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This page was last updated on 16 February 2022, 12:19PM
- Changelogs
-
-
Version 0.7
- GLOBAL
- Switched ETaC's Resources.esm to an esm'ified .esp file vs. actual .esm file. * (1)
- Pulled all ETaC added quests from the main mod files. * (2)
- Stream-lined the uninstall quests, remove the separate uninstall scripts, all done in one now. * (3)
- Moved all misc. shared dialogue from the individual plugins to the Resources.esm.
- Slightly decreased the squirrel sound volume.
- Added ownership to all crops, alchemists' garden plants and chicken nests.
- Removed vanilla merchant and favor jobs factions from all custom voiced NPCs.
- Gave exterior wall meshes custom mesh paths to avoid conflicts with replacers.
- Added all seq files to the .bsa.
- Updated all FaceGenData for formID changes.
- Updated all seq files for dialogue changes / additions.
- {winterlove} Fixed mesh gap at roof on farmhouse03a, 03b, 04a and 04b.
- {SE ONLY} Adding missing 02sign_n.dds to the .bsa; No more shiny butcher sign! Woo!
DARKWATER CROSSING
- Added squirrels.
- Added dialogue and voice files for Gaelif.
- Added dialogue and voice files for Meieran.
- Cleaned up voice files for Isobel.
- Cleaned up voice files for Varin.
- Cleaned up voice files for Fasmund.
- Temporarily pulled Agautr's voice files pending changes.
- Minor changes to the way his Derkeethus dialogue is handled. * (4)
DAWNSTAR
- Fixed the rock seam showing outside Iron Breaker Mine.
- Cleaned up the area by the East Empire Co. building;
- Removed all the janky "support" rocks, switch to beach cliff static instead;
- Removed the "covers ears" flag from Alday's hat mesh. (It doesn't cover his ears.)
- This also fixes the remaining floaty posts.
- Made navmesh adjustments for the above changes.
- Fixed Therron's house key having wrong house name.
- Cleaned up voice files for Randrus.
- Cleaned up voice files for Frieda.
- Cleaned up voice files for Candariel.
- Cleaned up voice files for Alhildr.
- Added some missing dialogue and voice files for Alhildr.
- Added some missing dialogue and voice files for Oorlug.
- Added dialogue and voice files for Merienne.
- Added dialogue and voice files for Eirfa Four-Shoes.
- Added dialogue and voice files for Therron.
- Added new dialogue and voice files for Humexus.
- Added new dialogue and voice files for Lenoril.
KARTHWASTEN
- Exists now! Hooray!
KYNESGROVE
- Set Erarik's chop wood package to weapons unequipped so no duplicate axe.
- Added "FarmerGourd" keywords to Ilfhild so she'll also buy your gourds.
- Added the abandoned mill down by the river as is referenced in Ganna Uriel's dialogue.
- Added the Clean-Up quest for when you want to uninstall. * (5)
- Added dialogue and voice files for Maliyah.
- Added dialogue and voice files for Ilfhild.
- Added dialogue and voice files for Erarik.
MORTHAL
- Fixed a missing script error. (A quest was looking for a script that had since been renamed.)
- Fixed Marla being sunk into the bar top while writing in the winery ledger.
- Fixed black plane not toggling with wall sewer grate.
- Fixed some of the wall occlusion planes being tied to the wrong toggle marker.
- Added Hadrik's wife, Ingjard, and all the AI packages and whatnot for her.
- Made some minor changes to Hadrik's AI to work better with Ingjard's new stuff.
- Added dialogue and voice files for Arathor.
- Added dialogue and voice files for Marla.
- Added dialogue and voice files for Thane Valund.
- {SE ONLY} Fixed (moved) a couple clipping shrubs.
RIVERWOOD
- Minor changes to path behind alchemist's shop.
- Removed gable from Odulf's house.
- Moved tree and stump outside Odulf's house so branches not clipping.
- Changes to rear bridge area leading to Odulf and Veekas' houses.
- Specifically, removed the covered bridge;
- Swapped to partial land-bridge / walkway bridge.
- Added some trees and foliage and crap.
- Modified some markers and AI packages to account for this change.
- Modified some landscape and navmesh around this area for the same.
- Added Basil's wife, Caminda, and all the AI packages and whatnot for her.
- Changes to Brandulf's vendor dialogue; Makes it alchemist-specific.
- Cleaned up voice files for Basil; Added line for after Delphine leaves Riverwood.
- Cleaned up voice files for Isgerdr; Added line for after Delphine leaves Riverwood.
- Added dialogue and voice files for Dynara.
- Added dialogue and voice files for Odulf.
- Added new dialogue and voice files for Rosalie.
