They've got such a weird monopoly in Skyrim, compared to other Beth games. No other game on this site do I see commenters post "delete this, use the USP instead"
Just ran the one hour ash removal version of this on a fresh installation of Oldrim (Legendary Edition), Wrye Bash and LOOT. We ran the Skyrim mod list through Wrye Bash and LOOT. LOOT did not call the mod "obsolete." We can confirm that (with the Disintegrate perk enabled in the Destruction tree) enemies with low health (killed by shock magic) left ash piles that DID DISAPPEAR after one hour.
So there you go folks. The mod still works, at least with the vanilla perk tree. Endorsed! Will consider running it with Ordinator, if there's a disintegration feature that carries over.
I have USLEEP - in the latest version - and the Ash Piles remain where they are, they even stack up when enemies get killed in the same position for some reason (I'm playing a stealth character atm, so I usually kill them with an arrow to the knee (that had to be said, hee hee) before any AI package can kick in... I just had to remove 4 stacked up ash piles in Hobs Fall cave (disable and markfordelete - just a little hint, disabled stuff remains in your savegame, markfordelete removes them upon the next save), so I'm giving this mod a try.
Does this mod just do what the "disable" console command does (that basically just hides them but they are still there so your save file will still load them up)? Or does it actually remove the ash piles for good?
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So there you go folks. The mod still works, at least with the vanilla perk tree. Endorsed!
Will consider running it with Ordinator, if there's a disintegration feature that carries over.
"Delete. Already included in Unofficial Skyrim Legendary Edition Patch"