This was fixed in the Unofficial Skyrim Patch, making this mod mostly obsolete.
It would be nice to mention it in the description, as this mod would only be used by those who do not want USKP.
If users still experience this issue with USKP, they should first check their load order for things that overwrite USKP's files and then apply appropriate compatibility patches.
The only problem I've found with this is that it conflicts for some unknown reason with Finishing Moves Always http://skyrim.nexusmods.com/downloads/file.php?id=10118 [mod that ups finisher chance from 20% to 100%]. The last guy will still usually give me a finisher and stealth still works too but it's blocking the rest of them for some reason. Sadly for me, that's the deal breaker. Just a thought [something I overheard on another thread] but is there any way you could modify the perks instead of the weapons themselves to add in daggers? Pretty sure you were right about the dual classification being the cause of finishers not happening.
I've just replaced the other one with this, if it works like you think it will then thank you so much. It's been driving me insane having either no dps or no assassins blade. I'll jump back after testing and endorse/let you know of any bugs i find. Please don't remove this from the Nexus.
Do you have any idea if this conflicts with Weapons and Armor Fixes? I haven't noticed this fix amongst those listed in the popular mod but I know it has it's own keywords edited in for certain things, so I don't know if there is a compatibility issue.
so far it seems to work... problem is i dont seems to be getting any more critical scenes.. but that might just be bad luck if it still dont work then i think it could be because the weapon has a multi type and as such the animation cant decide wich to use. Technicaly the weapon need to be in either in the sword axe or hammer family to benefit from the enchant.. I didnt found out yet how to actualy change the weapon type the enchant itself recognise. So as long as this mode isnt tested out it still is considered as uncomplete and subject to bugs... im proly gunna remove it from the nexus
I'm still undecided on whether I think the daggers not getting 1h perk is a design flaw or not - so this mod sounds like a good way to test the idea in play -- thanks for the sharing, we'll see how it flies.
10 comments
Now I know why.
It would be nice to mention it in the description, as this mod would only be used by those who do not want USKP.
If users still experience this issue with USKP, they should first check their load order for things that overwrite USKP's files and then apply appropriate compatibility patches.
Good of you to actually release a version that does it, though. I didn't release it because all I did was edit his.