- Added new dialogue and voice files for Nesbjorn.
- Added new dialogue and voice files for Veekas.
RORIKSTEAD
- Pulled all the RoriksteadQ01 data.
- Removed Morgane, her interior cell, AI packages, dialogue, etc.
- Moved alchemist's shop to old Morgane's house location.
- Removed crops that were there and added alchemist's garden behind her new house.
- Moved vanilla wolf spawn further away so they [hopefully] stop eating Yorda.
- Moved Lokir's house to old alchemist's shop location.
- Swapped Lokir's house interior meshes to match new exterior type.
- Moved general store over a bit, moved path to farm to opposite side of that house.
- Changed that farm's dirt texture to dirt01 to match the others.
- Added some more trees around that area; felt kind of empty.
- Updated the navmesh for all the exterior changes.
- Lodin, Sigrun and Valgeir are now Lewin Savinie and Velian. * (6)
- Cleaned up voice files for Bothilda.
- Cleaned up voice files for Janus.
- Cleaned up voice files for Veresa; Added her crop line.
- Cleaned up voice files for Yorda; Added a couple missing lines.
- Added dialogue and voice files for Eilram.
- Added dialogue and voice files for Lewin.
PATCHES
- Fixed installer listing wrong plugin for Ancient Lands patch.
- Changed the name of the AE Patch to CC Fish Patch to avoid (or add to?) confusion.
- Removed installer file dependency for the same to avoid Vortex not wanting to install it.
- Removed Unofficial Patch "Patch" option, no longer needed.
- Added patches to remove the ETaC added lanterns from trees.
- Updated SMIM patch for new Karthwasten sign mesh.
- Updated Better Dynamic Snow patch for .esm change.
- Updated AI Overhaul patches for .esm change.
- Updated Ancient Lands patch for .esm / Riverwood changes.
- Updated Beyond Skyrim: Wares of Tamriel patch for .esm / Dawnstar changes.
- Updated Carriage and Ferry Travel Overhaul (CFTO) patches for .esm change.
- Updated Claralux patches for .esm change and Karthwasten.
- Updated ELFX Exterior patches for .esm change and Karthwasten.
- Updated Hunter's Cabin of Riverwood patch for .esm / Riverwood changes.
- Updated Lanterns of Skyrim patches for .esm change and Karthwasten.
- Updated Leaf Rest patch for Riverwood changes.
- Updated Realistic Lighting Overhaul patches for .esm change.
- Updated Rigmor of Bruma patches for .esm change.
- Updated Rigmor of Cyrodiil patch for Dawnstar changes.
- Updated Riverwood Keep patch for .esm / Riverwood changes.
- Updated RS Children patches for .esm / Riverwood changes and Karthwasten.
- {LE ONLY} Updated Morskom Estate patch for .esm / Dawnstar changes.
- {LE ONLY} Fixed No Snow patch not swapping Dawnstar stables stairs to No Snow mesh.
- {SE ONLY} Added patches for CFTO Fixes and Winterhold by ViktoriaLanders.
- {SE ONLY} Fixed incorrect water records in the Complete / Riverwood AI Overhaul patches.
- {SE ONLY} Fixed incorrect water records in the Complete / Riverwood ELFX Exterior patches.
- {SE ONLY} Fixed incorrect water records in the Riverwood Realistic Lighting Overhaul patch.
- {SE ONLY} Updated 3D Landscapes patches for .esm change and Karthwasten.
- {SE ONLY} Updated Medieval Lanterns patches for Karthwasten; Converted all files to .esl.
- {SE ONLY} Updated Unique Locations: Riverwood Forest patches for .esm / Riverwood changes.
- {SE ONLY} Converted No Snow Under the Roof patches to .esl.
- {SE ONLY} Converted Rigmor of Bruma patches to .esl.
* (1) So I don't have to keep converting it back and forth as I make changes to it.
* (2) Going forward quests will be available as a separate add-on for the Complete.esp only.
* (3) Can all be done in the main quest now that other quests don't have to be stopped as part of that process.
* (4) For better responses based on whether or not you'd spoken to him about it previously.
* (5) This should have been in from the get-go, apologies that it wasn't.
* (6) The town was a little nord-heavy, so they are now Bretons.
- GLOBAL
-
Version 0.6.2
- GLOBAL
- Updated Leaf Rest patch for Riverwood changes.
- Resolved Leaf Rest patch error stemming from missing script property in Leaf Rest.
- Added patch for Ancient Land v2 by Kralyks.
- {SE ONLY} Updated Skyrim 3D Landscapes patches.
- {SE ONLY} Added patch for Finding Helgi by SomethingObscure.
- {SE ONLY} Added patch for Skyrim 3D Trees by mathy79.
