Skyrim

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Zenmuron

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Zenmuron

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Created by Zenmuron

Version 1.9 July 26th 2012

Lot of terrain editing around the outside, subtle but it is there. This should fix the cell border CTD bug caused from the Skyrim 1.6.89.0.6 update. Did alot of nav mesh adjustments after the 1.6.89.0.6 patch.

Version 1.8 July 20th 2012

Adjustments to loft beds. New idle markers. Made the loft feel a little more open.

Version 1.7 July 13th 2012

Very minor update. I added one wooden beam and 4 ceiling panels to plug up some holes that I noticed after the 1.6 update for Skyrim.

Version 1.6 May 20th 2012

WEAPON PLAQUES! How I hate them. Ok so since people where still having issues with the plaques I deleted every single one of them and put in new ones. I put in wooden beams behind them to pull them off the walls for MAXIMUN compatibility with custom weapon models. I filled my inventory with custom and vanilla weapons and sheilds and proceeded to go around the house and test every single with plaque with over 40 weapons. EVERY SINGLE PLAQUE works perfectly fine for me and two other people I had test this.

So pay attention to the following. Go into Helms Haven BEFORE YOU UPDATE and take off all of your weapons and shields from ALL of the plaques then go OUTSIDE and save. Then update and go put them back. If you do not do this you will need to use the console and type TCL to get your weapons and shields from behind the new plaques.

Version 1.5 May 19th 2012

Adjustments to lighting. I no longer see any flicker bugs of any sort in lighting or texture overlaps. Fixed the stair problem. Adjusted racks for better compatiblity with custom weapon models.

Version 1.4 April 30th 2012

Large update, please read before updating. All of what has been added was from requests via comments and PMs. Please endorse the file if you like it and use it. Same goes for any mod. This makes them easier to find for other people on the Nexus.

Version 1.4 adds a full basement to Helms Haven. It is filled with display cases, mannaquins, weapon plaques, weapons and shield plaques, dagger cases and enough book storage to hold 1 of every book in the game and then some.
The new door to the basement uses the wall space next to the storage hall so the two weapon plaques there have been removed so get your stuff off them before you update and make a back up save just in case. I tested it without removing the weapons and they just hung in the air and I could grab them. So I do not see any huge problems just overwritting the old file.


Basement Feautures

� 10 Display cases (weapon)
� 8 Weapon Plaques
� 5 Weapon Shield Plaques
� 5 Dagger Cases
� 8 Mannaquins
� 4 54 Book shelves
� 2 22 Book shelves
� 9 Shines (all the divines, Talos counts don't listen to the Thalmor)
� Boiler for the hot tub
� A vault with 2 large non respawning safes
� 3 dozen idle markers for sand boxed NPC and Dovakin Relaxes
� Proper lighting (no flicker bugs)
� Proper Nav Meshing (NPC friendly)

General updates. Fixed 2 display cases on the main floor to take weapons. Minor adjustments to lighting. Added about 2 dozen more harvestable plants and mushrooms outside as well as some lamp posts and lanterns along the docks. Added a dozen or so idle markers outside as well.


Version 1.03 April 24th 2012

Minor adjustments to lighting and placements to help with "flicker bug".

Version 1.02 April 6th 2012 (optional update)

Changes include minor adjustments to the nav mesh, moved 2 containers (should not affected stored items) a new large bath house style room complete with a foutain multiple seating areas for play as well as over 30 new idle marks for sand boxed followers or spouse. Idle markers also work with Dovakin relaxs too mod. A large amount of alchol has been added to the other stock piles of bottled courage about. Enjoy.

Version 1.01 March 24th 2012

Changes include minor adjustments to the lighting. Fixed the weapon and sheild plaque above the workbench. Removed 1 weapon plaque from above the alchemy table. Removed 1 Weapon plaque from above the enchanters table.


Version 1.0 March 24th 2012

Created by Zenmuron

Uninstall. Collect all of your items from the containers leave the zone, save then delete the .esp file.


Welcome and thank you for visiting Helms Haven. Helms Haven is medium sized player house with all of your needs as well as a few luxuries without being overloaded. It features a large main floor with a loft where the bed room is located. A crafting room and a storage hall all connected to the main floor. The house and surrounding areas are fully nav meshed and very follower friendly. Located due west of the Guardian Stones south of Riverwood on the shores of the lake. Fast travel point is discoverable.

As far as I know it has no conflicts with other mods. It is on the cell borders of -2 -15 wilderness.



Interior Features (Main Floor)

� Over 40 NON re-spawning containers.
� Forge
� Workbench
� Tanning Rack
� Grinding Stone
� Alchemy Table
� Enchanters Table
� Cooking stations
� 4 Weapon Plaques
� 3 Weapon and Shield Plaques
� 6 Weapon Racks
� 3 11per book cases total of 66 books
� 2 Mannaquins
� Idle markers for followers or spouses
� 2 Beds and plenty of seating
� Proper lighting
� Optimized no unneeded rendering for better performance

Exterior Features
� Smelter
� Wood Chopping block
� Garden with some chicken and goats, nests included
� A varitity of plants for alchemy
� A new bridge to the house and one that leads out to a small island
� Outdoor seating area, with drinks
� Campfire ring with chairs
� Increased critter / insect spawn for harvesting
� The roof is dragon friendly so they can land and burn your chickens and goats.

Credits.
Zenmuron

Thanks to szewski for his help in talking me through proper nav meshing. Please check out his player house and quest. Riverwood Repose and Mine. He does a good job on keeping up with his updates. http://skyrim.nexusmods.com/downloads/file.php?id=11944

Permissions. NO permissions are granted. Special consideration may be provided if file would be used in a larger housing project mod. This mod may NOT be uploading to other sites. I may consider uploaded to Steamworks in the future. As of now, Nexus only.