of this mod it would be greatly appreciated.
Not sure why, but when I have both Race Revamp and the War Paint For All Races mod by crdragon enabled, both the race attributes and the war paint do not show up. Changing the load order does not seem to work; the two apparently cancel out each other. When I disable either, the remaining mod works. Is there a way to make the two compatible? (:
9 comments
The disadvantages are not calculated in this mod.
High elf had in Morrowind more magica, but regeneration of the magica was stunned!!
100 more magica is complete unfair.
In Skyrim, some have lousy spells and Daily powers now.
Like the Redguards Adrealine now just affects stamina.
It used to be a very usefull power.
Now Orc and Kahjiit are very unlucky.
I think if you give the Kahjiit + 5 illusion (thats a thief skill too)
and the orc + 5 enchant back (they were masters in making weapons and armor) + 50 more carry weight (they are strong)
The Bosmer -10 sneak + 5 Alteration. (they are one with nature and are not thieves)
Well every race must get the same begin stats.
I think a sollution can be to give them disadvantages.
I think than it will be more fair.
Thanks for making this mod
Breton has weakness to deases too.
Thanks