- {AE ONLY} Hopefully fixed the FOMOD's AE Patch selection option not appearing. * (1)
- {winterlove} Updated Better Dynamic Snow patch for Resource.esm changes.
- {winterlove} Updated Farmhouse06a (SE) mesh to be compatible with Simplicity of Snow.
DAWNSTAR
- Fixed Oorlug's vendor faction not seeing his vendor chest.
KYNESGROVE
- Added lock to Jorgen's house bottom (main) door. Whoops!
- Fixed rock wall seams on upper path out of town.
- Fixed floaty rock corner on the rock cliff near Pharik's house.
- Sunk one of the trees a little lower for compatibility with S3D Trees.
MORTHAL
- Carried over some changes from the Unofficial Patch I missed the first time.
- Specifically the changing of some doors to the proper load door object.
- Moved "Carl" (the mud crab) outside Morthal proper to avoid senseless bloodshed.
- Fixed floating road chunk outside alchemist's shop.
RIVERWOOD
- Swapped Odulf's and Veekas' house meshes to new porch-less mesh.
- Resolves the mesh gap on the old franken-houses.
- Removed redundant rock along riverbed edge on the way into Riverwood.
- Made some tree / plant changes around main gate for S3D Trees compatibility.
* (1) Changed dependencies operator from "Or" type to "And" type.
- GLOBAL
-
Version 0.6.1
- GLOBAL
- {SE ONLY} Fixed water flow records in the AE patches.
- Fixed installer allowing the AE patch to be installed when ccBGSSSE001-Fish.esm is absent.
- Fixed incorrect snow mesh being used on fishery porch in Complete / Morthal NSUtR patch.
- Added patch for Oblivion Gates by SoN6of6TrediS.
DAWNSTAR
- Fixed the new stables house not showing up in-game.
- Fixed the floating snow pile behind the khajiit camp's new location.
- In that I removed it and it is now a rock pile. Hooray?
KYNESGROVE
- {SE ONLY} Fixed water flow records.
- GLOBAL
-
Version 0.6
- GLOBAL
- {winterlove} Fixed mesh gap on farmint3connfloorendb. * (1)
- Fixed the boat door being the wrong way 'round in the Wares of Tamriel patch.
- Added patch for Rigmor of Cyrodiil.
- Added texture replacers for Farmhouses and Farm Towns by CleverCharff.
- Updated No Snow Under the Roof patches for Dawnstar changes.
- Updated No Snow Under the Roof patches for Morthal.
- Updated Claralux patches for Morthal.
- Updated ELFX patches for Morthal.
- Updated Lanterns of Skyrim patches for Morthal.
- Updated Carriage and Ferry Travel Overhaul (CFTO) patch for Morthal.
- Updated RS Children patches for Morthal.
- Updated SMIM "patch" for Morthal.
- {LE ONLY} Fixed Dawnstar's Claralux patch having the wrong masterfile.
- {SE ONLY} ESL-ified CFTO patches.
- {SE ONLY} Updated Medieval Lanterns patches for Morthal.
- {AE ONLY} Added "patch" to move a couple fishing markers to ETaC-Friendly positions.
DARKWATER CROSSING
- Re-added missing water flow records to a few of the exterior cells.
- Not sure where they went or why? Sick day for water flow records?
- Many thanks to MacSplody for letting me know about their disappearing act.
DAWNSTAR
- Fixed rock clipping through East Empire Co. walkway.
- Swapped some of the wall occlusion boxes from box to plane type.
KYNESGROVE
- Minor exterior changes.
- Namely that I added a couple additional lanterns.
- And trees outside the lower farm.
MORTHAL
- Exists now! Hooray!
RIVERWOOD
- Noting for this update.
RORIKSTEAD
- Made landscape changes for AE compatibility.
- Fixed floating crops at the farm outside Lemkil's house.
* (1) Is used in Darkwater Crossing; Bjorsi's Bargain Goods.
- GLOBAL
-
Version 0.5.5
- GLOBAL
- Changed ETaC added occlusion marker height from 1k to 5k.
- For better occlusion coverage with varying landscape elevations. * (1)
- Fixed missing lantern in Complete / Dawnstar Claralux patch.
- Fixed water records in Complete / Riverwood AI Overhaul patch.
DAWNSTAR
- Set tents to disable / enable with Khajiit camp.
KYNESGROVE
- Fixed sunken road bit being, well, sunken.
- Added some additional foliage around the Uriel sisters' house to fill in the area.
RIVERWOOD
- Fixed (hid, really) floating road chunk seam along the river by main entry date.
- Fixed some landscape texture seams around the sawmill.
- Fixed floating ferns behind sawmill.
