I am still using this mod. It is still the only one I have found which allows for 4 different textures for each race. Unfortunately it makes you invisible when turning into a vampire lord. Any good samaritans out there know of any way to fix it?
Mod was made before the DLC's, so there will be issues you would have to adapt the mod too for Legendary Edition...Including updating the Races for the animations that came in Dawnguard.
Will my character have this wonderfull stunningly beautiful discolored dark heads like in the screenshots as well? I always was jealous for player with the dark/grey/discoloured/seamed head. I want to have one of my own, can i with this mod? Seriously, how can someone offer a texture mod about SKIN TEXTURES and show his own screenshots have all the most annoying and hateable "bug" ever in skyrim??? It took me 4 weeks, many sleepless nights and broken cups of coffee back in the days to get rid of this s#*! and now i can have a mod that brings it back to me? Great.
It gives your Races in Game, or just player character, or/and player vampire...The Following.
4 Textures assigned according to "weight range"
0-25 Texture set 1 25-50 Tex 2 51-75 3 76-100 set 4
You have to download your own sets.
So since NPC's are assigned weight 0-100 somewhat randomly this means that NPCs can have same race but 4 different skin colors, Tattoos, different muscle normal maps, etc...
When I used the mod "Pumping Iron" with this it meant that with 4 different muscle map sets my character efftively looked stronger as he/she gained weight and progressed through the different player assigned skin tectures.
"pumping iron" by gopher, as you gain warrior skill points through normal play you gain WEIGHT...So you could start in Helgen with 0 weight character and by the time you defeat 1st dragon your weight 25. So with that mod combined with this one you get bigger and your texture map changes automatically without using showracemenu.
Some assembly is required on your end.
Other wise its just hey each race has 4 texture sets and sorta keeps things from looking more the same.
You can download only for player character ESP file and make this process take less time to assemble, plus like I said with the other mod your characters skin changes as you progress through the game...
My next download will be a "scarred" normal map so when I reach end game my character has battle scarring.
There are several options in the ESP download Download the Manual it will help.
When I last used this I used the ALLRACES.esp that setup took a long while, mostly just hunting down skin textures on the nexus to set it up.
I might do this again but I'll use just a lighter esp that's provided. Theres an option to make all Humans use MTCBreton folder and this seperates your Elves and Orcs...So that means 12 possible textures for races.
I used a similar system in Fallout 3 in a mod called MMM. Thing is MMM was prepackaged and ready to go outta the box. This mod you have to love what your doing and what your going to do to your game. Its pretty flawless when its running and doesn't seem to have any drawbacks other than its do it yourself.
You also have to set up meshes for every body, which takes time. Though the pro is you could have a separate body type for each sex of each race.
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Seriously, how can someone offer a texture mod about SKIN TEXTURES and show his own screenshots have all the most annoying and hateable "bug" ever in skyrim??? It took me 4 weeks, many sleepless nights and broken cups of coffee back in the days to get rid of this s#*! and now i can have a mod that brings it back to me? Great.
It gives your Races in Game, or just player character, or/and player vampire...The Following.
4 Textures assigned according to "weight range"
0-25 Texture set 1
25-50 Tex 2
51-75 3
76-100 set 4
You have to download your own sets.
So since NPC's are assigned weight 0-100 somewhat randomly this means that NPCs can have same race but 4 different skin colors,
Tattoos, different muscle normal maps, etc...
When I used the mod "Pumping Iron" with this it meant that with 4 different muscle map sets my character efftively looked stronger as he/she gained weight and progressed through the different player assigned skin tectures.
"pumping iron" by gopher, as you gain warrior skill points through normal play you gain WEIGHT...So you could start in Helgen with 0 weight character and by the time you defeat 1st dragon your weight 25. So with that mod combined with this one you get bigger and your texture map changes automatically without using showracemenu.
Some assembly is required on your end.
Other wise its just hey each race has 4 texture sets and sorta keeps things from looking more the same.
You can download only for player character ESP file and make this process take less time to assemble, plus like I said with the other mod your characters skin changes as you progress through the game...
My next download will be a "scarred" normal map so when I reach end game my character has battle scarring.
Download the Manual it will help.
When I last used this I used the ALLRACES.esp that setup took a long while, mostly just hunting down skin textures on the nexus to set it up.
I might do this again but I'll use just a lighter esp that's provided.
Theres an option to make all Humans use MTCBreton folder and this seperates your Elves and Orcs...So that means 12 possible textures for races.
I used a similar system in Fallout 3 in a mod called MMM. Thing is MMM was prepackaged and ready to go outta the box. This mod you have to love what your doing and what your going to do to your game.
Its pretty flawless when its running and doesn't seem to have any drawbacks other than its do it yourself.
You also have to set up meshes for every body, which takes time. Though the pro is you could have a separate body type for each sex of each race.
By the way - great mod.
I hope that he finished.