Skyrim

File information

Last updated

Original upload

Created by

Aertyr

Uploaded by

Aertyr

Virus scan

Safe to use

213 comments

  1. Justmeagain
    Justmeagain
    • supporter
    • 25 kudos
    any chance for a SSE conversion? and esl?
    1. nepenthye
      nepenthye
      • member
      • 2 kudos
      Seconding this.
  2. TheCeron
    TheCeron
    • member
    • 0 kudos
    I've tried adding this to Enderal because I wanted a bound greatsword. Is there a way to actually check if it worked? Mod manager hasn't given me any warnings and the game has started up fine but I dunno if I should expect to find the spell or if I can purchase it from a merchant. In fact, I'm not even sure if the mod will work properly with the perk system of Enderal.
  3. nickdm
    nickdm
    • member
    • 0 kudos
    Is there a bow? if not is it coming soon?
    1. srayesman
      srayesman
      • premium
      • 9 kudos
      There is already a bound bow in the game. The author only added the "missing" bound weapons, the existing bound weapons (sword, battle axe, & bow) weren't touched except by the perk changes. My question would be if the bound dagger from this mod has any issues with the bound dagger added by Dragonborn.
    2. Juranas
      Juranas
      • member
      • 1 kudos
      Did this question get answered? I have the DB DLC already, need to know if the two bound daggers interfere with each other.
    3. imgran
      imgran
      • member
      • 1 kudos
      Shouldn't see why they would, they'd be two completely different spells.
    4. Enderstine
      Enderstine
      • member
      • 0 kudos
      I've actually been wondering if the dagger from Dragonborn DLC is actually affected by the mod.
  4. Enderstine
    Enderstine
    • member
    • 0 kudos
    Does this mod work on the Bound Dagger added with the Dragonborn DLC? I don't wanna have 2 different types of Bound Daggers existing in fear that it might break something.
  5. Gruftlord
    Gruftlord
    • premium
    • 56 kudos
    Hello Bound Weapon Redux users.

    for those of you who don't know, Aertyr has given me permission to update his mod back in 2013 and his work has been the starting point of my mod Bound Armory released the same year.
    Today marks the latest release of this continuation, which now includes several damage scaling effects, 32 bound weapons and tools and a MCM to switch between them.

    the mod can be found here:
    Bound Armory Extravaganza


    If you want to read the whole story, take a look here:
    https://forums.nexusmods.com/index.php?/topic/1171244-bound-armory/?p=43746320

    Have fun
    Gruftlord
    1. homiloko
      homiloko
      • member
      • 5 kudos
      Bumping this back to first page, should be pinned!
  6. b1ad3ua
    b1ad3ua
    • member
    • 6 kudos
    Is it possible to make it work with Ordinator.
    1. Qatery
      Qatery
      • member
      • 0 kudos
      I want to know the same thing
    2. fyrunn
      fyrunn
      • member
      • 0 kudos
      same here. i have both installed and i see ther perks form this mod but they are not selectable even though it says i have the requirements met
    3. SanguisDiabolus
      SanguisDiabolus
      • member
      • 1 kudos
      I found a work around for this. Open console and type: help "mystic binding"
      Type that WITH the quotations, and it will give you the ID code for that perk. Then type: player.addperk <code>
      That will give you the perk. I was then able to take the next perk in the tree as normal.
    4. b1ad3ua
      b1ad3ua
      • member
      • 6 kudos
      Cool, thanks!
  7. sp00per33no
    sp00per33no
    • member
    • 0 kudos
    This would be great if it forced dual-cast bound weapons to go in the right hand, so that trying to bring spells up through keybindings doesn't overwrite the weapon.
  8. Luminatron
    Luminatron
    • member
    • 0 kudos
    E: Never mind, for some reason the flaming effects hate your Bound weapons. Can't get it to work.
  9. Fireblazre
    Fireblazre
    • member
    • 0 kudos
    I would pay to have this mod updated for SE, remove the bound dagger as it is unnecessary since Dragonborn DLC, and then ported to XBoxOne.
  10. CapnTibs
    CapnTibs
    • supporter
    • 0 kudos
    Please please please please update for SE!! I love this mod and every archetype that comes with it.
    1. 55vs1
      55vs1
      • member
      • 0 kudos
      exactly, would love more love for bound weapons done the right way like this in SE