- At some point, I'm not sure when, the tree by the alchemist seems to have gotten accidentally deleted...
- Perhaps only on my working copy, perhaps also for you guys, but anyway, put that back.
- Added some additional occlusion boxes where they were missing.
RORIKSTEAD
- Fixed lantern clipping into tree on road near northern exit.
* (1) Thanks again to nicola89b for this suggestion!
- GLOBAL
-
Version 0.5.3
- GLOBAL
- Made adjustments to fireplace lights for ETaC interiors to hide that stupid mesh gap. * (1)
- Updated No Snow Under the Roof patches for new Dawnstar house.
- Added patch for Riverwood Keep by Lazz.
- Added patch for Beyond Skyrim - Wares of Tamriel by Beyond Skyrim.
- Added patch for AI Overhaul by SpiderAkiraC and mnikjom.
- {SE ONLY} Added patch for Medieval Lanterns by Mathy79.
DARKWATER CROSSING
- Fixed some missing "..."s in dialogue subtitles.
DAWNSTAR
- Minor mesh changes for compatibility with BDS v3.x (No patch needed, hooray!)
- Fixed Oorlug's dialogue not giving you different responses if he wasn't in his shop.
- Fixed torches on barracks building not being aligned with posts.
- Fixed dragon landing marker on barracks not being aligned with roof.
- Fixed occlusion planes in barracks not being aligned with building.
- Moved the Khajiit caravan outside the wall / extended city area.
- Changes to Kahjiit caravan's AI to make sure they use said new area. * (2)
- Put a split-level lodging house for miners in old caravan spot.
- Changes to miners and their AI so that they use said new house, have it's keys, factions, etc.
- Changes stables house to Farmhouse06 so I didn't have two identical houses next to each other.
- Changed interior of stables house to match.
- Re-nav'ed and landscaped and etc.; Fixed some nav issues around the lower mine area.
KYNESGROVE
- Fixed guard patrol issues.
- Namely them just standing about doing nothing for hours at a time.
RIVERWOOD
- Fixed floating rug in Veekas' house.
- Fixed landscape seam gap behind Sleeping Giant Inn.
RORIKSTEAD
- Added abandoned house for Lokir (horse thief from opening.) * (3)
- Added some backstory stuff for him as well.
- Changes to Morgane's inaccessible reward chest so it won't get grabbed by radiant quests.
* (1) Drives me absolutely crazy. You don't even know.
* (2) Had to do this to stay compatible and patch-less with ICIAO.
* (3) Thanks to Kuczaja for the idea for this!
- GLOBAL
-
Version 0.5.1
- GLOBAL
- Changes to ETaC added dog mesh; Now uses Dawngaurd husky base * (1)
- Fixed ETaC added chop wood packages to unequip duplicate axe on start.
- Removed optional store hours signs * (2)
- Updated ELFX patches for Kynesgrove.
- Updated Lanterns of Skyrim patches for Kynesgrove.
- Updated Claralux patches for Kynesgrove.
- Updated RS Children patches for all towns.
- Updated Rigmor patches for the reboot version of Rigmor of Bruma.
- Pulled Better Docks patch as it's no longer need. * (3)
- {SE ONLY} ESL'ified ELFX patches.
- {SE ONLY} ESL'ified Claralux patches.
- {SE ONLY} ESL'ified RLO patches.
- {SE ONLY} ESL'ified RS Children patches.
DARKWATER CROSSING
- Fixed minor grass clipping near inn.
DAWNSTAR
- Changes to the way exterior wall meshes are handled * (4)
- Changes to exterior wall in the worldspace, and objects around the exterior wall.
- Fixed benches in Temple of Dibella basement clipping into wall.
- Added missing lip file for Alhildr's inn dialogue.
- {SE ONLY} Fixed floating shrubs rear archway.
- {SE ONLY} Fixed shrub clipping through jknjb's staircase.
KYNESGROVE
- Exists now! Hooray!
RIVERWOOD
- Added squirrels! Even bigger hooray!
RORIKSTEAD
- Minor navmesh changes for compatibility with Alternate Start.
* (1) NOTE: This change does NOT apply to ALL dogs. Only to the ETaC added dogs. Previously they were using a custom husky-type mesh, but I switched it to the vanilla mesh once I found that it existed, because why add a mesh if I don't need to? As an added bonus this will not at all dramatically will cut down on file size. Hooray?
* (2) They were kind of a PITA, and I'm not really sure they were necessary anyway; All of ETaC's stores keep pretty standard hours.
* (3) Please instead use the modular version of Better Docks sans Dawnstar.
* (4) Uses vanilla meshes now w\alt. texture to remove moss to cut down on file size.
* (5) Note on BDS Patches - v2.0+ still included in the installer; We are working on an update to the latest v3.0+ It should be out with the next update. Thanks for your patience!
- GLOBAL
-
Version 0.4.4
- GLOBAL
- Cleaned all files with newest version of xEdit to remove ITMs old version missed.
- Fixed ETaC-added farmhouse meshes looking sort of flat and meh * (1)
- Moved some stuff around for Holidays compatibility without the need for patching.
- Updated No Snow Under the Roof patches for Holidays changes.
- Updated Rorikstead Wagons patches for Holidays changes.
- Add patches for Lanterns of Skyrim's Non-MCM version. (LE ONLY)
- Removed unnecessary vendor and favor job factions from custom voiced NPCs * (2)
- Removed separate favor jobs dialogue quest; added favor jobs dialogue to ETaC's town dialogue quest.
- Set most of the misc. dialogue for NPCs to 0.5 so they're not repeated every time you engage them.
- Set ETaC added gates to auto-close after 10 seconds so they're not sitting there open all the time allowing livestock to escape.
DARKWATER CROSSING
- Added missing sell crops line(s) for Isobel.
- Changes to Jyta's dialogue; Had dialogue re-recorded.
- Re-edited and made minor changes to Agautr's dialogue. * (3)
- Re-edited and made minor changes to Fasmund's dialogue. * (3)
- Pulled Gaelif's custom dialogue for now; Gave vanilla voice.
- Pulled Meieran's custom dialogue for now; Gave vanilla voice.
- Pulled Yrsa's custom dialogue for now; Gave vanilla voice.
DAWNSTAR
- Fixed door placement Temple of Dibella basement.
- Fixed door placement EECo. basement.
- Fixed torches not being properly aligned to new EECo. building.
- Changes to Temple of Dibella quest (Lisella now follows you instead of you following her.)
- Changes to Alday's dialogue; Had dialogue re-recorded.
- Changes to Lenoril's dialogue; Had dialogue re-recorded.
- Re-edited and made minor changes to Alhildr's dialogue. * (3)
- Re-edited and made minor changes to Bowen's dialogue. * (3)
- Re-edited and made minor changes to Candariel's dialogue. * (3)
- Re-edited and made minor changes to Humexus' dialogue. * (3)
- Re-edited and made minor changes to Oorlug's dialogue. * (3)
- Re-edited and made minor changes to Randrus' dialogue. * (3)
- Pulled Hjorik's custom dialogue for now; Gave vanilla voice.
- Pulled Hradi's custom dialogue for now; Gave vanilla voice.
- Pulled Merrienne's custom dialogue for now; Gave vanilla voice.
RIVERWOOD
- Fixed light toggling outside Alvor's house.
- Changes to Basil's dialogue; Had dialogue re-recorded.
- Changes to Isgurdr's dialogue; Had dialogue re-recorded.
- Changes to Nesbjorn's dialogue; Had dialogue re-recorded.
- Re-edited and made minor changes to Brandulf's dialogue. * (3)
- Re-edited and made minor changes to Odulf's dialogue. * (3)
- Re-edited and made minor changes to Veekas' dialogue. * (3)
- Re-edited and made minor changes to Fenrig's dialogue. * (3)
- Re-edited and made minor changes to Rosalie's dialogue. * (3)
- Moved ferns by Odulf's house so NPCs aren't standing in them when using the WallLeanMarker.
- Made some changes to the Niklaus / Silverdrift Lair stuff as part of the Collector quest.
- Created new refs for the campfire and spit so they don't get mysteriously lost in the ether if you install ETaC after talking to the Jarl about the dragon attack.
RORIKSTEAD
- Fixed minor landscape / walkway issue outside Lemkil's farmhouse.
- Added some ivy to exteriors of buildings.
- Added missing sell crops line(s) for Kadlin.
- Added new dialogue for Eilram.
- Removed night-eye enchantment from Morgane's Necklace to stop it randomly apply itself to the player for no reason whatsoever.
* (1) Thanks so much to Ambershore for doing this! <3
* (2) Should stop non-voiced vanilla dialogue from appearing.
* (3) Cleaned up background noise; Normalized for volume; Etc. Should sounds a little more vanilla-ish now.
- GLOBAL
-
Version 0.4.3
- GLOBAL
- Fixed ETaC added SMIM signs and lantern meshes.
- Changes to the way MCM and Non-MCM .esms are handled *
RIVERWOOD
- Update Rigmor patch for ETaC Riverwood navmesh changes.
* MCM no longer has does anything with the config quest, and Non-MCM config quest message box no longer appears on its own. If you are using the Non-MCM version of the .esm and want to disable the exterior walls added to Dawnstar, open your console and type "SetStage MJB_00GlobalConfig 1" (without quotes.) NOTE: This is NOT the permanent solution; This is just a quick-fix for people who are tired of being pestered by the message box.
- GLOBAL
-
Version 0.4.2
- GLOBAL
- Updated Better Dynamic Snow Patch for Dawnstar changes. (Removed now-unnecessary statics.)
RORIKSTEAD
- Added patch for Rorikstead Wagons. (This works for the Wagons Only version; NOT the Town Overhaul version.)
- GLOBAL
-
Version 0.4.1
- GLOBAL
- Added missing snow-less plank to the .esm file for No Snow patch users.
- Added missing Dawnstar Temple interior meshes to the .bsa file.
DARKWATER CROSSING
- Updated Claralux patch for rogue lantern on Verner and Annekke's house. (SSE Only) *
* Not needed for LE users as that particular lantern only exists in Claralux SSE.
- GLOBAL
-
Version 0.4
- GLOBAL
- Added "patch" for Luxor's Farmhouse Textures.
- Added optional store hours sign to outside of shops (via MCM).
- The "Dynamic Lighting" is now toggle-able for both exteriors and interiors separately (via MCM).
- Changes to the way MCM / Config Quest are handled in .esm file.
- Changes for ICAIO built in so no more "patch" needed.
- Fixed ETaC added farmhouse chimney mesh. * (1)
- Fixed seagulls defaulting to chicken voice type.
- Fixed incorrect master order on ELFX Patches.
- Updated the SMIM "Patch" for sign changes.
- Updated No Snow Patches for Dawnstar changes.
- Updated Rigmor Patches for Dawnstar changes.
- Updated Morskom Patches for Dawnstar changes.
- Updated RLO Patches for Rorikstead.
- Updated Lanterns of Skyrim Patches for Rorikstead.
- Updated ELFX Patches for Rorikstead.
- Updated Claralux Patches for Rorikstead.
- Updated RS Children Patches for Rorikstead.
DARKWATER CROSSING
- Added new misc. quest.
- Added exception for supplies quest so it won't start if Bersi is dead.
- Added new misc. dialogue for Fasmund.
- Added new dialogue for Varin.
- Added new dialogue for Isobel.
- Added missing sell crops line for Meieran.
- Fixed slightly-floating boat.
- Changed Fasmund's Derkeethus lines to "Say Once" * (2)
DAWNSTAR
- Sign changes for compatibility with Blowing in the Wind. * (3)
- Changes to boat-camp area for updated ICAIO compatibility.
- Changes to East Empire Warehouse interior and exterior.
- Changes to Temple of Dibella interior and exterior.
- Changes to gate area steps behind barracks for better NPC pathing.
- Changes to temple quest creature spawns.
- Changed Ulla's outfit to non-Hearthfires outfit. * (4)
- Fixed incorrect guards spawning at exterior wall.
- Fixed a missing script error on Lisella's escort package.
RIVERWOOD
- Fixed landscape issue by log outside Veekas' house.
- Changed rock pile outside Veekas' house to match surrounding landscape texture.
- Changes to Dynara's dialogue (includes adding her missing gather crops line.)
RORIKSTEAD
- Exists now. Hooray!
* (1) Thanks to Drell (a/k/a Ambershore) for the mesh fix!
* (2) So he doesn't repeat them past the point of being necessary.
* (3) Removed custom alchemist and inn signs; Reverted back to vanilla.
* (4) For compatibility with RS Children.
- GLOBAL
-
Version 0.3.5
- GLOBAL
- Added Patch for Better Dynamic Snow by SparrowPrince, TechAngel85 and Brumbek.
DAWNSTAR
- Teeny tiny landscape change for Notice Boards compatibility.
- Moved a couple markers around for compatibility with Bigger Trees.
- Got rid of a couple rogue plants I missed in SSE version. (SSE Only. Obviously.)
RIVERWOOD
- Removed one of the torches near the entry gate to stop "light flickering" at Sven & Hilde's house.
- GLOBAL
-
Version 0.3.4
- GLOBAL
- Added texture support for HQ Towns and Villages by Anarin.
- Added Patch for Better Docks SSE. (No patch needed for LE version.)
- Added Patch for Unique Locations - Riverwood Forest (SSE ONLY).
- Added Patch for Morskom Estate by Elianora and DarkFox127 (LE ONLY).
- Added Patch for Carriage and Ferry Travel Overhaul by Kinaga.
- Added No Snow Under the Roof Patch (SSE).
- Updated No Snow Under the Roof Patch (LE).
- Updated Rigmor of Bruma Patches for LE and SSE.
DAWNSTAR
- Added stables (stores horses only; doesn't sell.)
- Moved Fruki's house and associated crap back to original location.
- Moved Irgnir's house and associated crap back to original location.
- Moved blacksmith and associated crap back to original location.
- Moved alchemist and associated crap back to original location.
- Moved Alday to new house location.
- Moved Hjorki and company to new house location.
- Moved Alhildr and company to new house location.
- Removed general store building; moved to Alday's old house.
- Removed Alhildr's house building; moved to Hjorik's house.
- Removed crop farm behind Fruki's house.
- Moved goats and chickens to previous cow farm location.
- Moved cows to previous goat farm location.
- Minor changes to Abelone's AI packages.
- Minor changes to Alday's AI packages.
- Minor changes to Alhildr's AI packages.
- Minor changes to Hjorik's AI packages.
- Minor changes to Hradi's AI packages.
- Minor changes to Oorlug's AI packages.
- Minor changes to Sa'ara's AI packages.
- Fixed Alday's sword not properly aligning to plaque.
- Made some navmesh changes for compatibility with Helarchen Creek.
- GLOBAL
-
Version 0.3.3
- GLOBAL
- Updated Skyrim 3D Landscapes Patches for some missed foliage (SSE Only).
RIVERWOOD
- Some minor changes to trees for compatibility with Skyrim Flora Overhaul.
- Fixed mesh-gap on stone wall at town entry.
- GLOBAL
-
Version 0.3.2
- GLOBAL
- Removed custom smelter mesh; Switched back to vanilla mesh. * (1)
- Fixed error in "farmoverhangtile.nif" mesh (SSE Only). * (2)
- Fixed water records in Claralux Patches (SSE Only).
- Fixed water records in Lanterns of Skyrim Patches (SSE Only).
- Fixed possible version error in Rigmor Patch (SSE Only).
DARKWATER CROSSING
- Moved some rocks and made minor landscape edits for compatibility with Bring Out Your Dead by Arthmoor.
DAWNSTAR
- Removed a couple navmesh ITMs.
- (Sorry about that!)
- (I swear I check these things before I upload them.)
- (I don't really.)
- Added player level 20 requirement to start the temple quest. * (3)
- Updated RS Children Patch.
RIVERWOOD
- Fixed landscape seam at cell break (SSE Only).
* (1) Patches for SMIM Smelters and Ars Metallica no longer needed.
* (2) If using ETaC Corrupted NIF Patch - You no longer need it.
* (3) So you guys don't get... you know, totally murderized. As easily.
- GLOBAL
-
Version 0.3.1
- GLOBAL
- Cleaned Darkwater / Riverwood / Complete ELFX patches. Sorry about that! xD Was rushing.
- If you know how to do this yourself, you don't have to bother re-downloading. It's the only change from v0.3.
- GLOBAL
-
Version 0.3
- GLOBAL
- Added patch for Atlas Map Markers.
- Added patch for No Snow Under the Roof.
- Added patch for ELFX Exteriors.esp.
- Added patch for Hunter's Cabin of Riverwood.
DARKWATER CROSSING
- Added master quest to clean-up / stop all other quests for uninstall * (1)
- Minor landscape fixes / changes for SSE version.
- Changed mooring to different (one piece) mesh.
- Fixed floating mystery square in Sondas' house.
* (1) Can be run by opening the console and typing "SetStage MJBDarkwaterCrossingSetup 1"
DAWNSTAR
- Exists now. Enjoy.
RIVERWOOD
- Added master quest to clean-up / stop all other quests for uninstall * (1)
- Re-Added Isgerdr's post-quest dialogue.
- Changed "A Potion in Time" quest to start after completing "The Way of the Voice" * (2)
- Changed "A Potion in Time" deadline to ten days. * (3)
- Changed "A Potion in Time" final scene / how player controls are handled.
- Changed two of the pine tree meshes for Bigger Trees compatibility * (4)
- Fixed grass clipping near Odulf's house.
- Fixed missing railing on Basil's house.
* (1) Can be run by opening the console and typing "SetStage MJBRiverwoodSetup 1"
* (2) Previously started after "Before the Storm"
* (3) Previously was seven days.
* (4) Make sure ETaC is loaded -AFTER- Bigger Trees for this to work properly.
- GLOBAL
-
Version 0.2.9
- DARKWATER CROSSING
- Fixed Bjorsi's house faction breaking his vendor faction.
- This is my last update before Dawnstar. I promise lol.
- DARKWATER CROSSING
-
Version 0.2.8
- GLOBAL
- Changes to Shadow Depth Bias on interior sun-lights to fix shadow striping for non-ENB users
DARKWATER CROSSING
- Fixed Agautr's dialogue to set the proper quest stage for the end of the supplies quest.
- GLOBAL
-
Version 0.2.6
- GLOBAL
- Added Patch by MichelleBrujah and Seoulcalibre for RS Children.
- Fixed Non-MCM Config message showing twice.
DARKWATER CROSSING
- Fixed Adrian's should-have-been-deleted AI package.
- GLOBAL
-
Version 0.2.5
- GLOBAL
- Changes to how landscape textures are handled in town areas * (1)
- Fixed version error on SSE patches.
- Fixed Claralux SSE patch having the LE master file.
- Fixed water records again. * (2)
- Fixed lighting script not recognizing weather changes.
- Added some additional SMIM installer options.
- Added Noble Textures option to patches * (3)
- Added a config quest for people not using MCM * (4)
- Updated Leaf Rest Patch.
- Updated Rigmor Patch.
* (1) For better compatibility with grass mods.
* (2) I'll keep forgetting to do this, so expect to see this note a lot lol.
* (3) Will swap to Noble compatible textures for ETaC added farmhouse stuff.
* (4) So you can get the MCM options without extra .esps or SKSE.
DARKWATER CROSSING
- Changes to vanilla NPC added sleep packages *
- Some pretty extensive exterior changes; And so...
- Some pretty extensive navmesh changes.
- Minor changes to the ICAIO "patch" stuff.
- Minor changes to some of the dialogue.
- Added horse marker for player horse on fast travel.
RIVERWOOD
- Added a house for Embry.
- Changes to vanilla NPC added sleep packages *
- Some pretty extensive exterior changes; And so...
- Some pretty extensive navmesh changes.
- Fixed some ivy clipping through walkway roof.
- Fixed floating bird's nest behind inn.
- Fixed Veekas' house torch being on all the time.
- Fixed "mjbglobalshowmsgonactivate" script error.
- Moved some stuff around for Notice Boards - No longer need the MCM patch.
* So they sleep in their new houses vs. their default locations.
- GLOBAL
-
Version 0.2.2
- GLOBAL
- Changes to the way interior and exterior lights are handled.
- Changes to MCM marker states to make a little less confusing.
- Added "Toggle Smelters" option to MCM (on by default) *
- Added Patch for CLARALUX.
- Added Patch for Lanters of Skyrim.
- Added Patch for Notice Boards.
- Added Patch for Realistic Lighting Overhaul.
- Updated Leaf Rest Patch.
- Updated Rigmor Patch.
- Put the main mod and patches in the same installer.
* Will toggle optional smelters for non-smelter-having towns.
DARKWATER CROSSING
- Minor navmesh adjustments / changes / fixes.
- Rebuilt relevant patches for navmesh changes.
RIVERWOOD
- Minor navmesh adjustments / changes / fixes.
- Rebuilt relevant patches for navmesh changes.
- Fixed floating walkway gate piece at entrance.
- Fixed Odulf sometimes getting stuck on his steps.
- Fixed Isgerdr's flower basket patrol AI pack.
- Fixed Sabir's morning AI pack.
- Removed edits to Sleeping Giant Inn sign reference *
* For compatibility with mods that change the sign mesh via worldspace.
- GLOBAL
-
Version 0.2
- GLOBAL
- SSE version now available for LE-friends! HOORAY!
- Added ICAIO "Patch" file for people not using MCM.
- Added Lighting "Patch" file for people not using MCM.
- Added Static Mesh Improvement Mod (SMIM) "Patch" for people using SMIM.
RIVERWOOD
- Exists now. Enjoy.
DARKWATER CROSSING
- Changes to interior lighting *
- Changed general store sign to vanilla model.
- Added missing water data for exterior cells.
- Added ownership info to livestock.
- Added Jyta's missing bard dialogue voice file.
- Fixed Jyta's bard dialogue not using it's topic.
- Fixed one of Fasmund's lines pointing to wrong file.
- Fixed Bersi quest objective marker not showing up.
- Fixed Bjorsi, Tormir and Copper Cask north markers.
- Fixed Yrsa's sweep package not working properly.
- Fixed some more grass clipping around things and places.
- Fixed fireplace in Bjorsi's being a little off center.
- Fixed Bjorsi's bottom door poking up through top floor.
- Fixed roof seam in Gaelif's house.
- Fixed wood post clipping in Copper Cask Inn.
- Fixed floating tree by goat pen.
- Fixed floating ferns by goat pen.
- Made Fasmund a proper vendor w/dialogue.
- Made a few minor changes to navmesh pref pathing.
- Made a few minor adjustments to exterior lighting.
- Made a few minor other exterior-ey type changes.
- Removed interior banners because loud. Much loud **
* Thanks to skepmanmods for his help with this! <3
** Replaced them with pelts. Noticeably less loud.
- GLOBAL
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